Difference between revisions of "Archotech eye"

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{{Define|Body Part
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{{stub}}{{infobox main|
| image = Artificial Organ
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| name = Archotech eye
| always haulable = true
+
| image = Health item archotech.png|Archotech eye
| def name = ArchotechEye
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| type = Medical Items
 +
| type2 = Body Parts
 
| description = An artificial eye built by an archotech. It perceives every type of electromagnetic radiation, including radio waves, infrared, light, x-rays, and gamma rays. Its visual acuity is precise enough to read handwriting from twenty meters away. It can emit various wavelengths of radiation like a flashlight, and has an internal subpersona AI which helps highlight useful visual information. Externally, it looks like a natural human eye, except it can change color at will. Its internal workings are a mystery to all human minds.
 
| description = An artificial eye built by an archotech. It perceives every type of electromagnetic radiation, including radio waves, infrared, light, x-rays, and gamma rays. Its visual acuity is precise enough to read handwriting from twenty meters away. It can emit various wavelengths of radiation like a flashlight, and has an internal subpersona AI which helps highlight useful visual information. Externally, it looks like a natural human eye, except it can change color at will. Its internal workings are a mystery to all human minds.
| graphic class = Graphic_Single
+
| mass base = 0.3
| graphic path = Things/Item/BodyPart/ArtificialOrgan
+
| hp = 50
| is body part = true
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| flammability = 0.7
| label = bionic eye
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| marketvalue  = 2800
| parent name = BodyPartBase
 
| path cost = 10
 
| selectable = true
 
| thing class = ThingWithComps
 
| ticker type = Never
 
| use hit points = true
 
| flammability base = 0.7
 
| market value base = 2800
 
| max hit points base = 50
 
| mass = 0.3
 
 
}}
 
}}
 +
The '''Archotech eye''' is an eye replacement which provides 150% [[sight]] efficiency. A superior version of the [[bionic eye]].
  
The '''Archotech eye''' is an eye replacement which provides 150% [[sight]] efficiency. A superior version of the [[bionic eye]]. Since the game gives a greater weighting on the more capable part when calculating sight, with it contributing to 75% of a pawn's sight capability, installing a single arotech eye increases sight by 38%, and a second increases it by 12% to the expected 150%.
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==Acquistion==
 +
It can be found in [[ancient shrine]]s, bought from traders or obtained as a [[quest]] reward.
  
 
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== Analysis ==
It can be found in [[ancient shrine]]s, bought from traders or obtained as a quest reward.
+
Since the game gives a greater weighting on the more capable part when calculating sight, with it contributing to 75% of a pawn's sight capability, installing a single arotech eye increases sight by 38%, and a second increases it by 12% to the expected 150%.
 
 
== Usage ==
 
  
 
The Archotech eye can be very useful for combat as it greatly increases both melee and ranged accuracy.  Cooking speed is also substantially improved.  Vision above 100% also grants a bonus to melee dodge, medical tend quality, medical tend speed, and research speed.  While most other skills are impacted by sight, they have 100% sight caps and will only see an effect if the colonist has their vision impaired for some reason.
 
The Archotech eye can be very useful for combat as it greatly increases both melee and ranged accuracy.  Cooking speed is also substantially improved.  Vision above 100% also grants a bonus to melee dodge, medical tend quality, medical tend speed, and research speed.  While most other skills are impacted by sight, they have 100% sight caps and will only see an effect if the colonist has their vision impaired for some reason.
  
 
A single archotech eye is enough to cap research and medical tend speed, and brings medical tend quality and melee dodge to very near their cap (138 / 140).  Adding a second, [[bionic eye]] will hit these caps as well.
 
A single archotech eye is enough to cap research and medical tend speed, and brings medical tend quality and melee dodge to very near their cap (138 / 140).  Adding a second, [[bionic eye]] will hit these caps as well.
 
== Trivia ==
 
[[Empire|Bestowers]]{{RoyaltyIcon}} always spawn with 2 archotech eyes.
 
  
 
{{nav|body parts|wide}}
 
{{nav|body parts|wide}}
 
{{nav/questitems}}
 
{{nav/questitems}}

Revision as of 01:28, 8 January 2021

Archotech eye

Archotech eye

An artificial eye built by an archotech. It perceives every type of electromagnetic radiation, including radio waves, infrared, light, x-rays, and gamma rays. Its visual acuity is precise enough to read handwriting from twenty meters away. It can emit various wavelengths of radiation like a flashlight, and has an internal subpersona AI which helps highlight useful visual information. Externally, it looks like a natural human eye, except it can change color at will. Its internal workings are a mystery to all human minds.

Base Stats

Type
Medical ItemsBody Parts
Market Value
2800 Silver
Mass
0.3 kg
HP
50
Flammability
70%

The Archotech eye is an eye replacement which provides 150% sight efficiency. A superior version of the bionic eye.

Acquistion

It can be found in ancient shrines, bought from traders or obtained as a quest reward.

Analysis

Since the game gives a greater weighting on the more capable part when calculating sight, with it contributing to 75% of a pawn's sight capability, installing a single arotech eye increases sight by 38%, and a second increases it by 12% to the expected 150%.

The Archotech eye can be very useful for combat as it greatly increases both melee and ranged accuracy. Cooking speed is also substantially improved. Vision above 100% also grants a bonus to melee dodge, medical tend quality, medical tend speed, and research speed. While most other skills are impacted by sight, they have 100% sight caps and will only see an effect if the colonist has their vision impaired for some reason.

A single archotech eye is enough to cap research and medical tend speed, and brings medical tend quality and melee dodge to very near their cap (138 / 140). Adding a second, bionic eye will hit these caps as well.