Difference between revisions of "Double bed"

From RimWorld Wiki
Jump to navigation Jump to search
m
m (parameter + table)
Line 8: Line 8:
 
|placeable = Yes
 
|placeable = Yes
 
|size = 2|2
 
|size = 2|2
|beauty= 50
+
|beauty = 50
 
|mass = 85
 
|mass = 85
|variable material amount  = 70  
+
|material amount  = 70  
 
|marketvalue =  
 
|marketvalue =  
 
|hp = 200
 
|hp = 200
|work to build = 15
+
|work to build = 29
 
|rest effectiveness = 1
 
|rest effectiveness = 1
 
|immunity gain speed factor = 1.1
 
|immunity gain speed factor = 1.1
 +
|cover = 0.4
 +
|flammability = 1
 
}}
 
}}
 
</onlyinclude>
 
</onlyinclude>
 
A [[Double bed]] cost twice as much a [[Bed|single beds]] to make, but are a good alternative, especially for married colonists.
 
A [[Double bed]] cost twice as much a [[Bed|single beds]] to make, but are a good alternative, especially for married colonists.
  
<!--
+
<0!--
{| {{STDT| sortable text-center}}
+
{| {{STDT| sortable c_08 text-center}}
 
|-
 
|-
 
!
 
!
Line 32: Line 34:
 
! Rest effectiveness
 
! Rest effectiveness
 
{{List| Material| item = Furniture/Beds/Table | query = [[Category:Material]] }}|}
 
{{List| Material| item = Furniture/Beds/Table | query = [[Category:Material]] }}|}
-->
+
--0>
 
{| {{STDT| sortable c_08 text-center}}
 
{| {{STDT| sortable c_08 text-center}}
 
! Material
 
! Material

Revision as of 00:26, 28 December 2016

Double bed

Double bed

Base Stats

Type
FurnitureEnvironment
Beauty
50
HP
200
Flammability
100%

Building

Size
2
Placeable
Yes
Cover Effectiveness
40%
Immunity Gain Speed Factor
1.1
Rest Effectiveness
1

A Double bed cost twice as much a single beds to make, but are a good alternative, especially for married colonists.

<0!--

Material Beauty Flammability Market value Max hit points Work to build Rest effectiveness
Template:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/Table
|}

--0>

Material Beauty Flammability Market value Max hit points Work to make Immunity gain speed factor Rest effectiveness
Silver 42 20% 1410 140 35 110% 100%
Gold 155 20% 21010 120 38 110% 100%
Steel 8 20% 146.96 200 29 110% 100%
Plasteel 10 10% 1905 560 58 110% 100%
Wood 12 100% 102.88 80 21 110% 100%
Uranium 3 0% 7015 500 56 110% 100%
Jade 51 20% 7010 100 44 110% 100%
Sandstone 11 0% 166.84 280 141 110% 90%
Granite 12 0% 180.84 340 141 110% 90%
Limestone 12 0% 166.84 310 141 110% 90%
Slate 11 0% 166.84 260 141 110% 90%
Marble 14 0% 166.84 240 141 110% 90%