Difference between revisions of "Bionic eye"
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− | {{ | + | {{infobox main| |
− | | image = Artificial Organ | + | |name = Bionic eye |
− | | | + | |image = Artificial Organ.png|Bionic eye |
− | | | + | |type = Medical Items |
− | | description = An advanced | + | |type2 = Body Parts |
− | | | + | |description = An advanced artifical<sup>[sic]</sup> eye. With its biogel nerve-link, internal signal pre-processor, and wide-spectrum sensors, it is better than a biological eye in almost every way. A lattice-dust healing system allows it to recover from damage. |
− | | | + | |class = |
− | | | + | |resources to make = {{icon|plasteel|15}} + {{icon|component|4}} |
− | | | + | | mass = 0.3 |
− | | | + | | marketvalue = 810 |
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| max hit points base = 50 | | max hit points base = 50 | ||
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}} | }} | ||
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{{Info|A '''Bionic eye''' is an artificial eye that can replace a natural one through implant surgery. Unlike their natural counterparts, bionic eyes do not scar. They have 125% efficiency, which on average increases a colonist's [[sight]] by 12.5% for each one installed.}}Since the game gives a greater weighting on the more capable part when calculating sight, with it contributing to 75% of a pawn's sight capability, installing a single bionic eye increases sight by 19%, and a second increases it by 6% to the expected 125%. | {{Info|A '''Bionic eye''' is an artificial eye that can replace a natural one through implant surgery. Unlike their natural counterparts, bionic eyes do not scar. They have 125% efficiency, which on average increases a colonist's [[sight]] by 12.5% for each one installed.}}Since the game gives a greater weighting on the more capable part when calculating sight, with it contributing to 75% of a pawn's sight capability, installing a single bionic eye increases sight by 19%, and a second increases it by 6% to the expected 125%. | ||
− | Bionic eyes can be crafted at a [[fabrication bench]] for | + | Bionic eyes can be crafted at a [[fabrication bench]] for 15 [[plasteel]] and 4 [[advanced component]]s or purchased from [[trade]]rs. Installing a bionic eye requires 3 medicine. |
As with all bionics, it will give a mood buff to anyone with the Transhumanist [[traits|trait]] and a heavy penalty to anyone with the Body purist trait. | As with all bionics, it will give a mood buff to anyone with the Transhumanist [[traits|trait]] and a heavy penalty to anyone with the Body purist trait. | ||
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{{nav/body_parts}} | {{nav/body_parts}} | ||
+ | [[Category:Medical Item]] | ||
+ | [[Category:Body Part]] |
Revision as of 06:44, 19 August 2020
Bionic eye
An advanced artifical[sic] eye. With its biogel nerve-link, internal signal pre-processor, and wide-spectrum sensors, it is better than a biological eye in almost every way. A lattice-dust healing system allows it to recover from damage.
Base Stats
- Type
- Medical Items – Body Parts
Creation
A Bionic eye is an artificial eye that can replace a natural one through implant surgery. Unlike their natural counterparts, bionic eyes do not scar. They have 125% efficiency, which on average increases a colonist's sight by 12.5% for each one installed.Since the game gives a greater weighting on the more capable part when calculating sight, with it contributing to 75% of a pawn's sight capability, installing a single bionic eye increases sight by 19%, and a second increases it by 6% to the expected 125%.
Bionic eyes can be crafted at a fabrication bench for 15 plasteel and 4 advanced components or purchased from traders. Installing a bionic eye requires 3 medicine.
As with all bionics, it will give a mood buff to anyone with the Transhumanist trait and a heavy penalty to anyone with the Body purist trait.
Usage
Bionic eyes can be useful for gunners or snipers who will shoot enemies from a distance as a boost to sight can increase accuracy. Bionic eyes can also be used to "cure" cataracts in aged colonists.
Version history
In Beta 19 it received a nerf to efficiency but is now craftable.
- Arm/Hand
- Archotech arm • Bionic arm • Power claw • Prosthetic arm • Wooden hand • Drill arm
• Elbow blade
• Field hand
• Hand talon
• Venom talon
• Flesh tentacle
• Flesh whip
- Head
- Archotech eye • Bionic eye • Bionic ear • Bionic tongue • Cochlear implant • Denture • Aesthetic nose
- Head implants
- Joywire • Painstopper • Circadian assistant
• Circadian half-cycler
• Gastro-analyzer
• Learning assistant
• Mindscrew
• Neurocalculator
• Psychic harmonizer
• Psychic reader
• Psychic sensitizer
• Venom fangs
• Control sublink (Standard, High)
• Mechlink
• Mech gestation processor
• Remote repairer
• Remote shielder
• Repair probe
- Spine
- Bionic spine • Revenant vertebrae
- Stomach
- Bionic stomach • Nuclear stomach
• Reprocessor stomach
• Sterilizing stomach
• Fleshmass stomach
- Heart
- Bionic heart • Prosthetic heart • Heart • Adrenal heart
• Corrosive heart
• Metalblood heart
- Lung
- Lung • Detoxifier lung
• Fleshmass lung
- Kidney
- Kidney • Detoxifier kidney
- Organs
- Liver
- Visceral implants
- Death acidifier • Aesthetic shaper
• Coagulator
• Healing enhancer
• Armorskin gland
• Stoneskin gland
• Toughskin gland
• Immunoenhancer
• Love enhancer
• Ghoul plating
• Ghoul barbs
- Leg/Foot
- Archotech leg • Bionic leg • Prosthetic leg • Peg leg • Wooden foot • Knee spike
- Related
- Psylink neuroformer
• Xenogerm
- Deprecated
- Scyther blade • Psychic silencer