Difference between revisions of "Healing enhancer"

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{{Royalty}}
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{{Royalty}}{{Stub}}{{infobox main|
{{Define|Body Part
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| name = Healing enhancer
| image = Health item bionic
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| image = Health item bionic.png|Healing enhancer
| always haulable = true
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| type = Medical Items
| def name = Healing enhancer
+
| type2 = Body Parts
 
| description = Releases nanomachines and healing factors that speed up wound healing. This implant only helps with physical wounds, and does nothing to combat disease or other health problems.
 
| description = Releases nanomachines and healing factors that speed up wound healing. This implant only helps with physical wounds, and does nothing to combat disease or other health problems.
| graphic class = Graphic_Single
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| resource 1 =  
| graphic path = Things/Item/BodyPart/ArtificialOrgan
+
| resource 1 amount =  
| is body part = true
+
| resource 2 =  
| label = Healing enhancer
+
| resource 2 amount =  
| parent name = BodyPartBase
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| work to make =  
| path cost = 10
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| mass base = 4
| selectable = true
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| hp = 50
| thing class = ThingWithComps
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| flammability = 1.0
| ticker type = Never
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| marketvalue  = 1030
| use hit points = true
 
| flammability base = 1.0
 
| market value base = 1030
 
| max hit points base = 50
 
| mass = 4
 
 
}}
 
}}
 
The '''Healing Enhancer''' gives a pawn that's been implanted with it a Natural Healing Factor of x150%, allowing them to heal wounds faster.
 
The '''Healing Enhancer''' gives a pawn that's been implanted with it a Natural Healing Factor of x150%, allowing them to heal wounds faster.

Revision as of 13:21, 7 February 2021

Healing enhancer

Healing enhancer

Releases nanomachines and healing factors that speed up wound healing. This implant only helps with physical wounds, and does nothing to combat disease or other health problems.

Base Stats

Type
Medical ItemsBody Parts
Market Value
1030 Silver
Mass
4 kg
HP
50
Flammability
100%

The Healing Enhancer gives a pawn that's been implanted with it a Natural Healing Factor of x150%, allowing them to heal wounds faster.

Acquisition

They require a crafting skill of 8.

It is made with 15 Plasteel and 4 advanced components at the fabrication bench, after the Healing Factors research is completed. The required techprint can be obtained either by trade or completing quests for the Empire.

A healing enhancer itself can be found installed in characters from ancient dangers, and can be harvested from them without incurring a mood penalty

Usage

A healing enhancer can be installed on pawns that are expected to get hurt a lot, usually it's the dedicated fighters and especially the brawlers. It allows them to heal injuries faster, reducing the chances that a new immediate threat will appear before the main defenders are able to fully recover from a previous encounter or a spontaneous social fight. Combined with a hospital bed, even major combat wounds will take people out of action for a much shorter time.