Difference between revisions of "Consciousness"

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{{Capacity
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{{Verified|1.4.3641}}{{Capacity
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| mechanoid name = Data Processing
 
| default base value = 1
 
| default base value = 1
 
| to string style = PercentZero
 
| to string style = PercentZero
| description = The state or quality of awareness. A pawn loses consciousness when this falls below 30% and dies when this reaches 0%.
+
| description = The state or quality of awareness. A pawn loses consciousness when this falls below 30%, and dies when this reaches 0%.
 
}}
 
}}
'''Consciousness''', also called '''Data Processing''' on [[mechanoids]], itself doesn't have any effect on a pawn's stats, however it does directly influence several other capacities that a pawn has.  
+
[[Human]]s, [[animals]] and [[mechanoids]] all share the same unconscious and lethality thresholds.  
  
It is lethal for [[human]]s, [[animals]] and [[mechanoids]] for Consciousness to be reduced to zero.  
+
{{Hover title|Version/1.4.3580|At the time of writing}}, the maximum possible Consciousness capacity is [[Effective Maximum::1.7|170%]] with a healthy pawn high on [[go-juice]], [[luciferium]] and [[wake-up]], having used a [[neural supercharger]],{{IdeologyIcon}} with any level of [[pollution stimulus]] {{BiotechIcon}} and a [[Genes#Psychic bonding|psychic bond]] {{BiotechIcon}} with a pawn on the same map.
  
 +
== Affected stats ==
 +
Consciousness itself doesn't have any ''direct'' effect on a pawn's stats, however it does directly affect several other capacities which in turn affect most [[stat]]s a pawn has. Thus, when considering the effect of a consciousness change, the affected stats of those other capacities must be considered.
 
{{#ask: [[Consciousness Importance::+]]
 
{{#ask: [[Consciousness Importance::+]]
 
| ?Health Type = Type
 
| ?Health Type = Type
Line 16: Line 19:
 
| limit  = 100
 
| limit  = 100
 
| mainlabel = Name
 
| mainlabel = Name
 +
| headers = plain
 
| sort = Health Type,  
 
| sort = Health Type,  
 
}}
 
}}
==Factors==
 
===Factors===
 
The following factors affect {{PAGENAME}}.
 
* [[Blood Pumping]]: [[Blood Pumping Importance::0.2|20%]] importance, no allowed defect. [[Blood Pumping Limit::1|100%]] Max
 
* [[Breathing]]: [[Breathing Importance::0.2|20%]] importance, no allowed defect. [[Breathing Limit::1|100%]] Max
 
* [[Blood filtration]]: [[Blood Filtration Importance::0.1|10%]] importance, no allowed defect. [[Blood Filtration Limit::1|100%]] Max
 
* [[Pain]]: ??
 
* Brain part efficiency: 100% importance, no allowed defect. No Max
 
  
===Drugs===
+
== Factors ==
*[[Go-juice]]:  
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{{Stub|section=1|reason= 1) Painshock threshold missing 2) psychic supressor }}
**High: {{+|20%}}
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=== Base Factors ===
**Withdrawal: {{--|20%}}
+
''Consciousness'' is mainly affected by the following factors:
*[[Luciferium]]:
+
* [[Blood Pumping]]: [[Blood Pumping Importance::0.2|20%]] importance, no allowed defect. [[Blood Pumping Limit::1|100%]] Max.
**High: {{+|10%}}
+
* [[Breathing]]: [[Breathing Importance::0.2|20%]] importance, no allowed defect. [[Breathing Limit::1|100%]] Max.
**Withdrawal: '''80% max'''
+
* [[Blood filtration]]: [[Blood Filtration Importance::0.1|10%]] importance, no allowed defect. [[Blood Filtration Limit::1|100%]] Max.
*Psychite withdrawal - [[Flake]]/[[Yayo]]/[[Psychite tea]]
+
* [[Pain]]: The pain offset can be calculated as follows:  
**Withdrawal: {{--|20%}}
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: <code>IF Pain[%] <= 10% THEN -0% ELSE -{(Pain-0.1)/2.25}[%]</code>
*[[Wake-up]]:  
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<!-- Prior formula is incorrect.
**High: {{+|10%}}
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: <code>IF {1.05 - (0.45 x Pain)}[%] < 100% THEN {1.05 - (0.45 x Pain [%])} ELSE 100% </code>
**Withdrawal: {{--|50%}}
+
For example, it says that pain does not start until 11.1% (0.05 / 0.45), when in fact it starts at 10%, via the LerpDouble() function.
*[[Smokeleaf joint]]
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As another example, pain of exactly 55% will grant exactly a 20% consciousness penalty, but the prior formula say it would be -19.75% instead.
**High: {{--|30%}}
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LerpDouble linearly interprets between two pairs of points.  In this case, pain between 0.1f (10%) and 1.0f (100%) is interpolated over the range 0f (0% penalty) and 0.4f (40% penalty).
**Withdrawal: {{--|20%}}
+
The prior formula was also phrased as a *factor*, when in fact it is implemented as an offset (ie. 100% Pain, which is a 40% penalty, is -40% consciousness, not consciousness * 0.6)
*[[Beer]]:
+
-->
**Tipsy: {{--|10%}}
+
<!-- Same formula, as originally presented; harder to grok:
**Drunk: {{--|30%}}
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(IF -0.45 × Pain [%] + 1.05) < 100% THEN (-0.45 × Pain [%] + 1.05) ELSE 100%</code>
**Hammered: {{--|50%}}
+
-->
**Blackout: '''10% max'''
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::''Thus, minor levels of pain (10% or less) have no effect on Consciousness, while anything more than that starts to reduce consciousness at a little less than half (4/9) its value.''
  
===Implants===
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:: ''More specifically, the pawn's consciousness is reduced at a rate of -1% for every 2.25% Pain above 10%, with a maximum penalty at 100% Pain of -40% Consciousness.''
*[[Joywire]]: {{--|20%}}
+
* Brain part efficiency: 100% importance, no allowed defect. No Max (effectively 100%).
*[[Circadian half-cycler]]: {{--|15%}}
+
** [[Joywire]]: part efficiency offset {{--|20%}}
 +
 
 +
=== Post Factors ===
 +
The following factors are applied after the ''Base factors''.
 +
* [[Beer]] (high)
 +
** Tipsy: '''×90%'''
 +
** Drunk: '''×65%'''
 +
** Hammered: '''×50%'''
 +
* [[Cryptosleep sickness]]: '''×80%'''
 +
* [[Food poisoning]]
 +
** Recovering: '''×60%'''
 +
** Initial: '''×60%'''
 +
** Major: '''×50%'''
 +
* [[Heart attack]] painful: '''×50%'''
 +
<!-- * [[Psychic hangover]]: '''×80%''' - Version history says removed in 1.1.2647 but its still in the files and not commented out. Disabling for now - Harakoni -->
 +
* [[Biosculpting sickness]]{{BiotechIcon}}: '''×80%'''
 +
* [[Deathrest|Interupted deathrest]]{{BiotechIcon}}: '''×80%'''
 +
* [[Scanning sickness]]{{BiotechIcon}}: '''×75%'''
 +
* [[Morning sickness]]{{BiotechIcon}}: '''×80%'''
 +
 
 +
=== Offsets ===
 +
The following offsets are applied after the ''Post factors''.
 +
* [[Beer]] (hangover)
 +
** Slight: {{--|3%}}
 +
** Strong: {{--|8%}}
 +
** Pounding: {{--|18%}}
 +
* [[Beer|Alcohol]] withdrawal: {{--|20%}}
 +
* [[Go-juice]]:
 +
** High: {{+|20%}}
 +
** Withdrawal: {{--|20%}}
 +
* [[Luciferium]] high: {{+|10%}}
 +
* Psychite withdrawal ([[Flake]]/[[Yayo]]/[[Psychite tea]]): {{--|20%}}
 +
* [[Smokeleaf joint]]
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** High: {{--|30%}}
 +
** Withdrawal: {{--|20%}}
 +
* [[Wake-up]]:
 +
** High: {{+|10%}}
 +
** Withdrawal: {{--|30%}}
 +
* [[Blood loss]]
 +
** Minor: {{--|10%}}
 +
** Moderate: {{--|20%}}
 +
** Severe: {{--|40%}}
 +
** Extreme: {{--|40%}}
 +
* [[Toxic buildup]]
 +
** Initial: {{--|5%}}
 +
** Minor: {{--|10%}}
 +
** Moderate: {{--|15%}}
 +
** Serious: {{--|25%}}
 +
* [[Malnutrition]]
 +
** Trivial: {{--|5%}}
 +
** Minor: {{--|10%}}
 +
** Moderate: {{--|20%}}
 +
** Severe: {{--|30%}}
 +
* [[Heatstroke]]
 +
** Initial: {{--|5%}}
 +
** Minor: {{--|10%}}
 +
** Serious: {{--|20%}}
 +
* [[Hypothermia]]
 +
** Shivering: {{--|5%}}
 +
** Minor: {{--|10%}}
 +
** Serious: {{--|20%}}
 +
* [[Hypothermic slowdown]]
 +
** Minor: {{--|5%}}
 +
** Moderate: {{--|20%}}
 +
** Serious: {{--|40%}}
 +
* [[Infection]] extreme (initial): {{--|5%}}
 +
* [[Flu]]
 +
** Minor: {{--|5%}}
 +
** Major: {{--|10%}}
 +
** Extreme: {{--|15%}}
 +
* [[Plague]]
 +
** Minor: {{--|5%}}
 +
** Major: {{--|20%}}
 +
** Extreme: {{--|30%}}
 +
* [[Malaria]]
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** Minor: {{--|5%}}
 +
** Major: {{--|12%}}
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* [[Sleeping sickness]]
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** Minor (initial): {{--|2%}}
 +
** Minor (advanced): {{--|4%}}
 +
** Major: {{--|15%}}
 +
** Extreme (initial): {{--|20%}}
 +
* [[Lung rot]] extreme: {{--|10%}}
 +
* [[Resurrection psychosis]]
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** Moderate: {{--|10%}}
 +
** Advanced: {{--|20%}}
 +
** Severe: {{--|30%}}
 +
** Total: {{--|40%}}
 +
* [[Psychic breakdown]]{{RoyaltyIcon}}:
 +
** Minor: {{--|25%}}
 +
** Major: {{--|50%}}
 +
* [[Circadian half-cycler]]{{RoyaltyIcon}}: {{--|15%}}
 +
* [[Neural supercharger]]{{IdeologyIcon}}: {{+|10%}}
 +
* [[Genes#Psychic bonding|Psychic bond]]{{BiotechIcon}}:
 +
** Psychic bond: {{+|15%}}
 +
** Psychic bond distance: {{--|25%}}
 +
* [[Pollution stimulus]]{{BiotechIcon}}: {{+|5%}}
 +
* [[Infant illness]]{{BiotechIcon}} extreme: {{--|5%}}
 +
* Gene loss shock{{BiotechIcon}}: {{--|0.05}}
 +
* [[Bio-starvation]]{{BiotechIcon}}: {{--|25%}}
 +
 
 +
=== Limits ===
 +
If any of these conditions apply, the ''Consciousness'' can not be higher than the given value. Note that it can still be lower.
 +
* [[Beer]] (high) blackout: '''10% max'''
 +
* [[Luciferium]] need unmet: '''80% max'''
 +
* [[Blood loss]] extreme: '''10% max'''
 +
* [[Anesthetic]]
 +
** Wearing off: '''90% max'''
 +
** Woozy: '''70% max'''
 +
** Sedated: '''1% max'''
 +
* [[Mental break#Catatonia|Catatonic breakdown]]: '''10% max'''
 +
* [[Psychic shock]]: '''10% max'''
 +
* [[Psychic coma]]: '''10% max'''
 +
* [[Brain shock]]: '''10% max'''
 +
* [[Toxic buildup]] extreme: '''10% max'''
 +
* [[Heart attack]] debilitating: '''10% max'''
 +
* [[Overdose|Drug overdose]]
 +
** Minor: '''50% max'''
 +
** Major: '''10% max'''
 +
* [[Malnutrition]] extreme: '''10% max'''
 +
* [[Heatstroke]] extreme: '''10% max'''
 +
* [[Hypothermia]] extreme: '''10% max'''
 +
* [[Hypothermic slowdown]] extreme: '''10% max'''
 +
* [[Infection]] extreme (advanced): '''10% max'''
 +
* [[Malaria]] extreme: '''10% max'''
 +
* [[Sleeping sickness]] extreme (advanced): '''10% max'''
 +
* [[Resurrection psychosis]] catatonic: '''10% max'''
 +
* [[Psychic breakdown]] total{{RoyaltyIcon}}: '''10% max'''
 +
* [[Infant illness]]{{BiotechIcon}} extreme: '''10% max'''
 +
* [[Hemogen#Hemogen craving|Hemogen craving]]{{BiotechIcon}}:
 +
** Minor: '''90% max'''
 +
** Major: '''80% max'''
 +
** Extreme: '''50% max'''
 +
* [[Deathrest|Deathresting]]{{BiotechIcon}}: '''10% max'''
 +
* [[Deathrest|Deathrest exhaustion]]{{BiotechIcon}}: '''50% max'''
 +
* [[Genes#Deathless|Regeneration coma]]{{BiotechIcon}}: '''10% max'''
 +
* [[Xenogerm|Xenogermination coma]]{{BiotechIcon}}: '''10% max'''
 +
* [[Genes#Drugs|Chemical dependency]]{{BiotechIcon}}:
 +
** Deficiency: '''70% max'''
 +
** Deficiency coma: '''10% max'''
 +
 
 +
=== Formula ===
 +
The formula is as follows:
 +
'''Consciousness''' = ''IF'' (Base factors × Post factors + Offsets) < Limit ''THEN'' (Base factors × Post factors + Offsets) ''ELSE'' Limit
 +
 
 +
The ''Base factors'' can be calculated with the following formulas:
 +
'''Blood Pumping''' = 1 + ({''IF'' Blood Pumping < 1 ''THEN'' Blood Pumping ''ELSE'' 1} - 1) × 0.2
 +
'''Breathing''' = 1 + ({''IF'' Breathing < 1 ''THEN'' Breathing ''ELSE'' 1} - 1) × 0.2
 +
'''Blood Filtration''' = 1 + ({''IF'' Blood Filtration < 1 ''THEN'' Blood Filtration ''ELSE'' 1} - 1) × 0.1
 +
'''Pain''' = ''IF'' (-0.45 × Pain + 1.05) < 1 ''THEN'' (-0.45 × Pain + 1.05) ''ELSE'' 1
  
 
{{nav|stats|wide}}
 
{{nav|stats|wide}}
 
<noinclude>[[Category:Capacity]]</noinclude>
 
<noinclude>[[Category:Capacity]]</noinclude>

Revision as of 23:42, 26 December 2023

Consciousness, called Data Processing on mechanoids, is a pawn capacity: The state or quality of awareness. A pawn loses consciousness when this falls below 30%, and dies when this reaches 0%. Humans, animals and mechanoids all share the same unconscious and lethality thresholds.

At the time of writing, the maximum possible Consciousness capacity is 170% with a healthy pawn high on go-juice, luciferium and wake-up, having used a neural supercharger,Content added by the Ideology DLC with any level of pollution stimulus Content added by the Biotech DLC and a psychic bond Content added by the Biotech DLC with a pawn on the same map.

Affected stats

Consciousness itself doesn't have any direct effect on a pawn's stats, however it does directly affect several other capacities which in turn affect most stats a pawn has. Thus, when considering the effect of a consciousness change, the affected stats of those other capacities must be considered.

NameTypeWeightMaxDescription
EatingCapacity1-A character's ability to eat.
ManipulationCapacity1-How well a character can physically interact with objects. Directly affected by consciousness and arms/hands/fingers effectiveness.
MovingCapacity11How well a character can move around. Directly affected by consciousness.
TalkingCapacity1-A character's capacity of speech. Directly affected by consciousness.

Factors

Base Factors

Consciousness is mainly affected by the following factors:

  • Blood Pumping: 20% importance, no allowed defect. 100% Max.
  • Breathing: 20% importance, no allowed defect. 100% Max.
  • Blood filtration: 10% importance, no allowed defect. 100% Max.
  • Pain: The pain offset can be calculated as follows:
IF Pain[%] <= 10% THEN -0% ELSE -{(Pain-0.1)/2.25}[%]
Thus, minor levels of pain (10% or less) have no effect on Consciousness, while anything more than that starts to reduce consciousness at a little less than half (4/9) its value.
More specifically, the pawn's consciousness is reduced at a rate of -1% for every 2.25% Pain above 10%, with a maximum penalty at 100% Pain of -40% Consciousness.
  • Brain part efficiency: 100% importance, no allowed defect. No Max (effectively 100%).
    • Joywire: part efficiency offset −20%

Post Factors

The following factors are applied after the Base factors.

Offsets

The following offsets are applied after the Post factors.

Limits

If any of these conditions apply, the Consciousness can not be higher than the given value. Note that it can still be lower.

Formula

The formula is as follows:

Consciousness = IF (Base factors × Post factors + Offsets) < Limit THEN (Base factors × Post factors + Offsets) ELSE Limit

The Base factors can be calculated with the following formulas:

Blood Pumping = 1 + ({IF Blood Pumping < 1 THEN Blood Pumping ELSE 1} - 1) × 0.2
Breathing = 1 + ({IF Breathing < 1 THEN Breathing ELSE 1} - 1) × 0.2
Blood Filtration = 1 + ({IF Blood Filtration < 1 THEN Blood Filtration ELSE 1} - 1) × 0.1
Pain = IF (-0.45 × Pain + 1.05) < 1 THEN (-0.45 × Pain + 1.05) ELSE 1