Difference between revisions of "Butcher table"

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|resource 1 amount = 75
 
|resource 1 amount = 75
 
|stuff tags = Metallic, Woody
 
|stuff tags = Metallic, Woody
|deconstruct yield = {{icon|wood|15}} + {{icon|buildingmat|56}} }}  
+
|deconstruct yield = {{icon|buildingmat|56}} }} + {{icon|wood|15}}
 
A heavy table for butchering non-rotten creatures into raw meat and [[leather]]. Colonists assigned to [[Menus#Cook|cooking]] will butcher creatures as part of their duties but still giving priority to cooking first. The Butcher Creature [[bill]] defaults to include all animals and exclude [[human]]oids, but can be configured. The bill configuration can also restrict ingredients by hit points by adjusting the minimum and maximum sliders.
 
A heavy table for butchering non-rotten creatures into raw meat and [[leather]]. Colonists assigned to [[Menus#Cook|cooking]] will butcher creatures as part of their duties but still giving priority to cooking first. The Butcher Creature [[bill]] defaults to include all animals and exclude [[human]]oids, but can be configured. The bill configuration can also restrict ingredients by hit points by adjusting the minimum and maximum sliders.
  

Revision as of 06:24, 14 January 2021

Butcher table

Butcher table

A heavy table used by cooks for butchering dead creatures into pieces of raw meat

Base Stats

Type
ProductionFood
HP
180

Building

Size
1 × 3
Placeable
Yes
Power
0 W
Facility
Tool cabinet

Creation

Stuff Tags
Metallic, Woody
Resources to make
Stuff 75 + Wood 20
Deconstruct yield
Building Material (steel, wood, plasteel, etc.) 56

+ Wood 15

A heavy table for butchering non-rotten creatures into raw meat and leather. Colonists assigned to cooking will butcher creatures as part of their duties but still giving priority to cooking first. The Butcher Creature bill defaults to include all animals and exclude humanoids, but can be configured. The bill configuration can also restrict ingredients by hit points by adjusting the minimum and maximum sliders.

Cleanliness & filth

Butcher tables are considered dirty with a cleanliness of -15. In addition, butchering leaves bloodstains around the table, reducing cleanliness even more. A room exclusively built for the butcher's table reduces cooked meals' chances of causing food poisoning. A shelf placed right next to it can "hide" bloodstain filth that lands on it and negate its beauty malus.

Cannibalism

This practice is a last resort commonly used in harsh environmental circumstances for survival purposes, which often carry negative side effects that penalize colonist moods. Pawns can distinguish the meat source but don't bother much about the leader source. If the goal is to get rid of the bodies, it is still better to bury or burn them. Colonists find human butchering abhorrent, and will get negative thoughts if:

  • The Colony butchers humans.
    • Butchers get an additional penalty, except for psychopaths who don't care.
  • Eat raw human meat or meals that contain human meat.

Materials

A butcher table can be made out of wood or any metal, and are identical in work speed and function regardless of material used.

Material Cost Hit Points Flammability (%) Beauty Work to Build
Wood butcher table Wood 95 72 100 0 24
Steel butcher table Wood 20 + Steel 75 180 20 0 34
Plasteel butcher table Wood 20 + Plasteel 75 505 10 0 67
Gold butcher table Wood 20 + Gold 750 108 20 0 44
Silver butcher table Wood 20 + Silver 750 126 20 0 40
Uranium butcher table Wood 20 + Uranium 75 450 0 0 64


Version History

  • 0.10.785 - Can now be made of various stuffs.