Difference between revisions of "Reliquary"
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− | {{ | + | {{Infobox main|misc |
− | + | | name = Reliquary | |
− | | name = | + | | image = Reliquary.png |
− | | image = .png | + | | description = A ceremonial building that protects and displays a relic. Relics are ancient objects venerated by some cultures, belief systems, or religions. |
− | | description = A | + | | type = Building |
− | | type = | + | | type2 = Ideology (Buildings) |
− | | type2 = | + | | placeable = true |
− | | placeable = | + | | path cost = 30 |
− | | | + | | passability = pass through only |
− | | | + | | cover = 0.4 |
− | | | + | | minifiable = false |
− | | | + | | size = 3 ˣ 2 |
− | | | + | | flammability = 1 |
− | | | + | | hp = 350 |
− | | | + | | terrain affordance = light |
− | | work to make = | + | | work to make = 40000 |
− | | resource 1 = | + | | stuff tags = Metallic, Stony |
− | | resource 1 amount = | + | | resource 1 = Stuff |
− | | resource 2 = | + | | resource 1 amount = 300 |
− | | resource 2 amount = | + | | resource 2 = Gold |
− | + | | resource 2 amount = 75 | |
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| page verified for version = 1.3.3069 | | page verified for version = 1.3.3069 | ||
}} | }} | ||
− | A ''' | + | A '''Reliquary''' is a building added by the [[Ideology DLC]]. It is used to house a [[relic]]. |
− | ==Acquisition== | + | == Acquisition == |
− | + | Reliquaries can be constructed with {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. | |
− | ==Summary== | + | == Summary == |
− | + | {{Stub|section=1|reason=General stub - how to use, its effects when housing a relic and when not, pilgrims, etc.}} | |
+ | If your colony has an available relic it can be installed by selecting a pawn that can reach both the relic and the reliquary, then right clicking on the reliquary or on the relic itself. | ||
− | ==Analysis== | + | Reliquaries do not have quality levels. |
− | + | ||
− | ==Version | + | == Analysis == |
+ | {{Stub|section=1|reason=General - when to build, use weapon relics vs displaying them, value proposition etc.}} | ||
+ | Once a relic is installed the reliquary provides a mood bonus of 3 for any rituals performed in the same room as the reliquary, and gives +10% multiplicative bonus strength to the Moral Guide's [[Ideoligion#Moral_Guides|Convert]] power for that ideoligion (when the power is used on the same map as the reliquary). | ||
+ | |||
+ | {{Building Stats Table}} | ||
+ | |||
+ | == Version history == | ||
* [[Ideology DLC]] Release - Added. | * [[Ideology DLC]] Release - Added. | ||
− | {{ | + | * [[Version/1.3.3387|1.3.3387]] - Description updated from ''{{Hover title|A ceremonial building that protects and displays a relic. Relics are ancient objects venerated by believers of a specific ideoligion.|"[...] venerated by believers of a specific ideoligion."}}'' -> ''{{Hover title|A ceremonial building that protects and displays a relic. Relics are ancient objects venerated by some cultures, belief systems, or religions.|"[...] venerated by some cultures, belief systems, or religions."}}''. |
− | [[Category: | + | * [[Version/1.4.3580|1.4.3580]] - Fix: Faulty report string "Extracting limestone reliquary to inventory." |
+ | |||
+ | {{Nav|ideology|wide}} | ||
+ | [[Category:Ideology (Buildings)]] |
Latest revision as of 01:14, 27 January 2024
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
Reliquary
A ceremonial building that protects and displays a relic. Relics are ancient objects venerated by some cultures, belief systems, or religions.
Base Stats
- Type
- Building – Ideology (Buildings)
- HP
- 350
- Flammability
- 100%
- Path Cost
- 30
Building
- Size
- 3 × 2
- Minifiable
- False
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 40%
- Terrain Affordance
- Light
Creation
- Work To Make
- 40,000 ticks (11.11 mins)
- Stuff Tags
- Metallic, Stony
A Reliquary is a building added by the Ideology DLC. It is used to house a relic.
Acquisition[edit]
Reliquaries can be constructed with 300 Stuff (Metallic/Stony, 3000 for SMVs), 75 Gold and 40,000 ticks (11.11 mins) of work.
Summary[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General stub - how to use, its effects when housing a relic and when not, pilgrims, etc.. |
If your colony has an available relic it can be installed by selecting a pawn that can reach both the relic and the reliquary, then right clicking on the reliquary or on the relic itself.
Reliquaries do not have quality levels.
Analysis[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General - when to build, use weapon relics vs displaying them, value proposition etc.. |
Once a relic is installed the reliquary provides a mood bonus of 3 for any rituals performed in the same room as the reliquary, and gives +10% multiplicative bonus strength to the Moral Guide's Convert power for that ideoligion (when the power is used on the same map as the reliquary).
Stats table
Reliquary | Beauty | Work to Build | HP | Flammability | Market Value |
---|---|---|---|---|---|
Material | |||||
Bioferrite | 0 | 100,000 ticks (27.78 mins) | 700 | 75% | 1,335 |
Gold | 20 | ticks (10 mins) | 36,000210 | 40% | 30,880 |
Granite blocks | 0 | 240,140 ticks (66.71 mins) | 595 | 0% | 1,885 |
Limestone blocks | 0 | 240,140 ticks (66.71 mins) | 543 | 0% | 1,885 |
Marble blocks | 1 | 220,140 ticks (61.15 mins) | 420 | 0% | 1,810 |
Plasteel | 0 | ticks (24.44 mins) | 88,000980 | 0% | 3,765 |
Sandstone blocks | 0 | 200,140 ticks (55.59 mins) | 490 | 0% | 1,740 |
Silver | 6 | ticks (11.11 mins) | 40,000245 | 40% | 3,895 |
Slate blocks | 0 | 240,140 ticks (66.71 mins) | 455 | 0% | 1,885 |
Steel | 0 | ticks (11.11 mins) | 40,000350 | 40% | 1,465 |
Jade | 10 | 200,000 ticks (55.56 mins) | 175 | 0% | 2,970 |
Uranium | 0 | ticks (21.11 mins) | 76,000875 | 0% | 2,825 |
Version history[edit]
- Ideology DLC Release - Added.
- 1.3.3387 - Description updated from "[...] venerated by believers of a specific ideoligion." -> "[...] venerated by some cultures, belief systems, or religions.".
- 1.4.3580 - Fix: Faulty report string "Extracting limestone reliquary to inventory."