Difference between revisions of "Patchleather"

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{{Define|Leather
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{{Infobox main|leathery|
| label = patchleather
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| name = Patchleather
| image = Patchleather
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| image = Patchleather.png|Patchleather
| color = (90,75,60)
 
| commonality = 0.0025
 
| default color = (90,75,60)
 
 
| description = A weak textile created by cutting up and sewing together various types of leathers. Regardless of what kind of leather is used to create it, patchleather's irregular seams make it less tough and less insulating than any intact leather.
 
| description = A weak textile created by cutting up and sewing together various types of leathers. Regardless of what kind of leather is used to create it, patchleather's irregular seams make it less tough and less insulating than any intact leather.
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<!-- Base Stats -->
 +
| type = Textile
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| type2 = Leather
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| stuff category = leathery
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| hp = 60
 +
| flammability = 1
 +
| marketvalue = 1.5
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| beauty = -30
 +
| mass = 0.03
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| stack limit = 75
 
| path cost = 15
 
| path cost = 15
| stack limit = 75
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<!-- Stat Modifiers -->
| mass = 0.03
 
| beauty base = -30
 
 
| beauty factor = 1
 
| beauty factor = 1
| flammability base = 1.0
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| work to make factor = 1
| flammability factor = 1.0
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| work to build factor = 1
 +
| max hit points factor = 1
 +
| flammability factor = 1
 
| armor - sharp factor = 0.45
 
| armor - sharp factor = 0.45
 
| armor - blunt factor = 0.19
 
| armor - blunt factor = 0.19
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| insulation - cold factor = 9
 
| insulation - cold factor = 9
 
| insulation - heat factor = 9
 
| insulation - heat factor = 9
| market value base = 1.5
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<!-- Technical -->
| max hit points base = 60
 
| max hit points factor = 1.0
 
| work to make factor = 1.0
 
| work to make offset =
 
| work to build factor = 1.0
 
| work to build offset =
 
 
| page verified for version = 1.2.2753
 
| page verified for version = 1.2.2753
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<!-- Unused -->
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| color = (90,75,60)
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| commonality = 0.0025
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| default color = (90,75,60)
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| label = patchleather
 
}}
 
}}
 
{{Info|'''Patchleather''' is a type of [[leather]] produced when a [[Skills#Crafting|tailor]] combines different types of leather at a [[electric tailor bench|tailor bench]]. Useful for combining unusably small amounts of different leathers into a single type to get a large enough quantity for use.}}
 
{{Info|'''Patchleather''' is a type of [[leather]] produced when a [[Skills#Crafting|tailor]] combines different types of leather at a [[electric tailor bench|tailor bench]]. Useful for combining unusably small amounts of different leathers into a single type to get a large enough quantity for use.}}
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{{nav|materials|wide}}
 
{{nav|materials|wide}}
[[Category:Material]]
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[[Category:Material]] [[Category:Textile]] [[Category:Leather]]

Revision as of 21:34, 14 March 2022

Patchleather

Patchleather

A weak textile created by cutting up and sewing together various types of leathers. Regardless of what kind of leather is used to create it, patchleather's irregular seams make it less tough and less insulating than any intact leather.

Base Stats

Type
TextileLeather
"leathery" is not in the list (Leathery, Fabric, Woody, Metallic, Stony, Bioferrite) of allowed values for the "Stuff Category" property.
Stuff Categories
leathery
Market Value
1.5 Silver
Stack Limit
75
Beauty
-30
HP
60
Flammability
100%
Path Cost
15

Stat Modifiers

Beauty Factor
×1
Work To Make Factor
×1
Work To Build Factor
×1
Max Hit Points
×1
Flammability
×1
Armor - Sharp
×0.45
Armor - Blunt
×0.19
Armor - Heat
×0.9
Insulation - Cold
+9 °C (16.2 °F)
Insulation - Heat
+9 °C (16.2 °F)
Technical
Color
(90,75,60)


Patchleather is a type of leather produced when a tailor combines different types of leather at a tailor bench. Useful for combining unusably small amounts of different leathers into a single type to get a large enough quantity for use.

Acquisition

Unlike other leathers, patchleather is not procured by butchering animals, but rather by combining other leathers together at a tailor bench. 50 units of any other types of leather, except human leather, will output 50 units of patchleather.

Analysis

Patchleather has the worst stats of any leather in the game in both protection and insulation. The only textiles it is superior to are cloth and the wools, and even then only just and only in terms of protection as it is significantly inferior to them in insulation. It has the lowest insulation, market value and beauty of any textile, and tied 2nd lowest item hitpoints.

The main advantages of patchleather are that it's cheap and easy to produce in bulk as it can use up the small quanities of leather left over that are insufficient to make anything. This can convert an unusable resource into a usable one when textile supplies are low. Keep in mind, however, that in some cases it may be more profitable to sell the other leather rather than attempt to convert them into patchleather and then construct something out of them.

Generally, it should only be when there is no alternative or where its stats have little effect on the utility of the resulting item, such as in clothing production quests or Armchairs whose beauty rarely significantly affects a room's quality.

Version history