Difference between revisions of "Move Speed"

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(New Structure and new example. Removed template "Rewrite")
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Moving speed of a particular pawn can be calculated using the following formula:
 
Moving speed of a particular pawn can be calculated using the following formula:
  
  '''Moving speed''' = (Base value + Offsets) × Factors × External factors
+
  '''Move speed''' = (Base value + Offsets) × Factors × External factors
  
 
Let us calculate how fast a human could possibly go. It would have the following values:
 
Let us calculate how fast a human could possibly go. It would have the following values:
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* Offset: {{+|0.4 c/s}} ([[Traits#Jogger|Jogger]] trait)  
 
* Offset: {{+|0.4 c/s}} ([[Traits#Jogger|Jogger]] trait)  
 
* Factors:
 
* Factors:
** Moving capacity: '''×311%''' ([[bionic heart]], two [[archotech leg]]s, high on [[luciferium]], [[go-juice]], [[wake-up]] and [[yayo]]).
+
** Moving capacity: '''x311%''' ([[bionic heart]], two [[archotech leg]]s, high on [[luciferium]], [[go-juice]], [[wake-up]] and [[yayo]]).
** [[Inspiration#Go frenzy|Go frenzy]] inspiration: '''×140%'''
+
** [[Inspiration#Go frenzy|Go frenzy]] inspiration: '''x140%'''
* External factor: '''×100%'''
+
* External factor: '''x100%'''
  
  '''Moving speed''' = ({{Q|human|Move Speed Base}} c/s + 0.4 c/s) × (3.11 × 1.4) × 1 = '''21.77 c/s'''
+
  '''Move speed''' = ({{Q|human|Move Speed Base}} c/s + 0.4 c/s) × (3.11 × 1.4) × 1 = '''21.77 c/s'''
  
 
{{nav|stats|wide}}
 
{{nav|stats|wide}}

Revision as of 18:56, 23 November 2021

Move Speed is a stat: Speed of movement in cells per second (c/s).

Factors

Offsets

First of all the following offsets are applied to the Move Speed Base value.

Factors

The following factors are applied after the Offsets.

  • Moving capacity: 100% importance, no allowed defect. No Max (effectively 311%).
  • Go frenzy (inspiration): x140%
  • Light: Up to x80% for light values of less than 30%. Blind and darkness-preferringContent added by the Ideology DLC humans are unaffected.

External factors

The following factors do not show up in the pawn stat GUI and are applied after the Post factors.

  • Floors and Terrain
    • Chest-deep moving water: x22%
    • Marsh, Shallow ocean water, Shallow water and Shallow moving water: x30%
    • Marshy soil: x46%
    • Mud, Soft sand and Ice: x52%
    • Sand: x76%
    • Lichen-covered soil: x81%
    • Soil, Stony soil, Rich soil, Rough stone and Rough-hewn stone: x87%
    • Straw matting: x93%
  • Snow
    • Thin: x76%
    • Medium: x62%
    • Thick: x52%
  • Weather
    • Rain and Foggy rain: x90%
    • Rainy thunderstorm and Hard snow: x80%

Example

Moving speed of a particular pawn can be calculated using the following formula:

Move speed = (Base value + Offsets) × Factors × External factors

Let us calculate how fast a human could possibly go. It would have the following values:

Move speed = (4.6 c/s + 0.4 c/s) × (3.11 × 1.4) × 1 = 21.77 c/s