Difference between revisions of "Blood Pumping"

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(Achievable max is 190%; format)
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'''Blood Pumping''', also called '''Power Generation''' on [[mechanoids]], is a capacity that controls how well a pawn pumps blood.  
 
'''Blood Pumping''', also called '''Power Generation''' on [[mechanoids]], is a capacity that controls how well a pawn pumps blood.  
  
It is lethal for [[human]]s, [[animals]] and [[mechanoids]] for Blood Pumping to be reduced to zero.  
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It is lethal for [[human]]s, [[animals]] and [[mechanoids]] for Blood Pumping to be reduced to zero. The maximum possible Blood Pumping capacity is 190% with a pawn with a [[bionic heart]] installed, sick with [[fibrous mechanites]] and high on [[luciferium]].
  
 
{{#ask: [[Blood Pumping Importance::+]]
 
{{#ask: [[Blood Pumping Importance::+]]
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==Factors==
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== Factors ==
The following factors affect Metabolism.
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The following factors affect Blood Pumping.
*Heart part efficiency. 100% importance, no allowed defect. No Max
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* Heart part efficiency. 100% importance, no allowed defect. No Max (effectively 125%).
**[[Bionic heart]]: 125% part efficiency for +25% blood pumping.
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** [[Bionic heart]]: 125% part efficiency for {{+|25%}} blood pumping.
**[[Prosthetic heart]]: 80% part efficiency for-20% blood pumping.
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** [[Prosthetic heart]]: 80% part efficiency for {{--|20%}} blood pumping.
==Offsets==
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*[[Go-juice]] withdrawal: -20%
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== Offsets ==
*[[Luciferium]] high: +15%  
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The following offsets affect Blood Pumping.
*[[Fibrous mechanites]]: +50%
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* [[Go-juice]] withdrawal: {{--|20%}}
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* [[Luciferium]] high: {{+|15%}}
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* [[Fibrous mechanites]]: {{+|50%}}
  
 
{{nav|stats|wide}}
 
{{nav|stats|wide}}
 
<noinclude>[[Category:Capacity]]</noinclude>
 
<noinclude>[[Category:Capacity]]</noinclude>

Revision as of 14:29, 23 November 2021

Blood Pumping is a pawn capacity: How well a creature can move blood around its body. Affects consciousness and moving. Blood Pumping, also called Power Generation on mechanoids, is a capacity that controls how well a pawn pumps blood.

It is lethal for humans, animals and mechanoids for Blood Pumping to be reduced to zero. The maximum possible Blood Pumping capacity is 190% with a pawn with a bionic heart installed, sick with fibrous mechanites and high on luciferium.

NameTypeWeightMaxDescription
ConsciousnessCapacity0.21The state or quality of awareness. A pawn loses consciousness when this falls below 30%, and dies when this reaches 0%.
MovingCapacity0.2-How well a character can move around. Directly affected by consciousness.
Rest Rate MultiplierStat0.3-A multiplier on how quickly a creature rests while sleeping.

Factors

The following factors affect Blood Pumping.

  • Heart part efficiency. 100% importance, no allowed defect. No Max (effectively 125%).

Offsets

The following offsets affect Blood Pumping.