Difference between revisions of "Blood Pumping"

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*[[Fibrous mechanites]]: +50%
 
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<noinclude>[[Category:Capacity]]</noinclude>
 
<noinclude>[[Category:Capacity]]</noinclude>

Revision as of 05:31, 24 March 2021

Blood Pumping is a pawn capacity: How well a creature can move blood around its body. Affects consciousness and moving. Blood Pumping, also called Power Generation on mechanoids, is a capacity that controls how well a pawn pumps blood.

It is lethal for humans, animals and mechanoids for Blood Pumping to be reduced to zero.

NameTypeWeightMaxDescription
ConsciousnessCapacity0.21The state or quality of awareness. A pawn loses consciousness when this falls below 30%, and dies when this reaches 0%.
MovingCapacity0.2-How well a character can move around. Directly affected by consciousness.
Rest Rate MultiplierStat0.3-A multiplier on how quickly a creature rests while sleeping.

Factors

The following factors affect Metabolism.

  • Heart part efficiency. 100% importance, no allowed defect. No Max

Offsets