Difference between revisions of "Bionic leg"

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| resource 2 amount = 4
 
| resource 2 amount = 4
 
| work to make = 26000
 
| work to make = 26000
| mass = 8
+
| mass base = 8
 
| hp = 50
 
| hp = 50
 
| flammability = 0.7
 
| flammability = 0.7

Revision as of 01:25, 8 January 2021

Bionic leg

Bionic leg

An advanced artificial leg. With its biogel nerve-link, powerful mini-servos, and lattice-dust healing system, it is better than a biological leg in almost every way.

Base Stats

Type
Medical ItemsBody Parts
Market Value
1030 Silver
Mass
8 kg
HP
50
Flammability
70%

Creation

Work To Make
26,000 ticks (7.22 mins)
Resources to make
Plasteel 15 + Advanced component 4

Bionic legs can be installed on a colonist to replace a missing or damaged leg, including the foot. It has 125% efficiency, increasing a colonist's move speed by 12.5% for each one installed.

It can be bought from traders or crafted at a fabrication bench with 15 plasteel and 4 advanced components.

As with all bionics, it will give a mood buff to anyone with the Transhumanist trait and a heavy penalty to anyone with the Body purist trait.

Version history

  • Beta 19 - received a nerf to efficiency but is now craftable.