Difference between revisions of "Bionic ear"

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A colonist with [[hearing loss]] or a [[cochlear implant]] in the non-bionic ear will still have over 100% hearing.
 
A colonist with [[hearing loss]] or a [[cochlear implant]] in the non-bionic ear will still have over 100% hearing.
  
Hearing impacts only social skills and animal taming/training.  However, all hearing-based stats have a 100% cap on the amount of hearing considered — there is no benefit to having a hearing higher than 100%.  This makes bionic ears only useful when a colonist already has damaged hearing.
+
Hearing impacts only social skills and animal taming/training.  However, all hearing-based stats have a 100% cap on the amount of hearing considered — there is no benefit to having a hearing higher than 100%.  This makes bionic ears only useful when a colonist already has damaged hearing and for pleasing someone with the Body modder [[Trait]].
  
 
{{nav|body parts|wide}}
 
{{nav|body parts|wide}}
 
[[Category: Medical Item]]
 
[[Category: Medical Item]]
 
[[Category: Body Part]]
 
[[Category: Body Part]]

Revision as of 11:18, 3 October 2021

Bionic ear

Bionic ear

An advanced artificial ear implant. A collection of invisible subdermal microphones capture sound and transmit it to a biogel nerve interface that links directly with the auditory nerve. It's sensitive enough to hear a cat before you see it, can't be damaged by loud noise, and automatically tunes itself to pick out meaningful sounds in noisy environments.

Base Stats

Type
Medical ItemsBody Parts
Market Value
785 Silver
Mass
0.1 kg
HP
50
Flammability
100%

Creation

Crafted At
Fabrication bench
Required Research
Bionic replacements
Skill Required
Crafting 8
Work To Make
26,000 ticks (7.22 mins)
Resources to make
Plasteel 10 + Advanced component 3
Technical
techHediffsTags
Advanced
tradeTags
TechHediff, Bionic


A Bionic ear is an ear replacement that has 125% efficiency, increasing hearing by providing 25% better part efficiency.

Acqusition

Bionic ears can be purchased from traders or crafted with Plasteel 10 plasteel and Advanced component 3 Advanced components on the fabrication bench after Bionic Replacements has been researched. They require a crafting skill of 8.

Summary

Installing requires 2,500 ticks (41.67 secs) of work, and a Medical skill of 5.

Analysis

Since the game gives a greater weighting on the more capable part when calculating hearing, with it contributing to 75% of a pawn's hearing capability, installing a single bionic ear increases hearing by 19%, and a second increases it by 6% to the expected 125%.

A colonist with hearing loss or a cochlear implant in the non-bionic ear will still have over 100% hearing.

Hearing impacts only social skills and animal taming/training. However, all hearing-based stats have a 100% cap on the amount of hearing considered — there is no benefit to having a hearing higher than 100%. This makes bionic ears only useful when a colonist already has damaged hearing and for pleasing someone with the Body modder Trait.