Difference between revisions of "Bionic ear"

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Hearing impacts only social skills and animal taming/training.  However, all hearing-based stats have a 100% cap on the amount of hearing considered—there is no benefit to having a hearing higher than 100%.  This makes bionic ears only useful when a colonist already has damaged hearing.
 
Hearing impacts only social skills and animal taming/training.  However, all hearing-based stats have a 100% cap on the amount of hearing considered—there is no benefit to having a hearing higher than 100%.  This makes bionic ears only useful when a colonist already has damaged hearing.
  
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Revision as of 13:35, 27 September 2020

Bionic ear

Health item bionic.png

An advanced artificial ear implant. A collection of invisible subdermal microphones capture sound and transmit it to a biogel nerve interface that links directly with the auditory nerve. It's sensitive enough to hear a cat before you see it, can't be damaged by loud noise, and automatically tunes itself to pick out meaningful sounds in noisy environments.


Type
Medical ItemBody Part

Base Stats

Flammability
1
Market Value
785
Mass
0.1
Max Hit Points
50

Stat Modifiers

A Bionic ear is an ear replacement that has 125% efficiency, increases hearing by an average of 12.5% per ear attached. Since the game gives a greater weighting on the more capable part when calculating hearing, with it contributing to 75% of a pawn's hearing capability, installing a single bionic ear increases hearing by 19%, and a second increases it by 6% to the expected 125%.


It can be purchased from traders or crafted at a fabrication bench for Plasteel 10 and Advanced component 3.

Usage

Hearing impacts only social skills and animal taming/training. However, all hearing-based stats have a 100% cap on the amount of hearing considered—there is no benefit to having a hearing higher than 100%. This makes bionic ears only useful when a colonist already has damaged hearing.