Difference between revisions of "Flesh whip"
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{{Anomaly}} | {{Anomaly}} | ||
{{Spoiler}} | {{Spoiler}} | ||
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{{Infobox main<!-- Add infobox category here --> | {{Infobox main<!-- Add infobox category here --> | ||
| name = Flesh whip | | name = Flesh whip | ||
− | | image = A fleshy, muscled tentacle with a blade at the end. The flesh whip makes an excellent melee weapon.<br>It has its own neural structures and may become dangerous if removed. | + | | image = Health_item_natural.png |
+ | | description = A fleshy, muscled tentacle with a blade at the end. The flesh whip makes an excellent melee weapon.<br>It has its own neural structures and may become dangerous if removed. | ||
| type = Medical Items | | type = Medical Items | ||
| type2 = Body Parts | | type2 = Body Parts | ||
+ | | meleeattack1dmg = 20.5 | ||
+ | | meleeattack1type = cut | ||
+ | | meleeattack1part = blade | ||
+ | | meleeattack1cool = 2 | ||
+ | | meleeattack1ap = 60 | ||
+ | | body part = Shoulder | ||
+ | | MeleeWeaponAverageDPS = 10.25 | ||
+ | | MeleeWeaponAverageAP = 60 | ||
+ | | mode = Melee | ||
}} | }} | ||
A '''flesh whip''' is an [[body part]] added by the [[Anomaly DLC]] that acts as a replacement for a pawn's natural arm and acting as a [[body part weapon]]. | A '''flesh whip''' is an [[body part]] added by the [[Anomaly DLC]] that acts as a replacement for a pawn's natural arm and acting as a [[body part weapon]]. | ||
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== Summary == | == Summary == | ||
− | {{Stub|section=1|reason- | + | {{Stub|section=1|reason=Needs a proper body part section like other similar pages. Bullet point list is just to ensure info is retained in the meantime.}} |
+ | * 100% part efficiency | ||
+ | * Replaces the entire arm. | ||
+ | * {{--|1}} [[Beauty (Pawn)|Beauty]] | ||
+ | * {{Thought|desc=It never stops squirming. I hate it.|label=Flesh whip|value=-6|stack=2}}, disabled by the [[Body modder]] trait and the [[inhumanized]] condition. | ||
=== Combat === | === Combat === | ||
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A flesh whip replaces the natural "Fist" attack of the replaced hand with a significantly more powerful [[Damage Types#{{P|Attack 1 Type}}|{{P|Attack 1 Type}}]] attack. When social fighting, colonists will not use the flesh whip to attack their opponent.{{Check Tag|Verify}} | A flesh whip replaces the natural "Fist" attack of the replaced hand with a significantly more powerful [[Damage Types#{{P|Attack 1 Type}}|{{P|Attack 1 Type}}]] attack. When social fighting, colonists will not use the flesh whip to attack their opponent.{{Check Tag|Verify}} | ||
<div><li style="display: inline-table;"> | <div><li style="display: inline-table;"> | ||
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Removing the part requires ???? <!--{{Ticks|2000}}--> of work, ??x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] skill of ????. <!--and has no [[Skills#Medical|Medical skill]] requirements.--> | Removing the part requires ???? <!--{{Ticks|2000}}--> of work, ??x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] skill of ????. <!--and has no [[Skills#Medical|Medical skill]] requirements.--> | ||
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== Analysis == | == Analysis == | ||
+ | {{Stub|section=1|reason=General, also ghouls specifically}} | ||
The flesh whip has slightly better dps than the elbow blade, and is free to gain (with good RNG), however it comes with several downsides. It decreases a pawns beauty by 1, and pawns without the Body Modder trait or precept will be upset by having it. It also has a high chance to spawn a fingerspike if removed in anyway, but the fingerspike will be initially stunned so it is easy to dispatch. | The flesh whip has slightly better dps than the elbow blade, and is free to gain (with good RNG), however it comes with several downsides. It decreases a pawns beauty by 1, and pawns without the Body Modder trait or precept will be upset by having it. It also has a high chance to spawn a fingerspike if removed in anyway, but the fingerspike will be initially stunned so it is easy to dispatch. | ||
Latest revision as of 20:35, 5 June 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
Spoiler warning: This page may contain details about the gameplay that might be considered spoilers. If you wish to enjoy the content first hand, you probably shouldn't continue reading beyond this point. |
Flesh whip
A fleshy, muscled tentacle with a blade at the end. The flesh whip makes an excellent melee weapon.
It has its own neural structures and may become dangerous if removed.
Base Stats
- Type
- Medical Items – Body Parts
Melee Combat
- Mode
- Melee
- Melee Attack 1
- Blade
20.5 dmg (Cut)
60% AP
2 seconds cooldown - Body Part
- Shoulder
- Melee Average DPS
- 10.25
- Melee Average AP
- 60%
A flesh whip is an body part added by the Anomaly DLC that acts as a replacement for a pawn's natural arm and acting as a body part weapon.
Acquisition[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Full explanation, ensure parity with the other flesh/fleshmass parts. |
Summary[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Needs a proper body part section like other similar pages. Bullet point list is just to ensure info is retained in the meantime.. |
- 100% part efficiency
- Replaces the entire arm.
- −1 Beauty
- −6 Flesh whip mood, disabled by the Body modder trait and the inhumanized condition.
Combat[edit]
A flesh whip replaces the natural "Fist" attack of the replaced hand with a significantly more powerful Cut attack. When social fighting, colonists will not use the flesh whip to attack their opponent.[Verify]
Removal[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Full explanation, ensure parity with the other flesh/fleshmass parts, also see other body part pages for. |
Spawns a fleshbeast when removed - the fleshbeast spawns stunned initially.
Removing the part requires ???? of work, ??x medicine of herbal quality or better, and a Medical skill skill of ????.
Analysis[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General, also ghouls specifically. |
The flesh whip has slightly better dps than the elbow blade, and is free to gain (with good RNG), however it comes with several downsides. It decreases a pawns beauty by 1, and pawns without the Body Modder trait or precept will be upset by having it. It also has a high chance to spawn a fingerspike if removed in anyway, but the fingerspike will be initially stunned so it is easy to dispatch.
Version history[edit]
- Anomaly DLC Release - Added.