Difference between revisions of "Rhinoceros leather"

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{{Define|Leather
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{{Infobox main|leathery|
| label = rhinoceros leather
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| name = Rhinoceros leather
| image = Rhinocerosleather
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| image = Rhinocerosleather.png|Rhinoceros leather
| color = (150,150,150)
 
| commonality = 0.25
 
| default color = (150,150,150)
 
 
| description = Tanned, dried, scraped rhinocerous skin. It is exceptionally durable in combat, but provides little protection from weather.
 
| description = Tanned, dried, scraped rhinocerous skin. It is exceptionally durable in combat, but provides little protection from weather.
 +
<!-- Base Stats -->
 +
| type = Textile
 +
| type2 = Leather
 +
| stuff category = leathery
 +
| hp = 60
 +
| flammability = 1
 +
| beauty = -4
 +
| mass base = 0.03
 +
| stack limit = 75
 
| path cost = 15
 
| path cost = 15
| stack limit = 75
+
<!-- Stat Modifiers -->
| mass = 0.03
 
| beauty base = -4
 
 
| beauty factor = 2.4
 
| beauty factor = 2.4
| flammability base = 1.0
+
| work to make factor = 1
| flammability factor = 1.0
+
| work to build factor = 1
 +
| market value base = 4.2
 +
| max hit points factor = 1.5
 +
| flammability factor = 1
 
| armor - sharp factor = 1.29
 
| armor - sharp factor = 1.29
 
| armor - blunt factor = 0.24
 
| armor - blunt factor = 0.24
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| insulation - cold factor = 14
 
| insulation - cold factor = 14
 
| insulation - heat factor = 14
 
| insulation - heat factor = 14
| market value base = 4.2
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<!-- Technical -->
| max hit points base = 60
 
| max hit points factor = 1.5
 
| work to make factor = 1.0
 
| work to make offset =
 
| work to build factor = 1.0
 
| work to build offset =
 
 
| page verified for version = 1.2.2753
 
| page verified for version = 1.2.2753
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<!-- Unused -->
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| color = (150,150,150)
 +
| commonality = 0.25
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| default color = (150,150,150)
 +
| label = rhinoceros leather
 
}}{{Info|'''Rhinoceros leather''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a [[rhinoceros]] at a [[butcher table]].}}
 
}}{{Info|'''Rhinoceros leather''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a [[rhinoceros]] at a [[butcher table]].}}
 
==Acquisition==
 
==Acquisition==
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{{nav|materials|wide}}
 
{{nav|materials|wide}}
[[Category:Material]]
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[[Category:Material]] [[Category:Textile]] [[Category:Leather]]

Revision as of 21:40, 14 March 2022

Rhinoceros leather

Rhinoceros leather

Tanned, dried, scraped rhinocerous skin. It is exceptionally durable in combat, but provides little protection from weather.

Base Stats

Type
TextileLeather
"leathery" is not in the list (Leathery, Fabric, Woody, Metallic, Stony, Bioferrite) of allowed values for the "Stuff Category" property.
Stuff Categories
leathery
Stack Limit
75
Mass
0.03 kg
Beauty
-4
HP
60
Flammability
100%
Path Cost
15

Stat Modifiers

Beauty Factor
×2.4
Work To Make Factor
×1
Work To Build Factor
×1
Max Hit Points
×1.5
Flammability
×1
Armor - Sharp
×1.29
Armor - Blunt
×0.24
Armor - Heat
×1.5
Insulation - Cold
+14 °C (25.2 °F)
Insulation - Heat
+14 °C (25.2 °F)
Technical
Color
(150,150,150)


Rhinoceros leather is a type of leather produced when a cook butchers a rhinoceros at a butcher table.

Acquisition

The following animals provide rhinoceros leather.

  • Animal Leather Yield
    Rhinoceros 120
  • Analysis

    Rhinoceros leather is 4th most protective textile in the game. Outside of extreme biomes, where its mediocre insulation may be inadequate, these stats make it a very good candidate for dusters and protective clothing in the early game. However it should be replaced by better materials such as devilstrand in the mid-game, with dusters receiving priority. As it provides enough sharp protection for even pants and button-down shirts to have a chance to stop attacks, it can be valuable to transition to using rhinoceros leather for those items to save limited stocks of better materials for dusters where they will have more impact while still providing some chance to deflect a blow after AP.

    For use in furniture, it has a middle-of-the-road beauty factor, but its eventual redundancy as clothing and the demand for more beautiful textiles like Thrumbofur in other roles makes it a decent choice for improving furniture beauty once the colony has transitioned to more protective textiles.