Difference between revisions of "Long-range mineral scanner"

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(type: Misc -> Building; type2: Resources -> Misc; placeable: Yes -> true; path cost: 25 -> 50; passability: - -> pass through only; minifiable: - -> false; power: - 700 -> -700; terrain affordance: - -> heavy; research: - -> long-range mineral scanner; leavesresourceswhendestroyed: - -> false;)
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{{rewrite|reason=Format standardisation}}{{infobox main|misc|
 
{{rewrite|reason=Format standardisation}}{{infobox main|misc|
| name = Long-range mineral scanner
+
|name = Long-range mineral scanner
| image = LongRangeMineralScanner.png|Long-range mineral scanner
+
|image = LongRangeMineralScanner.png|Long-range mineral scanner
| description = A lateral sensor unit used by researchers to detect a specific type of mineral across the planet. The chance to find a resource depends on the operator's research ability. This sensor can be tuned to target a specific resource type. It consumes a lot of electricity. If you find a resource, you'll need to travel to collect it.
+
|description = A lateral sensor unit used by researchers to detect a specific type of mineral across the planet. The chance to find a resource depends on the operator's research ability. This sensor can be tuned to target a specific resource type. It consumes a lot of electricity. If you find a resource, you'll need to travel to collect it.
| type = Misc
+
|type = Building
| type2 = Resources
+
|type2 = Misc
| placeable = Yes
+
|placeable = true
| size = 3 ˣ 3
+
|path cost = 50
| hp = 250
+
|passability = pass through only
| flammability = 0.5
+
|cover = 0.4
| cover = 0.4
+
|minifiable = false
| path cost = 25
+
|size = 3 ˣ 3
| beauty = -8
+
|flammability = 0.5
| power = - 700
+
|hp = 250
| work to make = 1000
+
|beauty = -8
| resource 1 = Steel
+
|power = -700
| resource 1 amount = 200
+
|terrain affordance = heavy
| resource 2 = Component
+
|research = long-range mineral scanner
| resource 2 amount = 6
+
|skill 1 = Construction
| resource 3 = Advanced component
+
|skill 1 level = 8
| resource 3 amount = 2
+
|work to make = 1000
| skill 1 = Construction
+
|resource 1 = Steel
| skill 1 level = 8
+
|resource 1 amount = 200
 +
|resource 2 = Component
 +
|resource 2 amount = 6
 +
|resource 3 = Advanced component
 +
|resource 3 amount = 2
 +
|leavesresourceswhendestroyed = false
 
}}
 
}}
 
The '''long-range mineral scanner''' can detect mineral deposits in the nearby areas outside your colony when manned by a researcher. It can be tuned to different minerals, such that it will only find deposits of a certain kind.
 
The '''long-range mineral scanner''' can detect mineral deposits in the nearby areas outside your colony when manned by a researcher. It can be tuned to different minerals, such that it will only find deposits of a certain kind.

Revision as of 23:02, 11 October 2021

Long-range mineral scanner

Long-range mineral scanner

A lateral sensor unit used by researchers to detect a specific type of mineral across the planet. The chance to find a resource depends on the operator's research ability. This sensor can be tuned to target a specific resource type. It consumes a lot of electricity. If you find a resource, you'll need to travel to collect it.

Base Stats

Type
BuildingMisc
Market Value
1010 Silver [Note]
Beauty
-8
HP
250
Flammability
50%
Path Cost
50

Building

Size
3 × 3
Minifiable
False
Placeable
True
Passability
pass through only
Cover Effectiveness
40%
Terrain Affordance
Heavy
Power
-700 W

Creation

Required Research
Long-range mineral scanner
Skill Required
Construction 8
Work To Make
1,000 ticks (16.67 secs)
Resources to make
Steel 200 + Component 6 + Advanced component 2
Deconstruct yield
Steel 100 + Component 3 + Advanced component 1

The long-range mineral scanner can detect mineral deposits in the nearby areas outside your colony when manned by a researcher. It can be tuned to different minerals, such that it will only find deposits of a certain kind.

The scanner spawns mineral lumps mini-maps in the world map and triggers its respective world event which always has an expiry date of 30 days. They can either be unguarded (60% chance), guarded by pirates or surrounded by a manhunter pack. Once the area is clear of hostiles, you have 10 days to mine everything before the caravan leaves.

  • Pirate defenders will surround the lump with a rudimentary base and possibly turrets.
  • Manhunter packs will charge at your colonists. Some are slow allowing evasion and kiting, while others are fast and require a defensive stance.

The amount of time taken is random, though better researchers increase the chances that a mineral deposit may be found. At its baseline, it finds lumps with a mean time between of 9.2 days and will guarantee a lump after 8 days of work. The mean time between finding deposits is dependent on the Research Speed of the user.

While scanning, a pawn will gain Intellectual skill, but only at about half the rate they would while working at a research bench.

Although not explicitly mentioned in the item description, the long-range mineral scanner is not usable if there is a roof over it. (Similar to the ground-penetrating scanner.)

Resources

All minerals, as well as components, can be discovered with the scanner. The expected yield and mass from a lump can be found in the table below; this is useful for knowing how many Pack animals to send to various discovered lumps.

Resource No. of Tiles Total Yield Total Mass (kg)
Steel 55 - 60 2200 - 2400 1100 - 1200
Plasteel 10 - 15 400 - 600 100 - 150
Components 50 - 70 100 - 140 60 - 84
Silver 60 - 80 2400 - 3200 16.8 - 22.4
Gold 8 - 12 320 - 480 2.5 - 3.8
Uranium 15 - 20 600 - 800 600 - 800
Jade 20 - 25 700 - 875 350 - 438

Version history

It received a rework in Beta 19. Prior to that:

  • It can only find gold or jade, and cannot be tuned.
  • It did not require a colonist to operate.
  • The lumps did not expire.
  • Only one scanner is effective in the same map- building more did nothing.

In 1.1 its power cost was increased, and the time between finding ore veins is displayed.