Kidney

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Kidney

Kidney

A biological human kidney. Filters and removes waste products from the blood.

Base Stats

Type
Medical ItemsBody Parts
Market Value
250 Silver
Mass
1 kg
HP
50
Flammability
100%
Technical
thingCategories
BodyPartsNatural


The kidneys are two bean-shaped organs found on the left and right sides of the body. They filter the blood in order to make urine, to release and retain water, and to remove waste and nitrogen (the excretory system).

Acquisition

The kidney item can be harvested from live humans through surgery. The kidney must be perfectly healthy in order to obtain the item. This bill requires 1 of any type of medicine to perform. Success chance is dependent on a number of factors, including bed quality, room cleanliness, and doctor skill - specifically the doctor's Medical Surgery Success Chance.

Removing a lung from a guest or prisoner will decrease faction goodwill by 20 points, down to the cap of -100. Removing any organ from anyone depresses the "donor" with -30 mood penalty for 7 days and 7 hours. Other colony members gain a -5 mood penalty, and the surgeon an additional -6 mood, for the same time.

Kidneys can also be acquired through trading with faction settlements or Exotic Goods traders.

Summary

A human requires 1 kidney to live. Each kidney accounts for 50% of a person's Blood Filtration. Blood Filtration itself affects Conciousness and Immunity Gain Speed; a completely removed kidney reduces Conciousness by 5% and Immunity Gain Speed by 25%. The Conciousness penalty reduces a variety of pawn capabilities.

Carcinoma, one form of tumor cancer, weakens blood filtration. Kidneys can also be damaged from physical injuries.

Installation

Installing the part requires 2,500 ticks (41.67 secs) of work, ?x medicine of ?? quality or better, and a Medical skill of 5.

Removing the part requires ? of work, ?x medicine of ?? quality or better, and a Medical skill of ?.

If the operation fails, the part has a chance[What Chance?] to be destroyed.

Analysis

Immunity Gain Speed is helpful to survive infections and other diseases. If a pawn has an immunity gain speed of 58% or lower, such as from two damaged kidneys, then even the Flu will be invariably fatal. Thus, it is recommended to replace damaged, destroyed or missing kidneys on valuable colonists as soon as possible.

Harvesting from your own pawns is not recommended, so take from your prisoners or guests. For most pawns, the mood penalty of organ harvest is worth replacing the organ, but this may not apply to more disposable pawns.

Trade

Each kidney is worth 250 silver. While lungs are worth more than kidneys, you can harvest both a kidney and a lung without killing a pawn. If willing to organ-murder, you can harvest 1 kidney, 1 lung, and 1 heart/liver. This can extract a lot of value without waiting for a slave trader. You can also donate to a Royal Tribute CollectorTemplate:Royalty Icon for the same honor, regardless of organs harvested.

Version history

  • 0.7.581 - Item form added, and now harvestable.