Difference between revisions of "Kidney"

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(remove deathless info. 1. If every means of death mentioned deathless, then it would be a lot of mentions. 2. deathless still goes through regenerative coma / deathrest if they're missing a vital organ. this is important to distinguish and is implied when it just says they "die")
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==Acquisition==
 
==Acquisition==
 
{{see also|Human resources#Organ harvesting{{!}}Human resources}}
 
{{see also|Human resources#Organ harvesting{{!}}Human resources}}
The kidney item can be harvested from live [[human]]s through [[surgery]]. The kidney must be perfectly healthy in order to obtain the item. This bill requires 1 of any type of medicine to perform. [[Doctoring#Success_chance|Success chance]] is dependent on a number of factors, including bed [[quality]], [[Room stats|room cleanliness]], and doctor skill - specifically the doctor's [[Medical Surgery Success Chance]]. Kidneys can be directly harvested, but installing a [[detoxifier kidney]] {{BiotechIcon}} will also net an organic kidney.
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The kidney item can be harvested from live [[human]]s through [[surgery]]. The kidney must be perfectly healthy in order to obtain the item. This bill requires 1 of any type of medicine to perform. [[Doctoring#Success_chance|Success chance]] is dependent on a number of factors, including bed [[quality]], [[Room stats|room cleanliness]], and doctor skill - specifically the doctor's [[Medical Surgery Success Chance]]. Kidneys can be directly harvested, but installing a [[detoxifier kidney]] {{BiotechIcon}} will also net an organic kidney. Removing both kidneys will kill the pawn.
 
 
Removing both kidneys will kill the pawn unless the pawn is also [[Genes#Deathless|Deathless]].{{BiotechIcon}}
 
  
 
Removing a kidney from a guest or prisoner will decrease faction [[goodwill]] by 80 points, down to the cap of -100. Removing any organ from anyone depresses the "donor" with -30 [[mood]] penalty for 7 days and 7 hours. Other colony members can give potentially tremendous [[mood]] penalties, which all stack:
 
Removing a kidney from a guest or prisoner will decrease faction [[goodwill]] by 80 points, down to the cap of -100. Removing any organ from anyone depresses the "donor" with -30 [[mood]] penalty for 7 days and 7 hours. Other colony members can give potentially tremendous [[mood]] penalties, which all stack:

Revision as of 03:38, 27 January 2023

Kidney

Kidney

A biological human kidney. Filters and removes waste products from the blood.

Base Stats

Type
Medical ItemsBody Parts
Market Value
900 Silver
Mass
1 kg
HP
50
Flammability
100%
Technical
thingCategories
BodyPartsNatural


The kidneys are two bean-shaped organs found on the left and right sides of the body. They filter the blood in order to make urine, to release and retain water, and to remove waste and nitrogen (the excretory system).

Acquisition

The kidney item can be harvested from live humans through surgery. The kidney must be perfectly healthy in order to obtain the item. This bill requires 1 of any type of medicine to perform. Success chance is dependent on a number of factors, including bed quality, room cleanliness, and doctor skill - specifically the doctor's Medical Surgery Success Chance. Kidneys can be directly harvested, but installing a detoxifier kidney Content added by the Biotech DLC will also net an organic kidney. Removing both kidneys will kill the pawn.

Removing a kidney from a guest or prisoner will decrease faction goodwill by 80 points, down to the cap of -100. Removing any organ from anyone depresses the "donor" with -30 mood penalty for 7 days and 7 hours. Other colony members can give potentially tremendous mood penalties, which all stack:

−5 for "Someone's organ harvested" (any organ); −6 if colonist harvested
−6 for "Someone organ-murdered" (if fatal)
−5 for "Witnessed ally's death" (if fatal and on colonist / guest)

Pawns with the Bloodlust or Psychopath traits, or those with an Ideoligion with Organ Use: AcceptableContent added by the Ideology DLC are not affected by the harvesting of other people. Other Ideologion precepts may change moodlets for harvest and organ use.

Kidneys can also be acquired through trading with faction settlements or Exotic Goods traders.

Summary

A human requires 1 kidney to live. Each kidney accounts for 50% of a person's Blood Filtration. Blood Filtration itself affects Consciousness and Immunity Gain Speed; a completely removed kidney reduces Consciousness by 5% and Immunity Gain Speed by 25%. The Consciousness penalty reduces a variety of pawn capabilities.

Carcinoma, one form of tumor cancer, weakens blood filtration. Kidneys can also be damaged from physical injuries or chemically damaged from psychite tolerance.

Installation

Installing the part requires 2,500 ticks (41.67 secs) of work, ?x medicine of ?? quality or better, and a Medical skill of 5.

Removing the part requires ? of work, 1x medicine of herbal quality or better, and a Medical skill of 1.

If the operation fails, the part has a chance[What Chance?] to be destroyed.

Analysis

Immunity Gain Speed is helpful to survive infections and other diseases; if it is 58% or lower, such as from two damaged kidneys, then even the Flu will be invariably fatal. Thus, it is recommended to replace damaged, destroyed or missing kidneys on valuable colonists as soon as possible.

Harvesting from your own pawns is not recommended, so take from your prisoners or guests. For most pawns, the mood penalty of organ harvest is worth replacing the organ, but this may not apply to more disposable pawns.

Trade

Each kidney is worth Silver 900 silver. While lungs are worth more than kidneys, you can harvest both a kidney and a lung without killing a pawn. If the mood penalties don't concern you (or don't exist due to IdeoligionContent added by the Ideology DLC), you can harvest 1 kidney, 1 lung, and 1 heart/liver before a pawn dies. This can extract a lot of value, almost certainly more than selling the pawn to a slaver.

You can also harvest a kidney and lung, then donate the prisoner to a royal tribute collectorContent added by the Royalty DLC for the same amount of honor as a healthy pawn.

Version history

  • 0.7.581 - Item form added, and now harvestable.
  • ? (Possibly 1.4) - Market value increased from Silver 250 silver to Silver 900 silver.