Difference between revisions of "Christmas tree"

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== Summary ==
 
== Summary ==
{{Stub|section=1|reason=Expand summary. specific mechanics etc.}}
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{{Stub|section=1|reason=Expand summary. specific mechanics etc. selection mechanics, ritual specifics etc.}}
 
Christmas trees are used in the Christmas tree [[ritual]]. Once the ritual is completed, the tree is destroyed.
 
Christmas trees are used in the Christmas tree [[ritual]]. Once the ritual is completed, the tree is destroyed.
  

Revision as of 03:04, 30 September 2023

Christmas tree

Christmas tree

A celebratory tree decorated with ornaments and lights traditionally made as part of Christmas celebrations.

Base Stats

Type
BuildingMisc
Market Value
158 Silver [Note]
Mass
25 kg
Beauty
10
Style Dominance
10
HP
50
Flammability
0%

Building

Size
1 × 1
Minifiable
True
Placeable
True
Passability
pass through only
Terrain Affordance
Light
Light Radius
5.74

Creation

Work To Make
10,000 ticks (2.78 mins)
Resources to make
Wood 70 + Steel 20
Deconstruct yield
Wood 35 + Steel 10
Destroy yield
Wood 17 - 18 + Steel 5
Technical
thingCategories
BuildingsMisc


A Christmas tree is a ritual focus added by the Ideology DLC.

Acquisition

Christmas trees can be constructed by pawns with an ideoligion that has them as a building. They require Wood 70 Wood, Steel 20 Steel and 10,000 ticks (2.78 mins) of work.

Summary

Christmas trees are used in the Christmas tree ritual. Once the ritual is completed, the tree is destroyed.

Analysis

Christmas trees are a poor focus object for rituals. They require steel, which is generally in high demand. It is almost strictly inferior to the effigy, which costs slightly more wood but does not require steel and requires less work to construct.

Version history