Difference between revisions of "Blood Pumping"

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{{Hover title|Version/1.3.3200|At the time of writing}}, the maximum possible Blood Pumping capacity is 190% with a pawn with a [[bionic heart]] installed, sick with [[fibrous mechanites]] and high on [[luciferium]].
 
{{Hover title|Version/1.3.3200|At the time of writing}}, the maximum possible Blood Pumping capacity is 190% with a pawn with a [[bionic heart]] installed, sick with [[fibrous mechanites]] and high on [[luciferium]].
  
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==Affected stats==
 
{{#ask: [[Blood Pumping Importance::+]]
 
{{#ask: [[Blood Pumping Importance::+]]
 
| ?Health Type = Type
 
| ?Health Type = Type

Revision as of 11:12, 27 January 2022

Blood Pumping is a pawn capacity: How well a creature can move blood around its body. Affects consciousness and moving. Blood Pumping, also called Power Generation on mechanoids, is a capacity that controls how well a pawn pumps blood.

It is lethal for humans, animals and mechanoids for Blood Pumping to be reduced to zero.

At the time of writing, the maximum possible Blood Pumping capacity is 190% with a pawn with a bionic heart installed, sick with fibrous mechanites and high on luciferium.

Affected stats

NameTypeWeightMaxDescription
ConsciousnessCapacity0.21The state or quality of awareness. A pawn loses consciousness when this falls below 30%, and dies when this reaches 0%.
MovingCapacity0.2-How well a character can move around. Directly affected by consciousness.
Rest Rate MultiplierStat0.3-A multiplier on how quickly a creature rests while sleeping.

Factors

The following factors affect Blood Pumping.

  • Heart part efficiency. 100% importance, no allowed defect. No Max (effectively 125%).

Offsets

The following offsets affect Blood Pumping.