Difference between revisions of "Fine floor"
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The following floors count as fine: | The following floors count as fine: | ||
{| {{STDT| sortable c_25 text-center}} | {| {{STDT| sortable c_25 text-center}} | ||
− | ! Name !! Variants !! Fine !! Resources per tile !! data-sort-type="number" | Work to Build || data-sort-type="number" | Beauty !! data-sort-type="number" | Move Speed Modifier !! data-sort-type="number" | Flammability !! data-sort-type="number" | Cleanliness !! data-sort-type="number" | Wealth | + | ! Name !! Variants !! Fine !! Resources per tile !! data-sort-type="number" | Work to Build || data-sort-type="number" | Beauty !! data-sort-type="number" | Move Speed Modifier !! data-sort-type="number" | Flammability !! data-sort-type="number" | Cleanliness !! data-sort-type="number" | Cleaning Time Factor !! data-sort-type="number" | Filth multiplier !! data-sort-type="number" | Wealth |
{{#ask: [[Category:Fine floor]] | {{#ask: [[Category:Fine floor]] | ||
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+ | |||
+ | == Analysis == | ||
+ | |||
+ | * [[Fine stone tile]]s cost the most work to make, but stone is extremely plentiful. They are also the least beautiful, and have the least wealth. Note that colonies may run out of [[stone chunk]]s to cut without relying on [[deep drill]]s. | ||
+ | * [[Fine carpet]] is faster to create than stone, but [[fire|flammable]], and takes longer to clean. Depending on climate, [[biome]], and Plants proficiency, you can easily produce [[cloth]] in the thousands. A [[firefoam popper]] can lessen fire-related concerns, but some damage is still likely and the firefoam itself will likely tank a room's Impressiveness until it's cleaned up. Fine carpet is the slowest to clean. | ||
+ | * [[Silver tile]] are much quicker to lay than fine stone/carpet, only require a Construction skill of 3, and are not much more expensive than cloth. It also gives a Cleanliness bonus and is faster to clean. Depending on your [[trade]] situation, silver may be easier to obtain than cloth, or at least easy enough to justify using silver. | ||
+ | * [[Gold tile]]s are the most beautiful and most wealthy, but they are generally inferior to gold [[sculpture]]s combined with another fine floor. | ||
+ | |||
+ | Most floors introduced in [[Ideology]] are reskins of the above floors. The following are different: | ||
+ | |||
+ | * [[Hex tile]]s{{IdeologyIcon}} and [[spikecore plates]]{{IdeologyIcon}} are made of [[steel]]. They increase wealth slightly more than fine stone tiles, add the same beauty, are similarly non-flammable, and require the same work to place. Their advantages are adding a style, which can increase the mood of nearby colonists, not requiring [[stone blocks]] which are time consuming to manufacture, and the lack of a research-requirement. Primarily useful if steel is abundant, or fine flooring is needed without research. | ||
+ | * [[Totemic boards]]{{IdeologyIcon}} are made of [[wood]]. They increase wealth slightly more than hex tiles or spikecore plates. Being made of wood, they are flammable, but not as flammable as carpets. Other than that, and the different style, they are identical to hex tiles and spikecore plates. Primarily useful if wood is abundant, or fine flooring is needed without needing research. | ||
{{nav|floor|wide}} | {{nav|floor|wide}} | ||
[[Category: Game mechanics]] [[Category:Floor|#Fine floor]] | [[Category: Game mechanics]] [[Category:Floor|#Fine floor]] |
Latest revision as of 12:06, 10 April 2023
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Analysis. See existing pages for existing analysis work. |
Fine floors are floors that meet the requirement of being used in high-rank Throne Rooms and Bedrooms for Nobles. They typically are beautiful, but work and resource expensive.
Comparison table[edit]
The following floors count as fine:
Name | Variants | Fine | Resources per tile | Work to Build | Beauty | Move Speed Modifier | Flammability | Cleanliness | Cleaning Time Factor | Filth multiplier | Wealth |
---|---|---|---|---|---|---|---|---|---|---|---|
Gold tile | – | ![]() |
![]() |
800 ticks (13.33 secs) | 11 | 100% | 0% | 0.2 | 60% | 100% | 705 |
Silver tile | – | ![]() |
![]() |
800 ticks (13.33 secs) | 4 | 100% | 0% | 0.2 | 60% | 100% | 73 |
Hex carpet ![]() |
63 colors | ![]() |
![]() |
4,000 ticks (1.11 mins) | 4 | 100% | 32% | 0 | 200% | 100% | 67 |
Hex tile ![]() |
– | ![]() |
![]() |
5,000 ticks (1.39 mins) | 3 | 100% | 0% | 0 | 60% | 100% | 41 |
Mindbend carpet ![]() |
Diamond, Purple, Green, Blue, Yellow | ![]() |
![]() |
4,000 ticks (1.11 mins) | 4 | 100% | 32% | 0 | 200% | 100% | 67 |
Morbid carpet ![]() |
63 colors | ![]() |
![]() |
4,000 ticks (1.11 mins) | 4 | 100% | 32% | 0 | 200% | 100% | 67 |
Morbid stone tile ![]() |
Limestone, Marble, Granite, Sandstone, Slate | ![]() |
![]() |
5,000 ticks (1.39 mins) | 3 | 100% | 0% | 0 | 80% | 100% | 36 |
Spikecore plates ![]() |
– | ![]() |
![]() |
5,000 ticks (1.39 mins) | 3 | 100% | 0% | 0 | 60% | 100% | 41 |
Spikecore stone tile ![]() |
Limestone, Marble, Granite, Sandstone, Slate | ![]() |
![]() |
5,000 ticks (1.39 mins) | 3 | 100% | 0% | 0 | 80% | 100% | 36 |
Totemic boards ![]() |
– | ![]() |
![]() |
5,000 ticks (1.39 mins) | 3 | 100% | 22% | 0 | 100% | 100% | 42 |
Totemic stone tile ![]() |
Limestone, Marble, Granite, Sandstone, Slate | ![]() |
![]() |
5,000 ticks (1.39 mins) | 3 | 100% | 0% | 0 | 80% | 100% | 36 |
Fine carpet ![]() |
63 colors | ![]() |
![]() |
4,000 ticks (1.11 mins) | 4 | 100% | 32% | 0 | 200% | 100% | 67 |
Fine stone tile ![]() |
Limestone, Marble, Granite, Sandstone, Slate | ![]() |
![]() |
5,000 ticks (1.39 mins) | 3 | 100% | 0% | 0 | 80% | 100% | 36 |
Analysis[edit]
- Fine stone tiles cost the most work to make, but stone is extremely plentiful. They are also the least beautiful, and have the least wealth. Note that colonies may run out of stone chunks to cut without relying on deep drills.
- Fine carpet is faster to create than stone, but flammable, and takes longer to clean. Depending on climate, biome, and Plants proficiency, you can easily produce cloth in the thousands. A firefoam popper can lessen fire-related concerns, but some damage is still likely and the firefoam itself will likely tank a room's Impressiveness until it's cleaned up. Fine carpet is the slowest to clean.
- Silver tile are much quicker to lay than fine stone/carpet, only require a Construction skill of 3, and are not much more expensive than cloth. It also gives a Cleanliness bonus and is faster to clean. Depending on your trade situation, silver may be easier to obtain than cloth, or at least easy enough to justify using silver.
- Gold tiles are the most beautiful and most wealthy, but they are generally inferior to gold sculptures combined with another fine floor.
Most floors introduced in Ideology are reskins of the above floors. The following are different:
- Hex tiles
and spikecore plates
are made of steel. They increase wealth slightly more than fine stone tiles, add the same beauty, are similarly non-flammable, and require the same work to place. Their advantages are adding a style, which can increase the mood of nearby colonists, not requiring stone blocks which are time consuming to manufacture, and the lack of a research-requirement. Primarily useful if steel is abundant, or fine flooring is needed without research.
- Totemic boards
are made of wood. They increase wealth slightly more than hex tiles or spikecore plates. Being made of wood, they are flammable, but not as flammable as carpets. Other than that, and the different style, they are identical to hex tiles and spikecore plates. Primarily useful if wood is abundant, or fine flooring is needed without needing research.