Property:Note

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Showing 50 pages using this property.
B
'''Birdskin''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers most types of [[bird]]s at a [[butcher table]].  +
'''Bison wool''' is a type of [[fabric]] gathered by [[Skills#Animals|animal handlers]] by shearing tamed [[bison]].  +
'''Bluefur''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a [[muffalo]] at a [[butcher table]].  +
The '''bolt-action rifle''' is a moderately heavy, single-shot firearm in RimWorld which deals a slightly higher amount of damage per shot; moderate time between shots; long range and very high overall accuracy.  +
'''Boomrats''' inhabit [[temperate forest]]s, [[temperate swamp]]s, and [[arid shrubland]]s. Be careful of their powerful fire-starting explosion whenever they die, including when they are slaughtered.  +
The '''brewery''' is a [[production]] bench used by [[Work#Cook|cooks]] to produce [[wort]], a precursor to [[beer]].  +
C
'''Camelhide''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a [[dromedary]] or an [[alpaca]] at a [[butcher table]].  +
A '''carnivore fine meal''' is a variant of the [[fine meal]] created out of meat.  +
A '''Carnivore lavish meal''' is a variant of the [[lavish meal]] created out of meat.  +
Cecropia trees are a plant that only naturally occurs in tropical rainforests. Cecropia trees can also be grown by the player in any biome, but can't be sown in hydroponics. A mature cecropia tree yields 20 [[wood]].  +
The '''chain shotgun''' is a very short range, multi-shot [[weapon]] which fires 3-shot bursts which deal fairly high damage individually (X3); a slightly shorter delay between each shot; a moderate time between bursts; slightly lower overall accuracy and slightly heavier weight.  +
The '''charge lance''' is a heavy, single-shot ranged [[weapon]] which deals a high amount of damage per shot with commensurate AP, a longer time between shots, an above-average range and high overall accuracy.  +
The '''charge rifle''' is a spacer-tech [[weapon]] that fires 3-round bursts. It has good armor penetration, moderate range, and slightly lower accuracy  +
'''Chemfuel''' is a resource used to craft explosive weapons and [[mortar shell|ammunition]] as well as fuel the [[chemfuel powered generator]]s and [[pod launcher]]s. If chemfuel catches fire, it will spark briefly before exploding in a fireball. In spite of the description, it is in no way necessary for neither the construction nor fueling of your [[ship]].  +
The '''chemfuel powered generator''' produces [[power]] from [[chemfuel]]. The generator is an exact analog to the [[wood-fired generator]], only the type of fuel is different.  +
'''Chinchillas''' are small rodents with very soft and valuable fur. If slain, they can be butchered for chinchilla meat and [[chinchilla fur]].  +
'''Chinchilla fur''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a [[chinchilla]] at a [[butcher table]].  +
'''Chocolate''' is a [[food]] item which provides a small amount of nutrition, filling a colonist's hunger meter by 10% per unit consumed. Unlike most other foods, it also grants a bonus to [[Recreation]] of 10% per unit. Contrary to the description, the chocolate requires no further processing and is directly harvested from the [[cocoa tree]].  +
'''Cloth''' is a basic plant-based [[fabric]] that can be grown by planting the [[cotton plant]]. It can be used to create [[clothing]] and a few specialty items like [[carpet]]s. It is 20% more flammable than most other textiles.  +
'''Columns''' are passable [[structure]]s primarily used to hold up [[roof]]s,  +
The '''cooler''' is a device that can be used to lower the [[temperature]] in a room by moving the heat to its other side. This effect can maintain happy colonists during high outdoor temperatures, prevent heat stroke and prevent perishable items like [[food]] from spoiling. It requires [[power]] to operate.  +
The '''cotton plant''' is a player-growable production crop with a moderate yield and slightly longer growing cycle. A mature cotton plant yields 10 [[cloth]].  +
The '''cow''' is a large herbivore best known for its [[milk]] and tasty meat. Males of the species are referred to as '''Bulls''' and can be distinguished by their horns and lack of udders, while females are referred to as '''Cows''' and have the opposite features. Babies of either gender are referred to as '''Calves''' and have the features of adults of their gender.  +
A '''crafting spot''' is a 1 x 1 area marked on the ground where a [[Work#Craft|crafter]] can produce certain neolithic items. Crafting at a crafting spot is 50% slower than elsewhere.  +
D
The '''death acidifier''' implant destroys all equipped weapons and apparel on the installed pawn on death, preventing them from being captured.  +
A '''deep drill''' extracts resources, such as [[metals]] or [[rock chunks]], from underground deposits.  +
'''Deer''' are herding herbivorous [[animals]] that are found in [[temperate forest]]s, [[temperate swamp]]s, [[boreal forest]]s, and [[cold bog]]s. Males of the species are called '''Bucks''' and can be distinguished by the presense of antlers and larger visual size, while females are called '''Does''' and are visually smaller and lack antlers. Young deer of both genders are light colored and spotted. Despite the visual differences, adult deer of both genders have the same stats and attacks.  +
'''Dentures''' are an [[artificial body part]] that replaces a pawn's jaw. Dentures have 80% efficiency leading to reduced [[Talking]] and [[Eating]] efficiency on colonists that have them.  +
'''Devilstrand''' is a valuable [[fabric]] obtained from the [[devilstrand mushroom]]. It is an extremely strong fabric, much more protective than [[cloth]] and most types of [[leather]].  +
'''Devilstrand mushroom''' is a player-growable production crop with a low yield, and very long growing cycle. Can't be sown in [[hydroponics]], and is entirely immune to blight. Mature devilstrand yields 6 [[devilstrand]].  +
'''Dog leather''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a [[dog]] such as [[husky|huskies]], [[labrador retriever|labrador retrievers]], and [[yorkshire terrier|yorkshire terriers]], at a [[butcher table]].  +
'''Doors''' provide entry points through walls for colonists while still keeping out enemies and wild animals.  +
'''Dread leather''' is a type of [[leather]] added by the [[Anomaly DLC]] that is produced when a [[Skills#Cooking|cook]] butchers one of a variety of [[entities]] at a [[butcher table]].  +
E
The '''EMP launcher''' is a ranged [[weapon]] that fires EMP bolts that explode on impact, creating a small [[EMP]] pulse that downs shields, and stuns [[mechanoid]]s, [[mortar]]s and [[turret]]s.  +
'''Eggs''' are a type of [[animal]] product and [[raw food]]. They are carried inside a female of an egg-laying species until they are ready to be laid, at which point they become a workable item and the female's egg-laying timer resets to zero.  +
An '''electric crematorium''' is a [[Production]] [[Power#Appliances|appliance]] used to destroy [[corpse]]s as well as unwanted [[apparel]], [[weapons]], or [[drugs]].  +
An '''electric smithy''' is used by [[Work#Smith|smiths]] to create neolithic and medieval [[weapons]], low tech [[armor]] and some other items. For its wood-powered counterpart, see [[fueled smithy]].  +
An '''electric stove''' is used for preparing meals and tea from simpler ingredients.  +
The '''electric tailor bench''' is used by [[Work#Tailor|tailors]] to produce [[clothing]]. It is a [[power]]ed version of the [[hand tailor bench]].  +
'''Elephant leather''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers an [[elephant]] at a [[butcher table]].  +
'''Elk''' are a large species of herbivore that appear in herds. They have a [[muffalo]]'s tolerance to subzero temperatures so they are quite comfortable living in the cold [[boreal forest]], [[tundra]], and [[cold bog]] biomes.  +
F
A '''fine meal''' is a higher quality [[meal]] that requires both meat and vegetables to create.  +
'''Flake''' is potent [[mood]] enhancing [[hard drugs|hard]] [[Drugs|drug]] that significantly improves the mood of a pawn and provides additional bonuses, at the risk of addiction and overdose. It is cheaper than [[yayo]], but comes with additional maluses.  +
A '''flood light''' is a [[furniture]] item that produces [[light]] in a wide radius.  +
'''Foxfur''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers an [[arctic fox|arctic]], [[fennec fox|fennec]], or [[red fox]] at a [[butcher table]].  +
The '''fueled smithy''' is used by [[Work#Smith|smiths]] to create neolithic and medieval [[weapons]], low tech [[armor]] and some other items. For its electrically-powered counterpart, see [[electric smithy]].  +
A '''fueled stove''' is used by [[Work#Cook|cooks]] to prepare meals from simpler ingredients. It requires [[wood]] as fuel to operate. [[Work#Haul|Haulers]] refuel wood stoves.  +
G
The '''geothermal generator''' is a [[power]] generator that can be built on top of a [[steam geyser]] to convert natural heat into electrical power, providing a constant 3,600W. Steam geysers are randomly generated per map, sometimes close to each other, others scattered towards the edges or center. Colonies are often seen built in their proximity from early days for future benefit.  +
'''Go-juice''' is a potent [[hard drugs|hard]] combat [[drug]] that almost completely blocks [[pain]] and significantly improves a pawn's capabilities, at the risk of addiction and overdose.  +
'''Gold''' is a very [[Beauty|beautiful]] and valuable resource.  +