Difference between revisions of "Neural supercharger"

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m (→‎Summary: moved a comma)
(type: Misc -> Building; type2: -> Misc; placeable: Yes -> true; path cost: - -> 42; passability: - -> pass through only; minifiable: - -> true; size: 1 * 3 -> 1 ˣ 3; sell price multiplier: - -> 0.7; terrain affordance: - -> light; research: Neural Supercharger -> neural supercharger;)
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{{stub|reason=General info, esp. the analysis, with in-depth analysis of the effect of the buffs needed.}}
 
{{stub|reason=General info, esp. the analysis, with in-depth analysis of the effect of the buffs needed.}}
 
{{infobox main|misc|
 
{{infobox main|misc|
| name = Neural supercharger
+
|name = Neural supercharger
| image = Neural supercharger.png|Neural supercharger
+
|image = Neural supercharger.png|Neural supercharger
 
|imagesize = 45px
 
|imagesize = 45px
| description = A neuron-sensitizing device that can deliver one neural supercharge each day. A person with a neural supercharge will think and learn faster, but will also consume more food. The effect wears off in one day. Neural superchargers consume a lot of electricity.
+
|description = A neuron-sensitizing device that can deliver one neural supercharge each day. A person with a neural supercharge will think and learn faster, but will also consume more food. The effect wears off in one day. Neural superchargers consume a lot of electricity.
| type = Misc
+
|type = Building
| type2 =  
+
|type2 = Misc
| placeable = Yes
+
|placeable = true
| size = 1 * 3
+
|path cost = 42
| hp = 100
+
|passability = pass through only
| flammability = 0.3
+
|cover = 0.25
| cover = 0.25
+
|minifiable = true
| power = -400
+
|size = 1 ˣ 3
| beauty =  
+
|mass base = 20
| stuff tags =  
+
|flammability = 0.3
| research = Neural Supercharger
+
|hp = 100
| work to make = 6000
+
|sell price multiplier = 0.7
| resource 1 = Steel
+
|power = -400
| resource 1 amount = 50  
+
|terrain affordance = light
| resource 2 = Component
+
|research = neural supercharger
| resource 2 amount = 4
+
|thingCategories = BuildingsMisc
| resource 3 =
+
|work to make = 6000
| resource 3 amount =
+
|resource 1 = Steel
| resource 4 =
+
|resource 1 amount = 50
| resource 4 amount =
+
|resource 2 = Component
| deconstruct yield =
+
|resource 2 amount = 4
| skill 1 =
+
|page verified for version = 1.3.3069
| skill 1 level =
 
| mass base = 20
 
| thingCategories = BuildingsMisc
 
| page verified for version = 1.3.3069
 
 
}}
 
}}
 
The '''Neural supercharger''' is a [[misc]] building added by the [[Ideology DLC]]. It allows pawns to supercharge their brain once per day, at the cost of consuming power and the pawn consuming extra food.   
 
The '''Neural supercharger''' is a [[misc]] building added by the [[Ideology DLC]]. It allows pawns to supercharge their brain once per day, at the cost of consuming power and the pawn consuming extra food.   

Revision as of 23:13, 11 October 2021

Neural supercharger

Neural supercharger

A neuron-sensitizing device that can deliver one neural supercharge each day. A person with a neural supercharge will think and learn faster, but will also consume more food. The effect wears off in one day. Neural superchargers consume a lot of electricity.

Base Stats

Type
BuildingMisc
Market Value
245 Silver [Note]
Mass
20 kg
HP
100
Flammability
30%
Path Cost
42

Building

Size
1 × 3
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
25%
Terrain Affordance
Light
Power
-400 W

Creation

Required Research
Neural supercharger
Work To Make
6,000 ticks (1.67 mins)
Resources to make
Steel 50 + Component 4
Deconstruct yield
Steel 25 + Component 2
Destroy yield
Steel 12 - 13 + Component 1
Technical
thingCategories
BuildingsMisc


The Neural supercharger is a misc building added by the Ideology DLC. It allows pawns to supercharge their brain once per day, at the cost of consuming power and the pawn consuming extra food.

Acquisition

A Neural Supercharger can be built with Steel 50 and Component 4 after unlocking the Neural Supercharger research. A Neural Supercharger must be built by a colonist with a Transhumanist Ideoligion

Summary

Once connected to power, the neural supercharger will begin to charge. It needs to be charged for 60,000 ticks (16.67 mins) or 24 in-game hours. After being charged, a colonist can use the device, granting them +10% Consciousness, +20% Hunger Rate Factor, and +25% Global Learning Factor

Analysis

In colonies with plenty of food and a surplus of power, the supercharger is an easy way to increase the efficiency of a pawn, allowing them to build and craft more than normal. For colonies without the Transhumanist meme, a person who follows an ideoligion with the meme can be recruited and can build it.

Version History