Difference between revisions of "Moving"

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*[[Yayo]]: +15%
 
*[[Yayo]]: +15%
 
*[[Luciferium]]: +5%
 
*[[Luciferium]]: +5%
*Fast mover [[persona trait]] {{RoyaltyIcon}} - +15%
+
*[[Persona_weapon#Fast_mover|Fast mover]] persona trait {{RoyaltyIcon}} : +15%
 
{{nav|stats|wide}}
 
{{nav|stats|wide}}
 
<noinclude>[[Category:Capacity]]</noinclude>
 
<noinclude>[[Category:Capacity]]</noinclude>

Revision as of 12:55, 4 April 2021

Moving is a pawn capacity: How well a character can move around. Directly affected by consciousness.

NameTypeWeightMaxDescription
Hunting StealthStat1-This stat reduces the chance of hunted animals attacking the hunter. A 0% score means no reduction. A 100% score means animals never attack.
Melee Dodge ChanceStat18-Chance to dodge a melee attack that would've otherwise hit. Characters will not dodge while aiming or firing a ranged weapon.
Move SpeedStat1-Speed of movement in cells per second (c/s).

Factors

Factors

The following factors affect Moving.

  • Consciousness: 100% importance, no allowed defect. No Max
  • Blood Pumping: 20% importance, no allowed defect. No Max
  • Breathing: 20% importance, no allowed defect. No Max
  • Leg part efficiency. 50% importance for each leg, no allowed defect. No Max

Offsets