Difference between revisions of "Melee Dodge Chance"

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* [[Ideoligion#Melee specialist|Melee specialist's Beserk Trance]]{{IdeologyIcon}}: +8.0
 
* [[Ideoligion#Melee specialist|Melee specialist's Beserk Trance]]{{IdeologyIcon}}: +8.0
  
==Post-processing curve==
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== Post-processing curve ==
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{| class="wikitable"
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! Base score to Dodge Chance
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| {{graph:Chart|width=300|height=300|xAxisTitle=Base Score|yAxisTitle=Dodge Chance|type=line|x=0,5,20,60,70|y=0,0,0.3,0.5,0.5|yAxisFormat=%|yAxisMax=1 }}
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<div style="text-align:center">
 
<div style="text-align:center">
{{graph:Chart|width=300|height=300|xAxisTitle=Base Score|yAxisTitle=Dodge Chance|type=line|x=0,5,20,60|y=0,0,0.3,0.5|yAxisFormat=%}}
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The above graph shows how your base score M corresponds to the final Dodge Chance.
 
The above graph shows how your base score M corresponds to the final Dodge Chance.
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* Beyond a base score of 60, there is no increase in Dodge Chance (will be capped at 50%).
 
* Beyond a base score of 60, there is no increase in Dodge Chance (will be capped at 50%).
  
In other words, there are diminishing returns beyond 20 dodge chance base score (30% dodge chance): each point exceeding that yields 1/4 the benefit. For a normal pawn with melee 5, replacing a leg with an [[archotech leg]] would yield +4.5 base score and +9% dodge chance; but if it had melee 20, then the new leg would yield only +2.25% dodge chance.
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In other words, there are diminishing returns beyond 20 dodge chance base score (30% dodge chance): each point exceeding that yields 1/4 the benefit, before reaching a hard cap at 60 (50% dodge chance). For a normal pawn with melee 5, replacing a leg with an [[archotech leg]] would yield +4.5 base score and +9% dodge chance; but if it had melee 20, then the new leg would yield only +2.25% dodge chance.
  
 
A maxed-out pawn with two [[archotech eye]]s (150% Sight, capped at 140% -> +3.2 base chance), two [[archotech leg]]s and a [[bionic heart]] (158% Moving -> +10.44 base chance), the Nimble trait (+15), and level 20 melee has a base dodge chance of M=48.64 and a resulting Melee Dodge Chance of 44.32%.  [[go-juice|Go-juice]] raises it to 49%.  Adding in [[luciferium]], [[wake-up]], and [[fibrous mechanites]] yields M=73.5, which would translate into a 56.75% dodge chance if not for the hard cap at 50%.
 
A maxed-out pawn with two [[archotech eye]]s (150% Sight, capped at 140% -> +3.2 base chance), two [[archotech leg]]s and a [[bionic heart]] (158% Moving -> +10.44 base chance), the Nimble trait (+15), and level 20 melee has a base dodge chance of M=48.64 and a resulting Melee Dodge Chance of 44.32%.  [[go-juice|Go-juice]] raises it to 49%.  Adding in [[luciferium]], [[wake-up]], and [[fibrous mechanites]] yields M=73.5, which would translate into a 56.75% dodge chance if not for the hard cap at 50%.

Revision as of 13:39, 3 April 2023

Melee Dodge Chance is a stat: Chance to dodge a melee attack that would've otherwise hit. Characters will not dodge while aiming or firing a ranged weapon. Its minimum allowed value is 0%. Its maximum allowed value is 80%. Its default value is 100%.

Base score

First, a base score, which we'll call M, is computed by adding up Melee skill and a few other modifiers:

Post-processing curve

Base score to Dodge Chance

The above graph shows how your base score M corresponds to the final Dodge Chance.

  • From a base score of M ≤ 5, Dodge Chance is 0%
  • From a base score of 5 < M ≤ 20, Dodge Chance increases by 2% per increase in base score.
  • From a base score of 20 < M ≤ 60, Dodge Chance increases by 0.5% per increase in base score.
  • Beyond a base score of 60, there is no increase in Dodge Chance (will be capped at 50%).

In other words, there are diminishing returns beyond 20 dodge chance base score (30% dodge chance): each point exceeding that yields 1/4 the benefit, before reaching a hard cap at 60 (50% dodge chance). For a normal pawn with melee 5, replacing a leg with an archotech leg would yield +4.5 base score and +9% dodge chance; but if it had melee 20, then the new leg would yield only +2.25% dodge chance.

A maxed-out pawn with two archotech eyes (150% Sight, capped at 140% -> +3.2 base chance), two archotech legs and a bionic heart (158% Moving -> +10.44 base chance), the Nimble trait (+15), and level 20 melee has a base dodge chance of M=48.64 and a resulting Melee Dodge Chance of 44.32%. Go-juice raises it to 49%. Adding in luciferium, wake-up, and fibrous mechanites yields M=73.5, which would translate into a 56.75% dodge chance if not for the hard cap at 50%.

Chance to dodge

Skill Level Standard Nimble Skill Level Standard Nimble
0 0% 20% - - -
1 0% 22% 11 12% 33%
2 0% 24% 12 14% 33.5%
3 0% 26% 13 16% 34%
4 0% 28% 14 18% 34.5%
5 0% 30% 15 20% 35%
6 2% 30.5% 16 22% 35.5%
7 4% 31% 17 24% 36%
8 6% 31.5% 18 26% 36.5%
9 8% 32% 19 28% 37%
10 10% 32.5% 20 30% 37.5%

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