Difference between revisions of "Guinea pig"

From RimWorld Wiki
Jump to navigation Jump to search
Line 63: Line 63:
  
 
== Analysis ==
 
== Analysis ==
Guinea Pigs are of limited commercial use as tames. They provide only small quantities of fur and meat.  They also have some of the lowest health values of any pawn ingame making them incredibly fragile. They will, however, occasionally nuzzle a colonist, giving a +5 mood buff, and are the only "wild" animal to have this "[[cute]]" quality.  
+
Guinea pigs can be farmed for [[meat]] and [[guinea pig fur|fur]]. While each guinea pig is small, they reproduce rapidly, so a large pack of guinea pigs can produce a lot of meat. Compared to [[chinchilla]]s, guinea pigs are not [[pen animal]]s, so they will need to constantly be re-tamed. However, guinea pigs can [[nuzzle]] and can be controlled via [[allowed area]]s.
  
Their limited utility is primarily in their [[Guinea pig fur|fur]]. While it makes some of the least [[Armor#Armor rating|protective]] [[clothing]], and is poor for use in [[sandbags]], it has the fifth highest [[Property:Beauty Factor|beauty factor]] (11) of any [[textile]]. Compared to its [[Textiles#Material_Effects|competitors]], only [[chinchilla fur]] (14) and [[devilstrand]] (13) are reasonably available, and devilstrand is likely needed as clothing.  [[Thrumbofur]] (32) and [[hyperweave]] (22) are significantly rarer and in far more demand for protection than beauty. This makes it an ideal material for [[Armchair]]s and [[Drape]]s {{RoyaltyIcon}}.
+
Guinea pigs have valuable fur. While it makes some of the least [[Armor#Armor rating|protective]] [[clothing]], it is very beautiful. Clothing also has exceptional cold insulation, lending itself for innerwear. Guinea pig [[tribalwear]] can be used to protect against heat and cold. Meanwhile, shirts and pants do not provide substantial protection unless made out of the best materials. So if you don't have the best protective materials, the fur can be used for insulation. It is also a profitable trade good. Turning it into high value clothing for sale, such as [[duster]]s and [[formal vest]]]s{{RoyaltyIcon}}, has some merit.
  
The fur also has exceptional cold insulation, the highest of all textiles, and respectable heat insulation. It thus is a valid choice for clothing such as [[Button-down shirt]]s and [[pants]], whose protective capabilty will be irrelevant with all but the very best textiles and whose insulative abilities with Guinea pig fur may allow a pawn to forgo a [[parka]] or [[tuque]] for more protective items such as a [[duster]] or [[Simple helmet|helmet]] in very [[Biomes#Cold_Biomes|cold biomes]].
+
Due to their high reproductive rate, guinea pigs can be used as bait animals. Set an [[allowed area]] towards the direction of raiders. This allows you to direct where the guinea  pigs go, and they will be shot at rather than your colonists. This results in less meat & leather than slaughtering them would, but can be useful in combat. Compared to [[rat]]s and [[hare]]s, guinea pigs are more [[wealth]], can nuzzle colonists, but are larger targets and reproduce less.
  
Lastly the fur is very valuable, meaning turning it into high value clothing for sale such as [[Corset]]s {{RoyaltyIcon}} has some merit.
+
They are one of the few animals that can [[nuzzle]], occasionally giving a {{+|4}} ''Nuzzled'' moodlet to colonists. Guinea pigs and [[monkey]]s are the only 2 wild animals that can nuzzle.
  
 
== Training ==
 
== Training ==

Revision as of 21:33, 6 March 2023

Guinea pig

Neither a pig or a creature from Guinea, these little rodents are bred to be a household pet and a delicious dinner.

Base Stats

Type
Animal
Market Value
150 Silver
Flammability
70%

Pawn Stats

Move Speed
5 c/s
Health Scale
0.4
Body Size
0.2
Mass - Baby
2.4 kg
Mass - Juvenile
6 kg
Mass - Adult
12 kg
Carrying Capacity
15 kg
Filth Rate
1
Hunger Rate
0.16 Nutrition/Day
Diet
herbivorous
Life Expectancy
4 years
Manhunter Chance
0%
Manhunter Chance (Taming)
0%
Trainable Intelligence
None
Wildness
60%
Minimum Handling Skill
5
Nuzzle Interval
1 day
Mate Interval
8 hours
Maturity Age
0.2 years (12 days)
Juvenile Age
0.15 years (9 days)
Comfortable Temp Range
-15 °C – 55 °C (5 °F – 131 °F)

Production

Meat Yield
31 guinea pig meat
Leather Yield
16 guinea pig fur
Gestation Period
6.66 days
Offspring Per Birth
1-3 (1.75 avg)

Melee Combat

Attack 1
Front left paw
3.6 dmg (Scratch)
5 % AP
1.5 second cooldown
Attack 2
Front right paw
3.6 dmg (Scratch)
5 % AP
1.5 second cooldown
Attack 3
Teeth
5.8 dmg (Bite)
9 % AP
2 second cooldown
0.7 chance factor
Attack 4
Head
2 dmg (Blunt)
3 % AP
2 second cooldown
0.2 chance factor
Average DPS
1.35
Technical
tradeTags
AnimalUncommon, AnimalPet


Guinea Pigs are tameable herbivores with a fast movement speed. Guinea Pigs come in three colours: Cream, Black and Brown.

Acquisition

Guinea pigs can be found in temperate forests, temperate swamps, tropical rainforests, tropical swamps, arid shrublands, deserts, extreme deserts, and cold bogs. They can either be tamed by a handler or self-tame in a random event.

Guinea Pigs can be bought and sold in other faction bases and from bulk goods traders. Guinea Pigs purchased from traders will be already tamed.

Analysis

Guinea pigs can be farmed for meat and fur. While each guinea pig is small, they reproduce rapidly, so a large pack of guinea pigs can produce a lot of meat. Compared to chinchillas, guinea pigs are not pen animals, so they will need to constantly be re-tamed. However, guinea pigs can nuzzle and can be controlled via allowed areas.

Guinea pigs have valuable fur. While it makes some of the least protective clothing, it is very beautiful. Clothing also has exceptional cold insulation, lending itself for innerwear. Guinea pig tribalwear can be used to protect against heat and cold. Meanwhile, shirts and pants do not provide substantial protection unless made out of the best materials. So if you don't have the best protective materials, the fur can be used for insulation. It is also a profitable trade good. Turning it into high value clothing for sale, such as dusters and formal vest]sContent added by the Royalty DLC, has some merit.

Due to their high reproductive rate, guinea pigs can be used as bait animals. Set an allowed area towards the direction of raiders. This allows you to direct where the guinea pigs go, and they will be shot at rather than your colonists. This results in less meat & leather than slaughtering them would, but can be useful in combat. Compared to rats and hares, guinea pigs are more wealth, can nuzzle colonists, but are larger targets and reproduce less.

They are one of the few animals that can nuzzle, occasionally giving a +4 Nuzzled moodlet to colonists. Guinea pigs and monkeys are the only 2 wild animals that can nuzzle.

Training

This animal can be trained as follows:

Guard:  Ex.png
Attack:  Ex.png
Rescue:  Ex.png
Haul:  Ex.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.

Health


Body part Health
Head 10
Skull 10
Brain 4
Nose 4
Neck 10
Jaw 8
Eye [1]
(left, right)
4
Ear
(left, right)
4
Body 16
Kidney[2]
(left, right)
6
Lung[2]
(left, right)
6
Liver[2] 8
Heart[2] 6
Spine[2] 10
Stomach[2] 8
Limbs
(left, right, fore, hind)
12
Appendage
(left, right, fore, hind)
8
  1. Located inside of Head.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Located inside of Body.

Version history

  • 1.1.0 - Added as part of the integration of the Vanilla Animals Expanded - Livestock mod into the basegame.

Gallery