Blood Pumping

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Revision as of 14:29, 23 November 2021 by Ickputzdirwech (talk | contribs) (Achievable max is 190%; format)
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Blood Pumping is a pawn capacity: How well a creature can move blood around its body. Affects consciousness and moving. Blood Pumping, also called Power Generation on mechanoids, is a capacity that controls how well a pawn pumps blood.

It is lethal for humans, animals and mechanoids for Blood Pumping to be reduced to zero. The maximum possible Blood Pumping capacity is 190% with a pawn with a bionic heart installed, sick with fibrous mechanites and high on luciferium.

NameTypeWeightMaxDescription
ConsciousnessCapacity0.21The state or quality of awareness. A pawn loses consciousness when this falls below 30%, and dies when this reaches 0%.
MovingCapacity0.2-How well a character can move around. Directly affected by consciousness.
Rest Rate MultiplierStat0.3-A multiplier on how quickly a creature rests while sleeping.

Factors

The following factors affect Blood Pumping.

  • Heart part efficiency. 100% importance, no allowed defect. No Max (effectively 125%).

Offsets

The following offsets affect Blood Pumping.