Difference between revisions of "Woodmaker"

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* [[Timbershroom]] requires {{ticks|{{#expr: (64/{{Q|Timbershroom|Harvest Yield #}})*({{Q|Timbershroom|Harvest Work #}} + {{Q|Timbershroom|Sow Work #}}) round 2}}}}
 
* [[Timbershroom]] requires {{ticks|{{#expr: (64/{{Q|Timbershroom|Harvest Yield #}})*({{Q|Timbershroom|Harvest Work #}} + {{Q|Timbershroom|Sow Work #}}) round 2}}}}
 
* [[Cypress tree]] requires {{ticks|{{#expr: (64/{{Q|Cypress tree|Harvest Yield #}})*({{Q|Cypress tree|Harvest Work #}} + {{Q|Cypress tree|Sow Work #}}) round 2}}}}
 
* [[Cypress tree]] requires {{ticks|{{#expr: (64/{{Q|Cypress tree|Harvest Yield #}})*({{Q|Cypress tree|Harvest Work #}} + {{Q|Cypress tree|Sow Work #}}) round 2}}}}
 
+
Note however, that the [[Plant Work Speed]] significantly affects the amount of work required, and high skill or the use of a [[field hand]] {{RoyaltyIcon}} drastically improve these numbers.
 
==Version history==
 
==Version history==
 
* [[Ideology DLC]] Release - Added.
 
* [[Ideology DLC]] Release - Added.

Revision as of 04:13, 3 September 2021

Woodmaker

Woodmaker

A slow, bumbling caste of dryad which specializes in wood production. Together with its Gauranlen tree, this dryad can generate a wood-like material on an ongoing basis. However, it is slow and ineffective at work or combat.

Base Stats

Type
AnimalsDryads
Market Value
Silver

Pawn Stats

Move Speed
3.00 c/s
Health Scale
0.80
Body Size
0.67
Mass - Baby
8.04 kg
Mass - Juvenile
20.1 kg
Mass - Adult
40.2 kg
Carrying Capacity
50 kg
Filth Rate
1
Hunger Rate
0 Nutrition/Day
Diet
none
Life Expectancy
80 years
Manhunter Chance
25%
Manhunter Chance (Taming)
0%
Trainable Intelligence
None
Wildness
0%

Production

Meat Yield
94 immature dryad meat

Melee Combat

Attack 1
Teeth
9 dmg (Bite)
13 % AP
100 second cooldown
Attack 2
Front paw
8 dmg (Scratch)
12 % AP
100 second cooldown
Average DPS
0.05

Woodmakers are a caste of Dryads, a type of animal added by the Ideology DLC.

Generates wood x32 every two days. Maintaining 4 woodmaker dryads requires between 8.2 (Skill 0, non-Connection ideoligion) and 3.6 (Skill 20, connection ideoligion) in-game hours of pruning per day. Or between 20,500 ticks (5.69 mins) and 9,000 ticks (2.5 mins) for 64 wood. In comparison, for the same yield:

Note however, that the Plant Work Speed significantly affects the amount of work required, and high skill or the use of a field hand Content added by the Royalty DLC drastically improve these numbers.

Version history