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Electric smelter.png

Extracts usable metal from slag chunks and other mixed metal items. Consumes a lot of power.

TableSmithing.png

An electric-powered station for smithing non-mechanical weapons and tools.

TableCookStove.png

An electrically-powered stove with an attached countertop for preparing meals.

Table tailor electric north.png

A workbench with a sewing machine for rapid tailoring of clothes. Can work without electricity at 50% of normal speed.

End table.png

A small bedside table which makes nearby beds a little bit more comfortable. Must be placed directly adjacent to the head of the bed. Placing more than one end table near the same bed has no effect.

Component assembly bench.png

A workbench equipped with advanced tools for producing technological marvels from simpler materials.

Fence.png

A fence made of posts joined by crossbars used for building pens for certain kinds of animals. Some kinds of animals can get past fences. Predators will not hunt creatures on the other side of a fence, but may still wander inside.

FenceGate.png

A simple gate made of posts and crossbars. It blocks some animals like a fence. Handlers can lead animals in and out of the pen through these gates.

FineWhiteCarpet.jpg

Luxurious, ornately-patterned carpet made from fibers dyed a single color. Beautiful to look at, but cleaning it is a labor-intensive process.

Fine stone tile.png

Exquisite stone tiles, made with no compromises, for expressing economic status. Slow to construct.

Firefoam popper.png

When it detects fire, this safety device pops and sprays a fire-retardant foam in a circular field around itself. Can also be triggered manually.

Flagstone.png

Roughly-cut stone tiles. These are not beautiful, but they make good surfaces for roads and outdoor walkways. Deconstructing flagstone yields no resources.

Flatscreen television.png

A high-tech flat-screen television with crystal-clear image and rich color. Picks up transmissions from ancient satellites and ubiquitous data cards.

Flood Light.png

A high-intensity light that's good for large outdoor spaces.

Foam turret menu icon.png

An activatable turret for extinguishing fires. The turret stands idle until someone approaches and activates it, after which it will automatically spray large amounts of firefoam on any flames in sight.

Fueled smithy.png

A wood-fueled station for smithing non-mechanical weapons and tools.

Fueled Stove.jpg

A wood-fueled stove with an attached countertop for preparing meals.

Fungal gravel.png

A spreadable form of gravel for growing fungal crops underground. It must be placed under overhead mountain so the dank coolness of the depths can nourish the fungal spores.

Fungus darktorch.png

A specially-treated fungus torch that produces a dim light over a large area. People who prefer darklight work best with this light source. Can be automatically refueled with raw fungus. Produces a small amount of heat.

Game-of-ur south.png

Dating from 2500BC, this exciting yet infuriating board game can be played by one or two people. It trains intellectual skills.

Gene assembler south.png

A workbench for creating implantable xenogerms from genepacks stored in nearby gene banks. Genepacks are not consumed in this process and can be reused.

Genebank north.png

This building can store genepacks and make them usable to create new xenogerms, when placed near a gene assembler. Large gene libraries require many gene banks.
When powered, gene banks prevent genepacks from deteriorating and will slowly repair deterioration.

Gene extractor south.png

An automated surgery machine that can extract a person's genes and create a genepack from them. The extracted genes will be randomly selected from the person's xenogenes and germline genes. You can force someone into the machine, but they won't like it.
Extracting a person's genes while their genes are currently regrowing will kill them. Otherwise, gene extraction causes no lasting harm.
Genes that require archite capsules are too complex to be extracted.

Gene processor.png

A genetic analysis and processing system. Placed near a gene assembler, it increases the maximum genetic complexity of the xenogerms you can assemble. Building multiple gene processors will increase the genetic complexity limit further.

Geothermal plant.png

Produces electricity from geothermal steam geysers. Must be placed on a steam geyser.

Gibbet cage.png

A cage for holding and displaying corpses. This horrifying sight inspires terror and disgust in observers. It is an especially brutal and effective way to terrorize slaves.

GlowPod.png

A bioluminescent pod produced by giant insects. Glows under its own light for a long time, then dies.

GlucosoidPump south.png

This device allows a deathrester to move faster after deathrest is complete. It pumps the body with extra muscle-signaling factors while cleaning waste products from muscle tissue. The effect lasts until the individual deathrests again. It must be connected to a deathrest casket to function. This building must consume hemogen to function.

Ground gold tile.png

For overbearing extravagance, nothing beats gold tiles. They are exceptionally expensive, and exceptionally beautiful, and people will think you're exceptionally snobbish if you actually live on them.

Grand altar.png

A grand platform that plays a role in ideoligious rituals.

Grand archotech structure.png

A grand archotech structure of towering height and impressive bulk. The shape is hard to perceive, and the surfaces seem to flow when stared at too long. It could have appeared moments ago, or been here thousands of years. It emanates intense psychic influence, forcing thoughts and perceptions directly into the mind of anyone who ventures too close. The emanations are not aggressive, but they are utterly alien and impossible to ignore. Sensations unlinked from time or space, the endless rumination of an inhuman mind a billion times larger - the weak-minded lose themselves quickly under. Only the psychically-deaf are immune.

Grandthrone.png

A massive, ornate chair, designed for a dignity-focused psycaster to sit and meditate. Reigning on a throne is a form of meditation that builds up psyfocus. For dignity psycasters, more impressive meditation thrones and thronerooms increase the rate of psyfocus gain.

Sculpture grand abstract a.png

A huge sculpture sized to dominate a room.

Grandstele.png

A towering slab with extensive engravings on the sides. Steles have been used since ancient times to memorialize individuals, battles, and other important events.

Grave full south.png

A decent final resting place. Colonists will visit full graves to gain meditative joy.

Ground-penetrating scanner.png

A sensor unit used by researchers to search for buried resources. The chance to find a resource depends on the operator's research ability. It consumes a lot of electricity. If you find a buried resource, you'll need to use deep drills to extract it. It doesn't work under a roof.

GrowthVat south.png

A vat of fluid which can gestate an embryo or accelerate a child's growth.
While growing or gestating, the vat must be fed with a constant supply of nutrition to provide the feedstock for growth. Gestating an embryo takes twice the nutrition of accelerating a child's growth.
Embryos are gestated for 9 days before a baby is formed. There is a risk of health complications.
Child growth can only be accelerated up to age 18, but not beyond. While growing, a child's skills will slowly increase. Children raised in growth vats will have lower skills and gain fewer passions than normal.
The device uses chemical injections, electrical stimulation, and simple mechanite treatments to push the body to grow. Growth vats are often used to quickly manufacture engineered workers or warriors.

Table tailor hand north.png

A workbench for tailoring clothes by hand. Works at 50% of the speed of an electric tailoring bench.

Harp.png

A simple stationary musical instrument. A row of strings are stretched over a frame and plucked directly by a musician's fingers. It can be crafted at a crafting spot or smithy.

Harpsichord.png

A complex stationary musical instrument crafted at a smithy. A musician touches a row of keys on the front of the instrument. Each key is attached to an internal mechanism which plucks one of a row of strings stretched over a wooden frame. While it permits more complex composition than the harp, its wooden construction and plucking mechanism limit its output volume and expressiveness.

Heater.png

A device that converts electricity into heat. It can automatically turn itself on or off to reach a specific target temperature.

HemogenAmplifier south.png

This device leaves a deathrester in a hemogen-amplified state so they gain more hemogen from any hemogen source. Using a gland probe and blood analyzer, it links with a deathresting person, stimulating hemogen glands into a more active state. It must be connected to a deathrest casket to function. This building needs to consume hemogen to function.

Hemopump south.png

This blood-refining pump increases the amount of hemogen a deathresting person can store in their body. It must be connected to a deathrest casket to function. This building needs to consume hemogen to function.

Hermetic crate.png

A self-powered hermetically-sealed crate for preserving valuable items. These can preserve their contents for a long time.

Hex carpet.png

Fine carpet with a hexagonal pattern for that ultra-technological look.

Hex tile.png

Fine steel plates with a hexagonal pattern for that ultra-technological look.

Hi-tech research bench.png

A high-tech bench with computers and electronic measurement equipment. Allows more rapid research, and unlocks advanced research projects.

Holding platform.png

A platform for holding dangerous entities. The corners have eyelets where strong chains can be attached.
Downed entities can be captured and secured on a holding platform, where they can be studied for Anomaly knowledge. Increase containment strength by building strong walls and doors, and other special containment devices.

Hoopstone ring.png

A simple ancient game played with stones and a large ring in the ground. Players try to toss stones through the ring from a distance. It's relaxing, and trains shooting skills.

Hopper.png

Holds resources for use by machines like nutrient paste dispensers.

Horseshoe and Horseshoes Pin.png

A simple ancient game played with a horseshoes and a large pin in the ground. Players toss horseshoes to try to get them to land on the pin. It's relaxing, and trains shooting skills.

Hospital bed south.png

A bed specially designed for use in hospitals. Adjustable for a patient and festooned with built-in equipment, it improves medical outcomes over normal beds.

HydroponicsTable.png

An artificial nutrient bath for growing plants. The nutrients pumps must work continuously; the plants will die if power is cut.

IED EMP trap.png

A pair of EMP shells connected to a trigger which detonates on touch or bullet impact. The explosion can paralyze mechanoids for a few seconds. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.

IED antigrain warhead trap.png

An antimatter-powered antigrain warhead connected to a trigger which detonates on touch or bullet impact. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.

IED firefoam trap.png

A pair of firefoam shells connected to a trigger which detonates on touch or bullet impact. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.

IED incendiary trap.png

A pair of incendiary shells connected to a trigger which detonates on touch or bullet impact. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.

IED smoke trap.png

A pair of smoke shells connected to a trigger which detonates on touch or bullet impact. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.

IED tox trap.png

A pair of tox gas shells connected to a trigger which detonates on touch or bullet impact. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.

IED high explosive.png

A pair of high-explosive shells connected to a trigger which detonates on touch or bullet impact. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.

Ideogram morbid b.png

A large image drawn on the ground and reinforced with metal edges. It is used as a focus for rituals.

Incense shrine.png

A collection of packed incense containers. It can be ignited and produce a powerful incense effect as a focus for rituals. It is destroyed after it burns down.

Infinite chemreactor.png

Slowly generates chemfuel by a complex series of chemical reactions, using atoms extracted from the air.

Kneel pillow.png

A pillow on which believers kneel while observing rituals, praying, or discussing.

Kneel sheet.png

A sheet on which believers kneel while observing rituals, praying, or discussing.

Large altar.png

A large platform that plays a role in ideoligious rituals.

MechGestatorLarge MenuIcon.png

A tank of mechanite-rich fluid with support tubes for feeding in materials and nutrients. Mechanitors can use it to produce new mechanoids or to resurrect dead mechanoids. This tier of mech gestator is capable of generating medium, heavy, and ultraheavy mechs.
The process uses harsh chemicals which are stored in toxic wastepacks. Haulers must remove the wastepacks from time to time.

StandardRecharger south.png

Medium, heavy, and ultraheavy mechanoids can recharge here. During recharge, this recharger produces toxic wastepacks and stores them internally. Haulers must remove the wastepacks from time to time.

Large nature shrine.png

A large shrine for honoring spiritual beings. Tribal psycasters can focus on this shrine while meditating to increase psyfocus gain. Nature shrines lose their power if they are close to artificial structures, so they are always built in nature. Since they look like natural objects to unobservant outsiders, raiders will generally ignore them.

Sculpture large abstract a.png

A person-sized piece of material sculpted into an artistic form.

Largestele.png

A tall, thick slab with engravings on the sides. Steles have been used since ancient times to memorialize individuals, battles, and other important events.

Lectern.png

A slanted platform that holds a text in front of a speaker. Place it near the focus of rituals and speeches to extend the duration of their positive effects.

Lightball.png

A decorative light that rotates and changes colors. Used as a focus for dance parties.

LongRangeMineralScanner.png

A lateral sensor unit used by researchers to detect a specific type of mineral across the planet. The chance to find a resource depends on the operator's research ability. This sensor can be tuned to target a specific resource type. It consumes a lot of electricity. If you find a resource, you'll need to travel to collect it.

Loudspeaker.png

A large loudspeaker for playing music. At least one is necessary to hold a dance party, and more loudspeakers will enhance the effect.

MachiningTable.png

A work station for assembling machinery like guns and ammunition, or breaking down dead mechanoids.

Major archotech structure.png

A large archotech structure. The dull green surface is utterly pristine and undamaged, and so smooth that it's slippery. There is no way to guess how long it has been here, and its purpose seems unfathomable. The psychic power it emanates isn't aggressive, but it is overwhelming and inhuman. Like standing inside a threshing machine of whirling blades, inside the heartbeat of a sleeping giant, inside a tight tunnel and you can't move or speak or breathe... Anyone who goes near it will become unsettled unless they are psychically deaf.

Marriage spot.png

Designates a spot where marriage ceremonies will take place. Spectators can watch from either side.

MechAssembler.png

An automated mechanoid factory. It periodically assembles and deploys new mechanoids.

MechBooster.png

A remote energy and computation enhancement device. Any friendly mechanoids in its effect radius will move and work faster.

MechCapsule.png

A mechanoid storage and deployment capsule. It can contain a number of mechanoids, ready to emerge and fight upon being awakened.

MechDropBeacon.png

A mechanoid reinforcement drop beacon. When activated, it calls in a group of mechs to land in drop pods nearby.

MechGestatorStandard MenuIcon.png

A tank of mechanite-rich fluid with support tubes for feeding in materials and nutrients. Mechanitors can use it to produce new mechanoids or to resurrect dead mechanoids. This basic type of mech gestator is only capable of generating light-weight mechs.
The process uses harsh chemicals which are stored in toxic wastepacks. Haulers must remove the wastepacks from time to time.

ShieldGeneratorMortar-0.png

A shielding device which projects a momentum repulsor field. Shots can go out, but not in. This one is tuned to high angles, so it will block mortar rounds. The unit can be temporarily disabled by EMP attacks, either by shocking the projector unit itself, or using EMP munitions on the shield.

ShieldGeneratorBullet.png

A shielding device which projects a momentum repulsor field. Shots can go out, but not in. This one is tuned to low angles, so it will block ground-level projectiles like bullets. The unit can be temporarily disabled by EMP attacks, either by shocking the projector unit itself, or using EMP munitions on the shield.

Gloomlight.png

A self-powered mechanoid node of unknown function. Mech nodes can be deconstructed to yield valuable resources - but only if they are captured intact. The internal micro power cell will flame out and ruin the materials if the unit takes too much damage.

BasicRecharger south.png

Lightweight mechanoids can recharge here. During recharge, this recharger produces toxic wastepacks and stores them internally. Haulers must remove the wastepacks from time to time.

MechbandAntenna north.png

A mech-band signaling device. When activated, it puts out a powerful mech signal pulse, which will attract an ultra-heavy feral mechanoid to attack with its escorts. If you can defeat it, you can collect special technologies from its corpse. The signal pulse burns out the transmitter, so this building can only be used once.

MechbandDish north.png

A mech-band signaling device more powerful than the mechlink antenna. When activated, it puts out an ultra-powerful mech signal pulse, which will attract a mechanoid commander to attack with its escorts. If you defeat it, you can collect special technology from its corpse. The signal pulse burns out the dish, so this building can only be used once.

MeditationSpot.png

Designates a spot for meditation. Psycasters can meditate here to gain psyfocus. If a focus object like a sculpture is nearby, the psycaster will be able to focus on it to boost their psyfocus gain. However, different people are able to use different focus objects.

Throne south.png

A large, ornate chair designed for a dignity-focused psycaster to sit and meditate. Reigning on a throne is a form of meditation that builds up psyfocus. For dignity psycasters, more impressive meditation thrones and thronerooms increase the rate of psyfocus gain.

Medium altar.png

A medium platform that plays a role in ideoligious rituals.

Megascreen television.png

A huge, high-tech television. Gigantic, hyper-vibrant images almost leap out of the screen. Very entertaining. Picks up transmissions from ancient satellites and ubiquitous data cards.

Mindbend carpet.png

Fine carpet decorated in a mind-bending style often associated with drug use.

TurretMechMini.png

A self-powered defense turret mounted with a weak but long-ranged slug-thrower. May explode when damaged.

ImprovisedTurretA16.png

A portable automatic turret. Requires steel to refurbish its barrel after heavy use. May explode when damaged. Its dumb AI brain can't be directly controlled, so beware of friendly fire.

MoisturePump.png

Very slowly equalizes moisture in nearby terrain, converting marshes or shallow water into dry ground, and soft sand into normal sand. Does not affect deep water.

Monument marker.png

Marks the place where you intend to build a monument. Once placed, this cannot be moved.

Morbid carpet.png

Fine carpet in a morbid style.

Morbid slab (broad).png

A stone bas relief of morbid imagery for decorating a floor.