Difference between revisions of "Small altar"

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The ritual focus(es) should be placed in your "Shrine" role room .
 
The ritual focus(es) should be placed in your "Shrine" role room .
  
'''aazard.''' It is currently unclear if the values are "linear", on a curve to base material beauty values, but this seems the case. ie: beauty curve: marble > silver > jade > gold.
+
'''Aazard:''' It is currently unclear if the values are "linear", on a curve to base material beauty values, but this seems the case. ie: beauty curve: marble > silver > jade > gold.
  
 
*[[grand altar]]
 
*[[grand altar]]

Revision as of 18:43, 12 October 2021

Small altar

Small altar

A small platform that plays a role in ideoligious rituals.

Base Stats

Type
BuildingMisc
Beauty
10
Style Dominance
10
HP
50
Flammability
0%

Building

Size
1 × 1
Minifiable
False
Placeable
True
Passability
pass through only
Cover Effectiveness
50%
Terrain Affordance
Light

Creation

Work To Make
5,000 ticks (1.39 mins)
Stuff Tags
Metallic, Woody, Stony
Resources to make
Stuff 50
Deconstruct yield
Stuff 25
Destroy yield
Stuff 12 - 13

The smallest size of altar.

A Small Altar is a type of furniture added by the Ideology DLC at which acts as a focus for pawns to perform and take part in rituals.

Acquisition

The Small Altar can be built with Stuff 50 Stuff (Metallic/Woody/Stony) in 5,000 ticks (1.39 mins).

Analysis

Small Altar has the highest wealth, style dominance, and beauty per tile. Small Altars have 10 style dominance/beauty per tile, when made of Wood.

It is also the only Altar option with a "light Terrain affordance", allowing it to be placed on any tile that can support a wooden wall.

These factors combined, makes it the best in class option in terms of efficiency of space, placement, "values" per tile and work/resources.

Small Altars have a base beauty of 10, which "should" scale with materials used (I, Aazard, am unsure of true numbers).

The ritual focus(es) should be placed in your "Shrine" role room .

Aazard: It is currently unclear if the values are "linear", on a curve to base material beauty values, but this seems the case. ie: beauty curve: marble > silver > jade > gold.

Version history