Difference between revisions of "Rose"

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{{Stub}}{{infobox main|plant|
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{{infobox main|plant|
 
| name = Rose
 
| name = Rose
 
| image = Rose.png| Rose
 
| image = Rose.png| Rose
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Roses are a quick and cheap way to increase a room's [[beauty]], and therefore, impressiveness. A [[plant pot]] is unnecessary; simply keeping a section, or even all, of the floor as dirt saves on having to build a pot in the first place.  
 
Roses are a quick and cheap way to increase a room's [[beauty]], and therefore, impressiveness. A [[plant pot]] is unnecessary; simply keeping a section, or even all, of the floor as dirt saves on having to build a pot in the first place.  
  
In essence, they are a way to turn work time into positive moodlets, before you can build [[sculpture]]s for a more permanent mood increase. Roses take less work to maintain than [[daylilies]]. However, daylilies have a higher beauty, and give more beauty per time spent sowing. Roses would be better if you have to plant flowers in multiple separate areas; since daylilies need to be replaced more often, they would increase travel time between each area.
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In essence, they are a way to turn work time into positive moodlets, before you can build [[sculpture]]s for a more permanent mood increase. Roses take need to be resown less often, meaning they take less work to maintain than [[daylilies]]. However, daylilies have a higher beauty, and give more beauty per time spent sowing. Roses are better than daylilies if you have to plant flowers in multiple separate areas, as the time spent traveling to each area quickly outstrips the extra work spent sowing new flowers.
  
 
Planting flowers can have a large impact and significantly improve room [[impressiveness]]. Planting in a dual-use dining and rec room can provide larger mood bonuses from both room roles, in addition to mood from a full [[beauty]] need.  
 
Planting flowers can have a large impact and significantly improve room [[impressiveness]]. Planting in a dual-use dining and rec room can provide larger mood bonuses from both room roles, in addition to mood from a full [[beauty]] need.  
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| {{Q|Daylily|Lifespan}} || {{Ticks|{{Q|Daylily|Sow Work}}}} || {{%|{{Q|Daylily|Min Grow Light}}}} || {{Q|Daylily|Beauty Base}} || {{#expr:({{Q|Daylily|Lifespan}} * {{Q|Daylily|Beauty Base}})/{{Q|Daylily|Sow Work}} round 2}}
 
| {{Q|Daylily|Lifespan}} || {{Ticks|{{Q|Daylily|Sow Work}}}} || {{%|{{Q|Daylily|Min Grow Light}}}} || {{Q|Daylily|Beauty Base}} || {{#expr:({{Q|Daylily|Lifespan}} * {{Q|Daylily|Beauty Base}})/{{Q|Daylily|Sow Work}} round 2}}
 
|-
 
|-
! [[Bonsai tree]]{{BiotechIcon}}
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! [[Bonsai tree]]{{IdeologyIcon}}
 
| {{Q|Bonsai tree|Lifespan}} || {{Ticks|{{Q|Bonsai tree|Sow Work}}}} || {{%|{{Q|Bonsai tree|Min Grow Light}}}} || {{Q|Bonsai tree|Beauty Base}} || {{#expr:({{Q|Bonsai tree|Lifespan}} * {{Q|Bonsai tree|Beauty Base}})/{{Q|Bonsai tree|Sow Work}} round 2}}
 
| {{Q|Bonsai tree|Lifespan}} || {{Ticks|{{Q|Bonsai tree|Sow Work}}}} || {{%|{{Q|Bonsai tree|Min Grow Light}}}} || {{Q|Bonsai tree|Beauty Base}} || {{#expr:({{Q|Bonsai tree|Lifespan}} * {{Q|Bonsai tree|Beauty Base}})/{{Q|Bonsai tree|Sow Work}} round 2}}
 
|}
 
|}

Latest revision as of 06:26, 13 May 2023

Rose

Rose

A beautiful cultivated flower, the rose has been a symbol of love since Earth's ancient era.

Base Stats

Type
PlantDecorative
Beauty
14 (14)
HP
85
Flammability
100%

Ingestion

Nutrition
0.05

Plant Stats

Time to grow
1.5 days (2.77 days)
Lifespan
7.5 days
Work to Sow
750 ticks (12.5 secs)
Work to Harvest
200 ticks (3.33 secs)
Min Fertility
70%
Fertility Sensitivity
100%
Min light to grow
30%
Technical
sowTags
Ground, Decorative


Roses are a decorative plant that have are relatively beautiful, and need to be replanted occasionally. They can be grown indoors, simply using the light from a torch or standing lamp.

Acquisition[edit]

Roses can be sown by Growers in plant pots or in Growing zone. Sowing requires 750 ticks (12.5 secs) of work.

Analysis[edit]

Roses are a quick and cheap way to increase a room's beauty, and therefore, impressiveness. A plant pot is unnecessary; simply keeping a section, or even all, of the floor as dirt saves on having to build a pot in the first place.

In essence, they are a way to turn work time into positive moodlets, before you can build sculptures for a more permanent mood increase. Roses take need to be resown less often, meaning they take less work to maintain than daylilies. However, daylilies have a higher beauty, and give more beauty per time spent sowing. Roses are better than daylilies if you have to plant flowers in multiple separate areas, as the time spent traveling to each area quickly outstrips the extra work spent sowing new flowers.

Planting flowers can have a large impact and significantly improve room impressiveness. Planting in a dual-use dining and rec room can provide larger mood bonuses from both room roles, in addition to mood from a full beauty need.

Later on, you will want to switch to sculptures, as they don't require constant maintenance, can be placed on regular floor, and are significantly better at filling the beauty need. Sculptures increase wealth but this amount is trivial outside of 500% difficulties - see Wealth for a more detailed analysis. Sculptures also unlock the "Viewing Art" solitary recreation activity, however the effect of this is usually minor.

Plant Lifespan
(Days)
Sowing
Work
Min Light Beauty
/Tile
Beauty-Days
/Work
Dandelions 20 170 ticks (2.83 secs) 50% 4 0.47
Rose 7.5 750 ticks (12.5 secs) 30% 14 0.14
Daylily 4.5 540 ticks (9 secs) 30% 18 0.15
Bonsai treeContent added by the Ideology DLC 13.5 750 ticks (12.5 secs) 30% 15 0.27

Version history[edit]

  • 0.2.363 - Added.
  • Beta 19/ 1.0 - Sow work 440 -> 600. Lifespan reduced.