Difference between revisions of "Psychic Sensitivity"

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| Condition
 
| Condition
 
| +30%{{ref label|Stacking|C}}
 
| +30%{{ref label|Stacking|C}}
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|-
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! [[Genes#Psy-sensitive|Psy-sensitive]] {{BiotechIcon}}
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| Gene
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| +20%
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|-
 +
! [[Genes#Super psy-sensitive|Super psy-sensitive]] {{BiotechIcon}}
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| Gene
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| +40%
 
|-
 
|-
 
! [[Genes#Psychic bonding|Psychic bond]] (Same Map) {{BiotechIcon}}
 
! [[Genes#Psychic bonding|Psychic bond]] (Same Map) {{BiotechIcon}}
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| Condition
 
| Condition
 
| -100%
 
| -100%
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|-
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! [[Psychofluid pump|Psychofluid rush]] {{BiotechIcon}}
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| Condition
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| data-sort-value="+100%" | +0 - 100%{{ref label|Psychofluid|D}}
 
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|}
 
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:{{note|Persona|A}} Persona trait appear on the following weapons: [[Persona monosword]], [[Persona plasmasword]], and [[Persona zeushammer]]
 
:{{note|Persona|A}} Persona trait appear on the following weapons: [[Persona monosword]], [[Persona plasmasword]], and [[Persona zeushammer]]
 
:{{note|Sight|B}} [[Sight Importance::-1| ]][[Sight]] capacity provides is a 1% bonus for each percentage point ''below'' 50% sight. i.e. 20% Sight results in a bonus of +30% psychic sensitivity, while total blindness at Sight 0%  provides +50% sensitivity.
 
:{{note|Sight|B}} [[Sight Importance::-1| ]][[Sight]] capacity provides is a 1% bonus for each percentage point ''below'' 50% sight. i.e. 20% Sight results in a bonus of +30% psychic sensitivity, while total blindness at Sight 0%  provides +50% sensitivity.
:{{note|Stacking|C}} Note that this stacks with the +50% to psychic sensitivity provided just by being having Sight of 0%, for a total of +80%
+
:{{note|Stacking|C}} Note that this stacks with the +50% to psychic sensitivity provided just by being having Sight of 0%, for a total of +80%.
 +
:{{note|Psychofluid|D}} This effect grants +25% sensitivity, stacking up to 4 times with 4 [[psychofluid pump]]s attached for a maximum total of +100%.
 
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{{nav|stats|wide}}

Revision as of 10:06, 24 November 2022

Psychic Sensitivity is a stat: More sensitive people suffer more from negative psychic effects, and benefit more from positive ones. Higher psychic sensitivity also increases neural heat limit.

Acts as a scalar value for things such as Psychic Drones, some Psycasts Content added by the Royalty DLC, and a pawn's Neural Heat Limit. Some effects such as Psychic shock lances are toggled by psychic sensitivity only - if a pawn has a non-zero sensitivity the effect is applied and if they don't it is not, but no other modification to the effect from different levels exists.

Humans and Animals by default have a psychic sensitivity of 100%, Centipedes of 75%, Other Mechanoids of 50%.

Effects

Name Effect of Stat
Psychic Drones Multiplier on moodlet
Psychic animal pulser N/A
Psychic insanity lance Immunity at 0%. No other effect.
Psychic shock lance Immunity at 0%. No other effect.
Psychic soothe pulser Multiplier on moodlet
Psychic emanator Multiplier on moodlet
Psychic harmonizer ?
Neural Heat Limit Multiplier on Limit
Psycasts [A] Multiplier on duration
^A This applies to most, but not all, psycasts that create effects on the pawn. See Psycasts for more information

Factors

The following modifiers exist:

Name Type Psychic sensitivity bonus
Sight Capacity +0 - 50%[B]
Psychically Hypersensitive Trait +80%
Psychically Sensitive Trait +40%
Psychically Dull Trait -50%
Psychically Deaf Trait -100%
Eltex shirt Content added by the Royalty DLC Apparel +10%
Eltex vest Content added by the Royalty DLC Apparel +15%
Eltex robe Content added by the Royalty DLC Apparel +20%
Eltex helmet Content added by the Royalty DLC Apparel +15%
Eltex skullcap Content added by the Royalty DLC Apparel +40%
Psychic foil helmet Apparel -90%
Prestige recon armor Content added by the Royalty DLC Apparel +5%
Prestige recon helmet Content added by the Royalty DLC Apparel +5%
Prestige marine armor Content added by the Royalty DLC Apparel +5%
Prestige marine helmetContent added by the Royalty DLC Apparel +5%
Prestige cataphract armor Content added by the Royalty DLC Apparel +5%
Prestige cataphract helmet Content added by the Royalty DLC Apparel +5%
Psychic Hypersensitizer persona weapon [A] Content added by the Royalty DLC Weapon +40%
Psychic Sensitivity persona weapon [A] Content added by the Royalty DLC Weapon +20%
Psychic Quiet persona weapon [A] Content added by the Royalty DLC Weapon -15%
Psychic Fog persona weapon [A] Content added by the Royalty DLC Weapon -30%
Eltex staff Content added by the Royalty DLC Weapon +50%
Psychic sensitizer Content added by the Royalty DLC Implant +25%
Blinded with blind psysense Content added by the Ideology DLC Condition +30%[C]
Psy-sensitive Content added by the Biotech DLC Gene +20%
Super psy-sensitive Content added by the Biotech DLC Gene +40%
Psychic bond (Same Map) Content added by the Biotech DLC Condition +10%
Psychic bond distance (Different Map) Content added by the Biotech DLC Condition +10%
Deathrest exhaustion Content added by the Biotech DLC Condition -100%
Psychofluid rush Content added by the Biotech DLC Condition +0 - 100%[D]
^A Persona trait appear on the following weapons: Persona monosword, Persona plasmasword, and Persona zeushammer
^B Sight capacity provides is a 1% bonus for each percentage point below 50% sight. i.e. 20% Sight results in a bonus of +30% psychic sensitivity, while total blindness at Sight 0% provides +50% sensitivity.
^C Note that this stacks with the +50% to psychic sensitivity provided just by being having Sight of 0%, for a total of +80%.
^D This effect grants +25% sensitivity, stacking up to 4 times with 4 psychofluid pumps attached for a maximum total of +100%.