Difference between revisions of "Move Speed"

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(Moved Moving Capacity in the main paragraph)
(→‎Factors: Changed Light into percentage)
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** ''Rain'' and ''Foggy rain'': x90%
 
** ''Rain'' and ''Foggy rain'': x90%
 
** ''Rainy thunderstorm'' and ''Hard snow'': x80%
 
** ''Rainy thunderstorm'' and ''Hard snow'': x80%
* '''Light'''
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* '''[[Light]]'''
** Up to x80% from light values of less than 0.3. Blind and {{IdeologyIcon}}darkness-preferring humans are unaffected.
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** Up to x80% from light values of less than 30%. Blind and {{IdeologyIcon}}darkness-preferring humans are unaffected.
  
 
==Notes==
 
==Notes==

Revision as of 12:59, 23 November 2021

Move Speed is a stat: Speed of movement in cells per second (c/s).

The base move speed of a human is 4.6 c/s. First of all this is mainly affected by:

  • Moving capacity: 100% importance, no allowed defect. No Max. Note that injuries to body parts including legs, feet, and toes, all reducing the Moving capacity, which in turn reduces move speed. Similarly, Bad back and Frail conditions do also. Pain reduces Consciousness which in turn reducing Moving, and thus also Move speed.

Offsets

The following offsets affect Move Speed. They are applied after the Moving capacity.

Factors

The following factors affect Move Speed. They are applied after the offsets.

  • Inspirations
  • Floors and Terrain
    • Chest-deep moving water: x22%
    • Marsh, Shallow ocean water, Shallow water and Shallow moving water: x30%
    • Marshy soil: x46%
    • Mud, Soft sand and Ice: x52%
    • Sand: x76%
    • Lichen-covered soil: x81%
    • Soil, Stony soil, Rich soil, Rough stone and Rough-hewn stone: x87%
    • Straw matting: x93%
  • Snow
    • Thin: x76%
    • Medium: x62%
    • Thick: x52%
  • Weather
    • Rain and Foggy rain: x90%
    • Rainy thunderstorm and Hard snow: x80%
  • Light
    • Up to x80% from light values of less than 30%. Blind and Content added by the Ideology DLCdarkness-preferring humans are unaffected.

Notes

The speed decrease from gear occurs before bonuses or maluses to the Movement capacity. i.e. (4.6-Speed Penalties) * Movement So while a normal human moves at 4.6c/s, and a human in a flak vest moves at 4.48c/s for a difference of -0.12c/s, a pawn with 2 archotech legs would move at 6.9c/s while the same pawn in a flak vest would move at 6.72c/s for a difference of -0.18c/s.

The speed increases and decrease from traits occurs before bonuses or maluses to the Movement capacity. i.e. (4.6-Speed Penalties) * Movement So while a normal human moves at 4.6c/s, and a jogger human moves at 5.00c/s for a difference of 0.40/s, a pawn with 2 archotech legs would move at 6.9c/s while the same pawn as a jogger would move at 7.50c/s for a difference of +0.60c/s.