Difference between revisions of "Jade"

From RimWorld Wiki
Jump to navigation Jump to search
m ("melee sharp damage factor = 0.8" changed to "melee sharp damage factor = 1")
(Switched from Define to Infobox main)
Line 1: Line 1:
{{Define|Stone
+
{{Stub}}{{Infobox main|stony|
 +
| name = Jade
 +
| image = Jade.png|Jade
 
| description = A hard, green stone. Because of its beauty and rarity, jade is often used for ornaments and decorations. Its hardness and density also makes it a good material for blunt weapons.
 
| description = A hard, green stone. Because of its beauty and rarity, jade is often used for ornaments and decorations. Its hardness and density also makes it a good material for blunt weapons.
 +
<!-- Base Stats -->
 +
| type = Material
 +
| type2 = Stone
 +
| stuff category = Stony
 +
| marketvalue = 5
 +
| beauty = -4
 +
| mass base = 0.5
 +
| stack limit = 75
 +
| path cost = 15
 +
| terrain affordance = Heavy
 +
<!-- Stat Modifiers -->
 +
| beauty factor = 2.5
 +
| beauty offset = 10
 +
| work to make factor = 1.4
 +
| work to build factor = 5
 +
| max hit points factor = 0.5
 +
| flammability factor = 0
 +
| armor - sharp factor = 0.9
 +
| armor - blunt factor = 0.45
 +
| armor - heat factor = 0.54
 +
| insulation - cold factor = 3
 +
| insulation - heat factor = 0
 +
| melee blunt damage factor = 1.5
 +
| melee sharp damage factor = 1
 +
| melee cooldown factor = 1.3
 +
| door opening speed factor = 0.9
 +
| rest effectiveness factor = 1
 +
<!-- Technical -->
 +
| def name = Jade
 +
<!-- Unused -->
 
| color = (85,118,69)
 
| color = (85,118,69)
 
| always haulable = true
 
| always haulable = true
 
| construct effect = ConstructMetal
 
| construct effect = ConstructMetal
| def name = Jade
 
 
| default color = (255,255,255)
 
| default color = (255,255,255)
 
| draw gui overlay = true
 
| draw gui overlay = true
Line 11: Line 42:
 
| label = jade
 
| label = jade
 
| parent name = ResourceBase
 
| parent name = ResourceBase
| path cost = 15
 
 
| resource readout priority = Middle
 
| resource readout priority = Middle
 
| rotatable = false
 
| rotatable = false
Line 18: Line 48:
 
| sound impact stuff = BulletImpactMetal
 
| sound impact stuff = BulletImpactMetal
 
| sound interact = ChunkDrop_Rock
 
| sound interact = ChunkDrop_Rock
| stack limit = 75
 
| thing class = ThingWithComps
 
 
| sound melee hit blunt = MeleeHit_Stone
 
| sound melee hit blunt = MeleeHit_Stone
 
| sound melee hit sharp = MeleeHit_Stone
 
| sound melee hit sharp = MeleeHit_Stone
 +
| thing class = ThingWithComps
 
| use hit points = false
 
| use hit points = false
| beauty base = -4
 
| beauty factor = 2.5
 
| beauty offset = 10
 
| flammability factor = 0
 
| market value base = 5
 
| max hit points factor = 0.5
 
| melee blunt damage factor = 1.5
 
| melee cooldown factor = 1.3
 
| melee sharp damage factor = 1
 
| armor - sharp factor = 0.9
 
| armor - blunt factor = 0.45
 
| armor - heat factor = 0.54
 
| insulation - cold factor = 3
 
| insulation - heat factor = 0
 
| work to make factor = 1.4
 
| work to build factor = 5
 
| mass = 0.5
 
 
| volume = 1
 
| volume = 1
| rest effectiveness factor = 1
 
| door opening speed factor = 0.9
 
| terrain affordance needed = Heavy
 
 
}}
 
}}
 
{{Info|'''Jade''' is a rare [[materials|material]] with high [[beauty]] but little utility. [[Sculptures]] produced with jade can greatly improve their surroundings, while [[Weapons#Melee weapons|blunt weapons]] made of jade are tremendously effective. Its curious fragility makes it poorly suited to other situations, however, unless you appreciate its striking green color.}}
 
{{Info|'''Jade''' is a rare [[materials|material]] with high [[beauty]] but little utility. [[Sculptures]] produced with jade can greatly improve their surroundings, while [[Weapons#Melee weapons|blunt weapons]] made of jade are tremendously effective. Its curious fragility makes it poorly suited to other situations, however, unless you appreciate its striking green color.}}

Revision as of 13:17, 14 March 2022

Jade

Jade

A hard, green stone. Because of its beauty and rarity, jade is often used for ornaments and decorations. Its hardness and density also makes it a good material for blunt weapons.

Base Stats

Type
MaterialStone
Stuff Categories
Stony
Market Value
Silver
Stack Limit
75
Mass
0.5 kg
Beauty
-4
Rotatable
False
Path Cost
15

Building

Terrain Affordance
Heavy

Stat Modifiers

Beauty Factor
×2.5
Beauty Offset
+10
Work To Make Factor
×1.4
Work To Build Factor
×5
Max Hit Points
×0.5
Flammability
×0
Armor - Sharp
×0.9
Armor - Blunt
×0.45
Armor - Heat
×0.54
Insulation - Cold
+3 °C (5.4 °F)
Insulation - Heat
+0 °C (0 °F)
Melee Blunt Damage
×1.5
Melee Sharp Damage
×1
Melee Cooldown
×1.3
Door Opening Speed
×0.9
Rest Effectiveness
×1
Technical
Color
(85,118,69)


Jade is a rare material with high beauty but little utility. Sculptures produced with jade can greatly improve their surroundings, while blunt weapons made of jade are tremendously effective. Its curious fragility makes it poorly suited to other situations, however, unless you appreciate its striking green color.

Obtaining

Jade veins occur rarely on most maps, and must be mined before they can be used. Jade can occasionally be found in random cargo pods, and may be purchased from bulk goods traders. Once you've completed the research necessary to construct a deep drill, it can also be found in small deposits underground.

Usage

Jade is a high-value material best suited to use in high beauty items that can be made out of stone, especially sculptures and royal beds. Unlike the common stone types, beds made from jade suffer no penalty to Rest Effectiveness.

Jade is relatively scarce and hard to find, and may be worth saving until a constructor or artist has Inspired Creativity.

Jade is not specifically required for any recipes, but may be used in many recipes with the "Stony" stuff tag.

Ore

Jade in game

Jade tiles have 1,500 health each, making them one of the faster ores to mine. They can be found in smaller veins, ranging from 2 to 8 tiles in size. Each mined block has a base yield of 40 jade, however this is modified by factors such as the Difficulty setting and the mining yield of the pawn.

Trivia

Despite being unavailable for use in any Apparel in the current version, it has stats for armor and insulation.

Alongside Lizardskin and green lamps, Jade is one of very few ways of making green things in the game.

Version history

  • 0.17.1546 - no longer a small volume material.
  • ? - vein size increased from 1-6 -> 2-8 and yield increased from 35 -> 40