Fine floor

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Fine floors are floors that meet the requirement of being used in high-rank Throne Rooms and Bedrooms for Nobles. They typically are beautiful, but work and resource expensive.

Comparison table

The following floors count as fine:

Name Variants Fine Resources per tile Work to Build Beauty Move Speed Modifier Flammability Cleanliness Wealth
Gold tile Check.png Gold 70 800 ticks (13.33 secs) 11 100% 0% 0.2 60% 100% 705
Silver tile Check.png Silver 70 800 ticks (13.33 secs) 4 100% 0% 0.2 60% 100% 73
Hex carpet Content added by the Ideology DLC 63 colors Check.png Cloth 35 4,000 ticks (1.11 mins) 4 100% 32% 0 200% 100% 67
Hex tile Content added by the Ideology DLC Check.png Steel 12 5,000 ticks (1.39 mins) 3 100% 0% 0 60% 100% 41
Mindbend carpet Content added by the Ideology DLC Diamond, Purple, Green, Blue, Yellow Check.png Cloth 35 4,000 ticks (1.11 mins) 4 100% 32% 0 200% 100% 67
Morbid carpet Content added by the Ideology DLC 63 colors Check.png Cloth 35 4,000 ticks (1.11 mins) 4 100% 32% 0 200% 100% 67
Morbid stone tile Content added by the Ideology DLC Limestone, Marble, Granite, Sandstone, Slate Check.png Stuff 20 (Stony) 5,000 ticks (1.39 mins) 3 100% 0% 0 80% 100% 36
Spikecore plates Content added by the Ideology DLC Check.png Steel 12 5,000 ticks (1.39 mins) 3 100% 0% 0 60% 100% 41
Spikecore stone tile Content added by the Ideology DLC Limestone, Marble, Granite, Sandstone, Slate Check.png Stuff 20 (Stony) 5,000 ticks (1.39 mins) 3 100% 0% 0 80% 100% 36
Totemic boards Content added by the Ideology DLC Check.png Wood 20 5,000 ticks (1.39 mins) 3 100% 22% 0 100% 100% 42
Totemic stone tile Content added by the Ideology DLC Limestone, Marble, Granite, Sandstone, Slate Check.png Stuff 20 (Stony) 5,000 ticks (1.39 mins) 3 100% 0% 0 80% 100% 36
Fine carpet Content added by the Royalty DLC 63 colors Check.png Cloth 35 4,000 ticks (1.11 mins) 4 100% 32% 0 200% 100% 67
Fine stone tile Content added by the Royalty DLC Limestone, Marble, Granite, Sandstone, Slate Check.png Stuff 20 (Stony) 5,000 ticks (1.39 mins) 3 100% 0% 0 80% 100% 36

Analysis

  • Fine stone tiles cost the most work to make, but stone is generally the cheapest material. They are also the least beautiful. Note that flat colonies might run out of stone chunks to cut.
  • Fine carpet is flammable, and also takes longer to clean. Depending on climate, biome, and Plants proficiency, you can easily produce cloth in the thousands. A firefoam popper can remove fire-related concerns, but the firefoam itself will likely tank a room's Impressiveness until it's cleaned up.
  • Silver tile are much quicker to lay than fine stone/carpet, only require a Construction skill of 3, and are not much more expensive than cloth. It also gives a Cleanliness bonus. Depending on your trade situation, silver may be easier to obtain than cloth, or at least easy enough to justify using silver.
  • Gold tiles are the most beautiful and most wealthy, but they are generally inferior to gold sculptures combined with another fine floor.

Most floors introduced in IdeologyContent added by the Ideology DLC are reskins of the above floors. The following are different:

  • Hex tilesContent added by the Ideology DLC and spikecore platesContent added by the Ideology DLC are made of steel. They increase wealth slightly more than fine stone tiles, add the same beauty, and require the same work to place. Their only advantages are adding a style, which can increase the mood of nearby colonists, and the lack of a research-requirement. Primarily useful if steel is abundant, or fine flooring is needed without research.
  • Totemic boardsContent added by the Ideology DLC are made of wood. They increase wealth slightly more than hex tiles or spikecore plates, if only barely. Being made of wood, they are flammable, but not as flammable as carpets. Other than that, and the different style, they are identical to hex tiles and spikecore plates. Primarily useful if wood is abundant, or fine flooring is needed without needing research.