Difference between revisions of "Fine floor"

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==Analysis==
 
==Analysis==
*[[Fine stone tile]]s cost the most work to make, but stone is generally the cheapest material. Flat colonies might run out of [[stone chunk]]s to cut, however.
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*[[Fine stone tile]]s cost the most work to make, but stone is generally the cheapest material. Note that flat colonies might run out of [[stone chunk]]s to cut.
*[[Fine carpet]] is [[fire|flammable]]. Depending on climate, [[biome]], and Plants proficiency, you can easily produce [[cloth]] in the thousands. Carpet also takes longer to clean. A [[firefoam popper]] can remove fire-related concerns, but the firefoam itself will likely tank a room's Impressiveness until it's cleaned up.
+
*[[Fine carpet]] is [[fire|flammable]], and also takes longer to clean. Depending on climate, [[biome]], and Plants proficiency, you can easily produce [[cloth]] in the thousands. A [[firefoam popper]] can remove fire-related concerns, but the firefoam itself will likely tank a room's Impressiveness until it's cleaned up.
*[[Silver tile]] are much quicker to lay than fine stone/carpet, and not much more expensive than cloth. Depending on your [[trade]] situation, silver may be easier to obtain than cloth.
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*[[Silver tile]] are much quicker to lay than fine stone/carpet, only require a Construction skill of 3, and are not much more expensive than cloth. It also gives a Cleanliness bonus. Depending on your [[trade]] situation, silver may be easier to obtain than cloth, or at least easy enough to justify using silver.
*[[Gold tile]]s are the most beautiful, but they are generally inferior to gold [[sculpture]]s combined with another fine floor.
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*[[Gold tile]]s are the most beautiful and most wealthy, but they are generally inferior to gold [[sculpture]]s combined with another fine floor.
  
 
All floors introduced in [[Ideology]]{{IdeologyIcon}} are reskins of the above floors; you can use them if matches your [[ideoligion]].
 
All floors introduced in [[Ideology]]{{IdeologyIcon}} are reskins of the above floors; you can use them if matches your [[ideoligion]].

Revision as of 07:02, 16 November 2022

Fine floors are floors that meet the requirement of being used in high-rank Throne Rooms and Bedrooms for Nobles. They typically are beautiful, but work and resource expensive.

Comparison table

The following floors count as fine:

Name Variants Fine Resources per tile Work to Build Beauty Move Speed Modifier Flammability Cleanliness Wealth
Gold tile Check.png Gold 70 800 ticks (13.33 secs) 11 100% 0% 0.2 60% 100% 705
Silver tile Check.png Silver 70 800 ticks (13.33 secs) 4 100% 0% 0.2 60% 100% 73
Hex carpet Content added by the Ideology DLC 63 colors Check.png Cloth 35 4,000 ticks (1.11 mins) 4 100% 32% 0 200% 100% 67
Hex tile Content added by the Ideology DLC Check.png Steel 12 5,000 ticks (1.39 mins) 3 100% 0% 0 60% 100% 41
Mindbend carpet Content added by the Ideology DLC Diamond, Purple, Green, Blue, Yellow Check.png Cloth 35 4,000 ticks (1.11 mins) 4 100% 32% 0 200% 100% 67
Morbid carpet Content added by the Ideology DLC 63 colors Check.png Cloth 35 4,000 ticks (1.11 mins) 4 100% 32% 0 200% 100% 67
Morbid stone tile Content added by the Ideology DLC Limestone, Marble, Granite, Sandstone, Slate Check.png Stuff 20 (Stony) 5,000 ticks (1.39 mins) 3 100% 0% 0 80% 100% 36
Spikecore plates Content added by the Ideology DLC Check.png Steel 12 5,000 ticks (1.39 mins) 3 100% 0% 0 60% 100% 41
Spikecore stone tile Content added by the Ideology DLC Limestone, Marble, Granite, Sandstone, Slate Check.png Stuff 20 (Stony) 5,000 ticks (1.39 mins) 3 100% 0% 0 80% 100% 36
Totemic boards Content added by the Ideology DLC Check.png Wood 20 5,000 ticks (1.39 mins) 3 100% 22% 0 100% 100% 42
Totemic stone tile Content added by the Ideology DLC Limestone, Marble, Granite, Sandstone, Slate Check.png Stuff 20 (Stony) 5,000 ticks (1.39 mins) 3 100% 0% 0 80% 100% 36
Fine carpet Content added by the Royalty DLC 63 colors Check.png Cloth 35 4,000 ticks (1.11 mins) 4 100% 32% 0 200% 100% 67
Fine stone tile Content added by the Royalty DLC Limestone, Marble, Granite, Sandstone, Slate Check.png Stuff 20 (Stony) 5,000 ticks (1.39 mins) 3 100% 0% 0 80% 100% 36

Analysis

  • Fine stone tiles cost the most work to make, but stone is generally the cheapest material. Note that flat colonies might run out of stone chunks to cut.
  • Fine carpet is flammable, and also takes longer to clean. Depending on climate, biome, and Plants proficiency, you can easily produce cloth in the thousands. A firefoam popper can remove fire-related concerns, but the firefoam itself will likely tank a room's Impressiveness until it's cleaned up.
  • Silver tile are much quicker to lay than fine stone/carpet, only require a Construction skill of 3, and are not much more expensive than cloth. It also gives a Cleanliness bonus. Depending on your trade situation, silver may be easier to obtain than cloth, or at least easy enough to justify using silver.
  • Gold tiles are the most beautiful and most wealthy, but they are generally inferior to gold sculptures combined with another fine floor.

All floors introduced in IdeologyContent added by the Ideology DLC are reskins of the above floors; you can use them if matches your ideoligion.