Difference between revisions of "Cotton plant"

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{{Define|Plant
+
{{stub}}{{infobox main|plant|
| category = [[Wild Plants]]
+
| name = Cotton plant
| description = Yields cotton, a fine plant fiber used to make cloth.
+
| image = Cotton_plant.png|Cotton Plant
| def name = PlantCotton
+
| description = A mid-size crop that yields fine white cotton fibers. These are used to make cloth.
| Harvested Product = cloth
+
| type = Plant
| In Ground = true
+
| type2 = Cultivated
| Hydroponic = true
+
| hp = 85
| default color = (255,255,255)
+
| flammability = 1
| graphic class = Graphic_Random
+
| grow days = 8
| graphic path = Things/Plant/CottonPlant
+
| sow work = 170
| label = cotton plant
+
| harvest work = 200
| parent name = PlantBase
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| product = Cloth
| path cost = 10
+
| yield = 10
| rotatable = false
+
| min sowing skill =  
| selectable = true
+
| min fertility = 0.7
| use hit points = true
+
| fertility sensitivity = 1.0
| max hit points base = 85
+
| nutrition = 0.2
| beauty base = 0
+
| sowTags = Ground, Hydroponic
| flammability base = 0.8
+
}}
| harvest yield = 10
+
{{Info|The cotton plant is a player-growable production crop with a moderate yield and slightly longer growing cycle. A mature cotton plant yields 10 [[cloth]].}}
| grow days = 8
 
| fertility min = 0.7
 
| fertility sensitivity = 1
 
| real grow days = 13.82
 
| nutrition per day = 0
 
| nutrition per day (70) = 0
 
| nutrition per day (140) = 0
 
| nutrition per day (280) = 0
 
| market value = 1.9
 
}}{{Info|The cotton plant is a player-growable production crop with a moderate yield and slightly longer growing cycle. A mature cotton plant yields 10 [[cloth]].}}
 
 
==Growing==
 
==Growing==
 
Cotton plants have a base growing time of 8 days, need a minimum soil fertility of 50%, and have a fertility sensitivity rating of 70%. The following table details how long it takes for cotton plants to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:
 
Cotton plants have a base growing time of 8 days, need a minimum soil fertility of 50%, and have a fertility sensitivity rating of 70%. The following table details how long it takes for cotton plants to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:

Revision as of 14:06, 9 March 2021

Cotton plant

A mid-size crop that yields fine white cotton fibers. These are used to make cloth.

Base Stats

Type
PlantCultivated
HP
85
Flammability
100%

Ingestion

Nutrition
0.2

Plant Stats

Time to grow
8 days (14.77 days)
Work to Sow
170 ticks (2.83 secs)
Work to Harvest
200 ticks (3.33 secs)
Base Harvest Yield
10 Cloth
Min Fertility
70%
Fertility Sensitivity
100%
Min light to grow
50%
Technical
sowTags
Ground, Hydroponic


The cotton plant is a player-growable production crop with a moderate yield and slightly longer growing cycle. A mature cotton plant yields 10 cloth.

Growing

Cotton plants have a base growing time of 8 days, need a minimum soil fertility of 50%, and have a fertility sensitivity rating of 70%. The following table details how long it takes for cotton plants to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:

  • Ground Type Gravel Soil Rich Soil Hydroponics
    Fertility (%) 70 100 140 280
    Grow Time (days) 17.49 13.82 10.8 7.23
    Base Yield/day[1] 0.74 0.94 1.2 1.8
    1. Per plant
  • Economy

    The cotton plant's raw product is cloth, which has a market value of 1.9 silver. The refined product with the largest profit margin is a duster, having a 1.32%[1] profit margin. The following table details silver per day, per plant. It only factors in the 50% selling markdown, the market value of the products, and the yield per day:

    Ground Type Gravel Soil Rich Soil Hydroponics
    Raw 0.71 0.89 1.14 1.71
    Refined 0.72 0.91 1.16 1.73
    1. 70% sell price multiplier and assuming normal quality. Your mileage may vary; see quality for more information on skill level's impact on the average market value of produced goods.

    Normal quality cloth dusters are actually profitable when compared to devilstrand dusters. This is because cloth dusters have a higher work:ingredient value ratio compared to devilstrand dusters; a larger market value gain relative to the total value of the ingredients.