Difference between revisions of "Cotton plant"

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{{Define|Plant
 
{{Define|Plant
| category = [[Wild_Plants|Wild Plants]]
+
| category = [[Wild Plants]]
 
| description = Yields cotton, a fine plant fiber used to make cloth.
 
| description = Yields cotton, a fine plant fiber used to make cloth.
 
| def name = PlantCotton
 
| def name = PlantCotton
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{{Info|The cotton plant is a player-growable production crop with a moderate yield, and slightly longer growing cycle. A mature cotton plant yields 10 [[cloth]].}}
 
{{Info|The cotton plant is a player-growable production crop with a moderate yield, and slightly longer growing cycle. A mature cotton plant yields 10 [[cloth]].}}
===Growing===
+
==Growing==
 
Cotton plants have a base growing time of 8 days, need a minimum soil fertility of 50%, and have a fertility sensitivity rating of 70%. The following table details how long it takes for cotton plants to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:
 
Cotton plants have a base growing time of 8 days, need a minimum soil fertility of 50%, and have a fertility sensitivity rating of 70%. The following table details how long it takes for cotton plants to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:
  
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<references />
 
<references />
  
===Food Production===
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==Food Production==
 
Cotton plants don't yield any human-edible products.
 
Cotton plants don't yield any human-edible products.
  
  
===Economy===
+
==Economy==
 
The cotton plant's raw product is cloth, which has a market value of 1.9 [[silver]]. The refined product with the largest profit margin is a [[duster]], having a 1.32%<ref>70% sell price multiplier and assuming normal quality. Your mileage may vary; see [[quality]] for more information on skill level's impact on the average market value of produced goods.</ref> profit margin. The following table details silver per day, per plant. It only factors in the 50% selling markdown, the market value of the products, and the yield per day:
 
The cotton plant's raw product is cloth, which has a market value of 1.9 [[silver]]. The refined product with the largest profit margin is a [[duster]], having a 1.32%<ref>70% sell price multiplier and assuming normal quality. Your mileage may vary; see [[quality]] for more information on skill level's impact on the average market value of produced goods.</ref> profit margin. The following table details silver per day, per plant. It only factors in the 50% selling markdown, the market value of the products, and the yield per day:
  

Revision as of 01:01, 5 July 2019

Cotton plant

Cotton plant a.png

A mid-size crop that yields fine white cotton fibers. These are used to make cloth.


Type
PlantsPlants

Base Stats

Flammability
1
Max Hit Points
85

Stat Modifiers

All information here is up-to-date as of Alpha 17b.


The cotton plant is a player-growable production crop with a moderate yield, and slightly longer growing cycle. A mature cotton plant yields 10 cloth.

Growing

Cotton plants have a base growing time of 8 days, need a minimum soil fertility of 50%, and have a fertility sensitivity rating of 70%. The following table details how long it takes for cotton plants to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:

Ground Type Gravel Soil Rich Soil Hydroponics
Fertility (%) 70 100 140 280
Grow Time (days) 17.49 13.82 10.8 7.23
Base Yield/day[1] 0.74 0.94 1.2 1.8
  1. Per plant

Food Production

Cotton plants don't yield any human-edible products.


Economy

The cotton plant's raw product is cloth, which has a market value of 1.9 silver. The refined product with the largest profit margin is a duster, having a 1.32%[1] profit margin. The following table details silver per day, per plant. It only factors in the 50% selling markdown, the market value of the products, and the yield per day:

Ground Type Gravel Soil Rich Soil Hydroponics
Raw 0.71 0.89 1.14 1.71
Refined 0.72 0.91 1.16 1.73
  1. 70% sell price multiplier and assuming normal quality. Your mileage may vary; see quality for more information on skill level's impact on the average market value of produced goods.


Normal quality cloth dusters are actually profitable when compared to devilstrand dusters. This is because cloth dusters have a higher work:ingredient value ratio compared to devilstrand dusters; a larger market value gain relative to the total value of the ingredients.