Difference between revisions of "Bionic arm"
ZombieElvis (talk | contribs) (rewrote,) |
(Moved property declaration section down.) |
||
Line 17: | Line 17: | ||
| market value base = 1500 | | market value base = 1500 | ||
| max hit points base = 50 | | max hit points base = 50 | ||
− | |mass = 5 | + | | mass = 5 |
}} | }} | ||
− | + | {{Info|A bionic arm is a very useful replacement for a natural arm. They are universal and can be installed on either left or right arms. It has 140% efficiency, increasing a colonist's [[manipulation]] by 20% for each bionic arm installed. A bionic arm's strength gives its bearer a melee attack of 9 damage when an attack uses that arm, compared to 5 damage from a natural arm. An installed bionic arm will replace a colonist's arm up to and including the shoulder. They are rarely offered for sale by exotic traders and at Outlander bases.}} | |
− | |||
− | |||
− | {{Info|A | ||
Since bionic arms increase a colonist manipulation stat, it is advised to add them to colonist with a high skill level on [[Skills|Crafting]] or [[Doctoring|Medicine]] since those skills depend greatly on the manipulation stat. For example, a doctor will have a better chance at a high quality treatment if he or she has increased manipulation stats, and craftsmen will make objects faster. | Since bionic arms increase a colonist manipulation stat, it is advised to add them to colonist with a high skill level on [[Skills|Crafting]] or [[Doctoring|Medicine]] since those skills depend greatly on the manipulation stat. For example, a doctor will have a better chance at a high quality treatment if he or she has increased manipulation stats, and craftsmen will make objects faster. | ||
Line 36: | Line 33: | ||
|{{Q|{{BASEPAGENAME}}|Maximum DPS}} | |{{Q|{{BASEPAGENAME}}|Maximum DPS}} | ||
|} | |} | ||
+ | |||
+ | <!-- Section to declare properties | ||
+ | {{#set:Melee Damage Base = 9| Melee Cooldown Base = 100| Damage Type = Blunt}}{{#set:Maximum DPS={{#expr: (( {{Q|{{BASEPAGENAME}} |Melee Damage Base|0}} ) / (( {{Q| {{BASEPAGENAME}} | Melee Cooldown Base|1}}/60 ))) round 2 }}}} | ||
+ | ---- End of section --> | ||
{{nav/body_parts}} | {{nav/body_parts}} |
Revision as of 19:57, 31 August 2017
Bionic arm
An advanced artificial arm. Silenced mini-servos give great strength, while the biogel nerve-link gives exquisite control. A lattice-dust healing system allows it to recover from damage. It is better than a biological arm in almost every way.
- Type
- Medical Item – Body Part
Base Stats
- Market Value
- 1,030
Stat Modifiers
A bionic arm is a very useful replacement for a natural arm. They are universal and can be installed on either left or right arms. It has 140% efficiency, increasing a colonist's manipulation by 20% for each bionic arm installed. A bionic arm's strength gives its bearer a melee attack of 9 damage when an attack uses that arm, compared to 5 damage from a natural arm. An installed bionic arm will replace a colonist's arm up to and including the shoulder. They are rarely offered for sale by exotic traders and at Outlander bases.
Since bionic arms increase a colonist manipulation stat, it is advised to add them to colonist with a high skill level on Crafting or Medicine since those skills depend greatly on the manipulation stat. For example, a doctor will have a better chance at a high quality treatment if he or she has increased manipulation stats, and craftsmen will make objects faster.
As with all bionics, it will give a mood buff to anyone with the Prostophile trait and a penalty to anyone with the Prostophobe trait.
Melee Attack | Damage Amount | Cooldown | DPS |
---|---|---|---|
[[Injury|]] |
- Arm/Hand
- Archotech arm • Bionic arm • Power claw • Prosthetic arm • Wooden hand • Drill arm
• Elbow blade
• Field hand
• Hand talon
• Venom talon
• Flesh tentacle
• Flesh whip
- Head
- Archotech eye • Bionic eye • Bionic ear • Bionic tongue • Cochlear implant • Denture • Aesthetic nose
- Head implants
- Joywire • Painstopper • Circadian assistant
• Circadian half-cycler
• Gastro-analyzer
• Learning assistant
• Mindscrew
• Neurocalculator
• Psychic harmonizer
• Psychic reader
• Psychic sensitizer
• Venom fangs
• Control sublink (Standard, High)
• Mechlink
• Mech gestation processor
• Remote repairer
• Remote shielder
• Repair probe
- Spine
- Bionic spine • Revenant vertebrae
- Stomach
- Bionic stomach • Nuclear stomach
• Reprocessor stomach
• Sterilizing stomach
• Fleshmass stomach
- Heart
- Bionic heart • Prosthetic heart • Heart • Adrenal heart
• Corrosive heart
• Metalblood heart
- Lung
- Lung • Detoxifier lung
• Fleshmass lung
- Kidney
- Kidney • Detoxifier kidney
- Organs
- Liver
- Visceral implants
- Death acidifier • Aesthetic shaper
• Coagulator
• Healing enhancer
• Armorskin gland
• Stoneskin gland
• Toughskin gland
• Immunoenhancer
• Love enhancer
• Ghoul plating
• Ghoul barbs
- Leg/Foot
- Archotech leg • Bionic leg • Prosthetic leg • Peg leg • Wooden foot • Knee spike
- Related
- Psylink neuroformer
• Xenogerm
- Deprecated
- Scyther blade • Psychic silencer