Difference between revisions of "Toxic wastepack"

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*'''Dumping it''' via [[caravan]]. Dumping within 4 tiles of your colony will still cause some pollution to it.
 
*'''Dumping it''' via [[caravan]]. Dumping within 4 tiles of your colony will still cause some pollution to it.
 
**Dumping near a faction will lower [[goodwill]] proportional to distance, wastepacks, and current goodwill.
 
**Dumping near a faction will lower [[goodwill]] proportional to distance, wastepacks, and current goodwill.
**If the wastepack is "unintentionally" lost due to all pawns dying in it, there won't be any goodwill penalties. However, this comes at the cost of a human and the respective [[mood]] penalty.
+
**If the wastepack is "unintentionally" lost due to all pawns dying in it, there won't be any goodwill penalties. However, this comes at the cost of a colonist, any [[pack animal]]s, and the respective [[mood]] penalty.
 
*'''Dumping with [[transport pod]]s'''. This costs [[steel]] and [[chemfuel]] for each launch: to send 25 wastepacks takes {{icon small|steel||50}}, {{icon small|component||1}}, variable [[chemfuel]]. This allows you to easily drop waste to a faraway, hostile base, where goodwill simply doesn't matter.
 
*'''Dumping with [[transport pod]]s'''. This costs [[steel]] and [[chemfuel]] for each launch: to send 25 wastepacks takes {{icon small|steel||50}}, {{icon small|component||1}}, variable [[chemfuel]]. This allows you to easily drop waste to a faraway, hostile base, where goodwill simply doesn't matter.
 
*'''[[Wastepack atomizer]]s''' have no explicit consequences. However, they are expensive to create, expensive in [[power]], and aren't fast. One atomizer can support 4.6 [[bandwidth]] of mechanoids - a [[mechanitor]] is very likely to have more.
 
*'''[[Wastepack atomizer]]s''' have no explicit consequences. However, they are expensive to create, expensive in [[power]], and aren't fast. One atomizer can support 4.6 [[bandwidth]] of mechanoids - a [[mechanitor]] is very likely to have more.

Revision as of 05:51, 29 October 2022

Toxic wastepack

Toxic wastepack

A compacted package of toxic waste that will slowly dissolve if not frozen. The surface is heat-sealed for safe transport. Wastepacks will pollute the surrounding terrain if they dissolve, deteriorate, or are otherwise destroyed. Toxic wastepacks are flammable. If burned or damaged, they will release tox gas.

Base Stats

Type
[[]]
Market Value
Silver
Stack Limit
5
Mass
6 kg
Beauty
-40
HP
100
Deterioration Rate
4
Flammability
100%
Technical
defName
Wastepack
thingCategories
ItemsMisc


Toxic wastepacks are a byproduct that is created when using mech-related buildings.

Acquisition

Toxic wastepacks are a byproduct of using mech rechargers and mech large rechargers. The bigger your mechanoid, the more pollution it creates. When the recharger's waste meter fills up, mechs create pollution at a rate of 1 bandwidth cost = 5 wastepacks.

They are a more contained form of pollution, so are created by pollution pumps and pawns manually cleaning pollution on the ground.

They may also be dropped into your colony in a quest.

Summary

A toxic wastepack pollutes 6 ground tiles of a colony when they detoriate. A full stack of 5 wastepacks pollutes 30 tiles. When burned or damaged, they release tox gas. (What about natural walls / walls? Do they polute underneath?).

Releases tox gas when damaged, stack size is taken into account for the amount produced.[Detail Needed]

When dropped in a caravan or unmanned transport pod, they will lower goodwill of a nearby faction by some amount. There's no extra effect on an already hostile faction. Waste dropped this way immediately pollutes the world tile they're dropped on by 0.05% - it takes 2000 wastepacks to fill a hex. Dropping them on a water hex applies an 8x multiplier, meaning 250 wastepacks will fill it.

Will disolve after 8 days, with the following factors:

  • 0.5x if indoors
  • 2x if in Rain
  • 0x if 0 °C (32 °F) or lower. No decrease for any temperature above freezing point.

Analysis

Destroying

Most means of destroying wastepacks have some sort of consequence:

  • Letting it deteroriate naturally. Pollution is localized - wastepacks that deteroriate away from your base won't have an impact, at least for a while. Insectoids may come due to overall pollution.
  • Dumping it via caravan. Dumping within 4 tiles of your colony will still cause some pollution to it.
    • Dumping near a faction will lower goodwill proportional to distance, wastepacks, and current goodwill.
    • If the wastepack is "unintentionally" lost due to all pawns dying in it, there won't be any goodwill penalties. However, this comes at the cost of a colonist, any pack animals, and the respective mood penalty.
  • Dumping with transport pods. This costs steel and chemfuel for each launch: to send 25 wastepacks takes Steel 50, Component 1, variable chemfuel. This allows you to easily drop waste to a faraway, hostile base, where goodwill simply doesn't matter.
  • Wastepack atomizers have no explicit consequences. However, they are expensive to create, expensive in power, and aren't fast. One atomizer can support 4.6 bandwidth of mechanoids - a mechanitor is very likely to have more.
  • Polux trees, another clean form of pollution removal. They only appear if there's already a lot of pollution.

Gallery

Version history