Difference between revisions of "Smokeleaf plant"

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{{stub}}{{infobox main|plant|
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{{Stub|reason=This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details}}
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{{infobox main|plant|
 
| name = Smokeleaf plant
 
| name = Smokeleaf plant
| image = Smokeleaf_plant.png|Smokeleaf Plant
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| image = Smokeleaf_plant.png
 
| description = A leafy crop grown for the psychological effects of chemicals in its leaves. Smokeleaf leaves can be prepared into joints at the crafting spot. Smokeleaf makes a user feel relaxed, but reduces motivation, and can be addictive.
 
| description = A leafy crop grown for the psychological effects of chemicals in its leaves. Smokeleaf leaves can be prepared into joints at the crafting spot. Smokeleaf makes a user feel relaxed, but reduces motivation, and can be addictive.
 
| type = Plant
 
| type = Plant
| type2 = Cultivated
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| type2 = Domesticated
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| path cost = 14
 
| hp = 85
 
| hp = 85
 
| flammability = 1
 
| flammability = 1
| grow days = 7.5
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| beauty outdoors = 1
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| grow days = 7.5
 
| sow work = 170
 
| sow work = 170
 
| harvest work = 200
 
| harvest work = 200
| product = Smokeleaf leaves
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| product = smokeleaf leaves
 
| yield = 9
 
| yield = 9
 
| min sowing skill = 4
 
| min sowing skill = 4
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| sowTags = Ground, Hydroponic
 
| sowTags = Ground, Hydroponic
 
}}
 
}}
{{Info|A '''smokeleaf plant''' is a leafy plant cultivated for the psychological effects of smoking its leaves. [[Smokeleaf leaves]] can be prepared into [[Smokeleaf joint|joints]] at a [[crafting spot]].}}Sowing smokeleaf plants requires a minimum [[Skills#Growing|growing skill]] of {{P|Minimum Required Growing Skill}}, but any colonist capable of [[Menus#Work|plant cutting]] can harvest them.  
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{{Info|A '''smokeleaf plant''' is a leafy plant cultivated for the psychological effects of smoking its leaves. [[Smokeleaf leaves]] can be prepared into [[Smokeleaf joint|joints]] at a [[crafting spot]].}} Sowing smokeleaf plants requires a minimum [[plants (skill)|growing skill]] of {{P|Minimum Required Growing Skill}}, but any colonist capable of [[Work#Plant cut|plant cutting]] can harvest them.  
  
 
Burning the plant will not cause any unique effect.
 
Burning the plant will not cause any unique effect.
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{{Grow Table}}
 
{{Grow Table}}
  
==Version History==
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Unlike most plants, the harvest yield is determined by the [[drug crop harvest yield]] stat of the harvester. This stat is still primarily determined by [[plant harvest yield]].
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== Version history ==
 
* [[Version/1.3.3066|1.3.3066]] - Nutrition increased from 0.15 -> 0.2
 
* [[Version/1.3.3066|1.3.3066]] - Nutrition increased from 0.15 -> 0.2
  
 
{{nav|plant|wide}}
 
{{nav|plant|wide}}
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[[Category:Plants]]
 
[[Category:Domesticated plants]]
 
[[Category:Domesticated plants]]
 
[[Category:Resource plants]]
 
[[Category:Resource plants]]

Latest revision as of 22:46, 12 January 2024

Smokeleaf plant

Smokeleaf plant

A leafy crop grown for the psychological effects of chemicals in its leaves. Smokeleaf leaves can be prepared into joints at the crafting spot. Smokeleaf makes a user feel relaxed, but reduces motivation, and can be addictive.

Base Stats

Type
PlantDomesticated
Beauty
0 (1)
HP
85
Flammability
100%
Path Cost
14

Ingestion

Nutrition
0.2

Plant Stats

Time to grow
7.5 days (13.85 days)
Work to Sow
170 ticks (2.83 secs)
Work to Harvest
200 ticks (3.33 secs)
Base Harvest Yield
9 Smokeleaf leaves
Min Skill
4 Plants
Min Fertility
70%
Fertility Sensitivity
100%
Min light to grow
50%
Technical
sowTags
Ground, Hydroponic


A smokeleaf plant is a leafy plant cultivated for the psychological effects of smoking its leaves. Smokeleaf leaves can be prepared into joints at a crafting spot. Sowing smokeleaf plants requires a minimum growing skill of 4, but any colonist capable of plant cutting can harvest them.

Burning the plant will not cause any unique effect.

Growing[edit]

  • Ground Type Gravel Soil Rich Soil Hydroponics
    Fertility (%) 70 100 140 280
    Real Grow Time (days)[1] 19.79 13.85 9.89 4.95
    Base Yield/day[2] 0.46 0.65 0.91 1.82
    1. Actual days to grow, taking into account rest time.
    2. Per plant, assuming Crop Yield Multiplier of 1.0.
      Note that Difficulty settings change the Crop Yield Multiplier.
  • Unlike most plants, the harvest yield is determined by the drug crop harvest yield stat of the harvester. This stat is still primarily determined by plant harvest yield.

    Version history[edit]

    • 1.3.3066 - Nutrition increased from 0.15 -> 0.2