Difference between revisions of "Hemopump"

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Hemopumps increase the amount of Hemogen a [[Genes#Hemogenic|Hemogenic]] pawn can store, allowing more uses of their [[Genes#Hemogen|abilities]] before needing to [[Genes#Bloodfeeder|bloodfeed]] or consume a [[hemogen pack]]. Most of these abilities are related to combat.  
 
Hemopumps increase the amount of Hemogen a [[Genes#Hemogenic|Hemogenic]] pawn can store, allowing more uses of their [[Genes#Hemogen|abilities]] before needing to [[Genes#Bloodfeeder|bloodfeed]] or consume a [[hemogen pack]]. Most of these abilities are related to combat.  
  
How useful this is will depend on playstyle, but the boost is modest either way. Usually, [[glucosoid pump|increasing move speed]] or [[deathrest accelerator|decreasing deathrest time]] are stronger boosts. A few extra uses of abilities like [[Genes#Coagulate|Coagulate]] can help. But the starting capacity is 100, and the most expensive ability is only 20 Hemogen, so you must be using 80 Hemogen between refills. Even if you are using 80 Hemogen (e.g. 4 Coagulates in a row), each hemopump only adds a single use of that ability.
+
How useful this is will depend on playstyle, but the boost is modest either way. Usually, [[glucosoid pump|increasing move speed]] or [[deathrest accelerator|decreasing deathrest time]] are stronger boosts. A few extra uses of abilities like [[Genes#Coagulate|Coagulate]] can help. But the starting capacity is 100, and the most expensive ability is only 20 Hemogen, so you must be using 80 Hemogen between refills. Even if you are using 80 Hemogen (e.g. 4 Coagulates in a row), each hemopump only adds a few uses of Longjump, or 1 use of the other abilities.
  
 
Hemopumps are one of two deathrest buildings without a connection cap. If a pawn has a high building capacity, and the other buildings have reached their maximum, you might as well use one. It has a small niche for long [[caravan]]s, extending the time where [[conceited noble]]{{RoyaltyIcon}} pawns with [[Genes#Hemogen drain|Hemogen Drain]] can last without bloodfeeding or facing penalties from eating [[hemogen pack]]s.
 
Hemopumps are one of two deathrest buildings without a connection cap. If a pawn has a high building capacity, and the other buildings have reached their maximum, you might as well use one. It has a small niche for long [[caravan]]s, extending the time where [[conceited noble]]{{RoyaltyIcon}} pawns with [[Genes#Hemogen drain|Hemogen Drain]] can last without bloodfeeding or facing penalties from eating [[hemogen pack]]s.

Revision as of 04:41, 24 November 2023

Hemopump

Hemopump

This blood-refining pump increases the amount of hemogen a deathresting person can store in their body. It must be connected to a deathrest casket to function. This building needs to consume hemogen to function.

Base Stats

Type
BuildingMisc
Market Value
360 Silver [Note]
Beauty
0
HP
200
Flammability
40%
Path Cost
42

Building

Size
1 × 2
Minifiable
True
Placeable
True
"PassThroughOnly" is not in the list (impassable, pass through only, standable) of allowed values for the "Passability" property.
Passability
PassThroughOnly
Cover Effectiveness
40%
Blocks Wind
False
Terrain Affordance
Light
Power
-100 W

Creation

Required Research
Deathrest
Skill Required
Construction 4
Work To Make
5,000 ticks (1.39 mins)
Resources to make
Steel 100 + Component 4 + Hemogen pack 5
Deconstruct yield
Steel 50 + Component 2 + Hemogen pack 2 - 3
Destroy yield
Steel 25 + Component 1 + Hemogen pack 1 - 2

The hemopump is a deathrest building added by the Biotech DLC that allows Hemogenic deathresters to store more hemogen.

Acquisition

Hemopumps can be constructed once the Deathrest research project has been completed. Each requires Steel 100 Steel, Component 4 Components, Hemogen pack 5 Hemogen packs, 5,000 ticks (1.39 mins) of work, and a Construction skill of 4.

Summary

Active hemopumps require a pawn capable of deathrest and must be connected to a deathrest casket. Each hemopump consumes 100W of power and Hemogen pack 0.5 hemogen pack per day as long a pawn is deathresting in an attached casket. It can hold up to 5 packs at a time, for a maximum run time of 10 days, and is constructed fully fueled. The pump will be automatically refueled by a haulers so long as auto-refueling is enabled.

If the deathrest is not interupted, the hemopump increases the amount of Hemogen the pawn can store by +25 until the next deathrest. A hemogenic pawn can store 100 hemogen before modifiers.

Like other deathrest buildings, a hemopump permanently binds to a pawn once used, with no penalty for deconstruction. Deathresting pawns have their own separate limit to the buildings they can connect to, which can be increased with a deathrest capacity serum. There is no explicit limit to the number of hemopumps a pawn can connect to, but each pawn has an upper limit of 20 connected buildings at a time.

Analysis

Hemopumps increase the amount of Hemogen a Hemogenic pawn can store, allowing more uses of their abilities before needing to bloodfeed or consume a hemogen pack. Most of these abilities are related to combat.

How useful this is will depend on playstyle, but the boost is modest either way. Usually, increasing move speed or decreasing deathrest time are stronger boosts. A few extra uses of abilities like Coagulate can help. But the starting capacity is 100, and the most expensive ability is only 20 Hemogen, so you must be using 80 Hemogen between refills. Even if you are using 80 Hemogen (e.g. 4 Coagulates in a row), each hemopump only adds a few uses of Longjump, or 1 use of the other abilities.

Hemopumps are one of two deathrest buildings without a connection cap. If a pawn has a high building capacity, and the other buildings have reached their maximum, you might as well use one. It has a small niche for long caravans, extending the time where conceited nobleContent added by the Royalty DLC pawns with Hemogen Drain can last without bloodfeeding or facing penalties from eating hemogen packs.

As with all other deathrest machines, these cost a non-negligible amount of steel and components. Consider holding off on building them until you are more well established and are able to produce steel and components reliably with deep drills and fabrication benches.

Gallery

Images

Audio

Version history