Difference between revisions of "Grass"

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(sowTags: Ground -> -; path cost: 30 -> -; beauty outdoors: - -> 1; livesin_temperateforest: - -> 5; livesin_borealforest: - -> 9; livesin_tundra: - -> 3.6; livesin_aridshrubland: - -> 7; livesin_desert: - -> 6; livesin_extremedesert: - -> 6; livesin_tropicalrainforest: - -> 3;)
 
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{{Stub}}{{infobox main|plant|
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{{Stub|reason=This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details}}
|name = Grass
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{{Infobox main|plant
|image = Grass.png| Grass
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| name = Grass
|description = Wild grass. Grows anywhere there is a little light and minimally fertile ground.
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| image = Grass a.png
|type = Plant
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| description = Wild grass. Grows anywhere there is a little light and minimally fertile ground.
|type2 = Wild
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| type = Plant
|hp = 85
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| type2 = Wild
|flammability = 1.3
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| hp = 85
|beauty outdoors = 1
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| flammability = 1.3
|grow days = 2.5
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| beauty outdoors = 1
|harvest work = 40
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| grow days = 2.5
|min fertility = 0.05
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| harvest work = 40
|fertility sensitivity = 0.3
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| min fertility = 0.05
|nutrition = 0.5
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| fertility sensitivity = 0.3
|livesin_temperateforest = 5
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| nutrition = 0.5
|livesin_borealforest = 9
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| livesin_temperateforest = 5
|livesin_tundra = 3.6
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| livesin_borealforest = 9
|livesin_aridshrubland = 7
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| livesin_tundra = 3.6
|livesin_desert = 6
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| livesin_aridshrubland = 7
|livesin_extremedesert = 6
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| livesin_desert = 6
|livesin_tropicalrainforest = 3
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| livesin_extremedesert = 6
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| livesin_tropicalrainforest = 3
 
}}
 
}}
Wild grass. Can be found in biomes. Grows anywhere there is a little light and minimally fertile ground. Grass can be manually cut using the [[cut plants]] command in the [[architect]] tab. Builders automatically remove grass when building.
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'''Grass''' is a wild [[plant]] that can be found in great quantities in {{Habitats}} biomes, where it provides nutrition to grazing animals. Grass can be manually cut using the [[cut plants]] command in the [[architect]] tab. Builders automatically remove grass when building.
  
== Version History ==
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== Gallery ==
*[[version/1.3.3066|1.3.3066]] - Reduced grass nutrition from 0.7 to 0.5
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<gallery>
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Grass a.png|Grass variant A
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Grass b.png|Grass variant B
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Grass leafless.png|Leafless grass
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</gallery>
  
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== Version history ==
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* [[version/1.3.3066|1.3.3066]] - Reduced grass nutrition from 0.7 to 0.5
  
{{nav|plant|wide}}
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{{Nav|plant|wide}}
 
[[Category:Plants]]
 
[[Category:Plants]]
 
[[Category:Wild plants]]
 
[[Category:Wild plants]]

Latest revision as of 03:11, 30 September 2023

Grass

Grass

Wild grass. Grows anywhere there is a little light and minimally fertile ground.

Base Stats

Type
PlantWild
Beauty
0 (1)
HP
85
Flammability
130%

Ingestion

Nutrition
0.5

Plant Stats

Time to grow
2.5 days (4.62 days)
Work to Harvest
40 ticks (0.67 secs)
Min Fertility
5%
Fertility Sensitivity
30%
Min light to grow
50%

Grass is a wild plant that can be found in great quantities in temperate forests, tropical rainforests, arid shrublands, deserts, extreme deserts, boreal forests, and tundra biomes, where it provides nutrition to grazing animals. Grass can be manually cut using the cut plants command in the architect tab. Builders automatically remove grass when building.

Gallery[edit]

Version history[edit]

  • 1.3.3066 - Reduced grass nutrition from 0.7 to 0.5