Difference between revisions of "Eating"

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<noinclude>{{Stub}}
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{{For|the mechanics surrounding the need to eat|Saturation}}
 
{{Capacity
 
{{Capacity
 
| default base value = 1
 
| default base value = 1
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| min value = 0.1
 
| to string style = PercentZero
 
| to string style = PercentZero
 
| description = A character's ability to eat.  
 
| description = A character's ability to eat.  
}}</noinclude><includeonly>:''Main Article: [[Eating]]''</includeonly>
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}}{{#set:Effective Minimum|0.1}}{{#set:Effective Maximum|{{Q|Consciousness|Effective Maximum}} }}
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Eating is a function of a human's or animal's health, affected by Consciousness, the jaw, tongue, and neck.
  
Eating is a function of a human's and animal's bodies provided by the jaw. It is a major factor of [[Eating Speed]] and is therefore critical to keeping people and animals from [[Malnutrition|starving]].
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Eating and manipulation are the two determining factors of the [[Eating Speed]] stat.
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Eating is not affected by [[Body parts|stomach]] efficiency or [[metabolism]]; these factors independently affect the ability to use [[nutrition]] to satisfy [[hunger]]. [[Moving]] can severely restrict a creature's ability to move to nearby nutrition but are also independent from eating. [[Sight]] does not affect eating nor a creature's ability to find available nutrition.
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== Affected stats ==
 
{{#ask: [[Eating Importance::+]]
 
{{#ask: [[Eating Importance::+]]
 
| ?Health Type = Type
 
| ?Health Type = Type
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| limit  = 100
 
| limit  = 100
 
| mainlabel = Name
 
| mainlabel = Name
| sort = Health Type,
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| headers = plain
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| sort = Health Type
 
}}
 
}}
==Factors==
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The following factors affect {{PAGENAME}}.
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== Factors ==
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The following factors affect Eating:
 
* [[Consciousness]]: [[Consciousness Importance::1|100%]] importance, no allowed defect. [[Consciousness Limit::-|No]] Max
 
* [[Consciousness]]: [[Consciousness Importance::1|100%]] importance, no allowed defect. [[Consciousness Limit::-|No]] Max
* Jaw part efficiency. ?% importance, ? allowed defect. ? Max
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* Jaw part efficiency. 140% importance, 0% allowed defect. No Max
{{nav|stats|wide}}
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** [[Denture]]: Part efficiency {{Bad|80%}}
<noinclude>[[Category:Capacity]]</noinclude>
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* Tongue part efficiency. 50% importance, 0% allowed defect. No Max
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** [[Bionic tongue]]: Part efficiency '''100%'''
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** [[Bionic jaw]]: Part efficiency '''125%'''
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Since consciousness is effectively maxed out to {{Good|{{%|{{Q|Consciousness|Effective Maximum}} }} }}, ''eating'' effectively ranges from {{Bad|{{%|{{P|Effective Minimum}} }} }} (absolute minimum) to {{Good|212%}}, with a [[bionic jaw]] installed on top of maximum [[consciousness]].
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{{Nav|stats|wide}}
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{{Verified|1.4.3901}}

Latest revision as of 13:48, 29 April 2024

Eating is a pawn capacity: A character's ability to eat. Eating is a function of a human's or animal's health, affected by Consciousness, the jaw, tongue, and neck.

Eating and manipulation are the two determining factors of the Eating Speed stat.

Eating is not affected by stomach efficiency or metabolism; these factors independently affect the ability to use nutrition to satisfy hunger. Moving can severely restrict a creature's ability to move to nearby nutrition but are also independent from eating. Sight does not affect eating nor a creature's ability to find available nutrition.

Affected stats[edit]

NameTypeWeightMaxDescription
Eating SpeedStat0.95-Multiplier on eating speed.

Factors[edit]

The following factors affect Eating:

  • Consciousness: 100% importance, no allowed defect. No Max
  • Jaw part efficiency. 140% importance, 0% allowed defect. No Max
  • Tongue part efficiency. 50% importance, 0% allowed defect. No Max

Since consciousness is effectively maxed out to 170%, eating effectively ranges from 10% (absolute minimum) to 212%, with a bionic jaw installed on top of maximum consciousness.