Difference between revisions of "Bioferrite"

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== Summary ==  
 
== Summary ==  
Apparel items made of bioferrite have additional effects beyond the normal statistical effects of the material.  
+
Equipment made of bioferrite have additional effects beyond the normal statistical effects of the material. These effects scale with the [[quality]] of the item made.
  
Equipped items made from bioferrite applies a multiplier to the wearer's psychic sensitivity. These multipliers stack multiplicatively with one another and with other bonuses from [[eltex]]{{RoyaltyIcon}} items {{Check Tag|Prestige|Prestige armor implements it bonus differently, check how it stacks}}
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Equipped items made from bioferrite apply a multiplier to the wearer's psychic sensitivity. These multipliers stack multiplicatively with one another and with other bonuses from [[eltex]]{{RoyaltyIcon}} items {{Check Tag|Prestige|Prestige armor implements it bonus differently, check how it stacks}}
  
 
{| {{STDT| c_07 text-center}}
 
{| {{STDT| c_07 text-center}}
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statOffsetsQuality>
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For example, a pawn with a base psychic sensitivity of 100%, a [[psychic sensitizer]]{{RoyaltyIcon}}, a normal [[eltex shirt]]{{RoyaltyIcon}}, and a bioferrite item of normal, good, and excellent quality, would result in a psychic sensitivity of:
          <stat>PsychicEntropyMaxOffset</stat>
+
{| class="wikitable"
          <awful>4</awful>
+
|-
          <poor>6</poor>
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| '''Psychic sensitivity''' = ((100% + 25%) + 8.3%) * 1.1 * 1.13 * 1.15 = {{%|((1 + 0.25) + 0.083) * 1.1 * 1.13 * 1.15 round 2}}
          <normal>8</normal>
+
|}
          <good>11</good>
+
 
          <excellent>13</excellent>
+
Equipped items made from bioferrite apply an offset to both [[neural heat limit]] and [[neural heat recovery rate]]{{RoyaltyIcon}}, which stacks additively. Note that the heat limit bonus stacks with the bonus to the limit from the increased psychic sensitivity, however due to the sensitivity bonus' multiplicative nature the total bonus cannot be easily quantified without assuming what other bonuses to snesitivty a pawn may have.
          <masterwork>15</masterwork>
 
          <legendary>18</legendary>
 
  
          <stat>PsychicEntropyRecoveryRateOffset</stat>
+
{| {{STDT| c_07 text-center}}
          <awful>0.04</awful>
+
!Quality
          <poor>0.04</poor>
+
!Awful
          <normal>0.04</normal>
+
!Poor
          <good>0.04</good>
+
!Normal
          <excellent>0.04</excellent>
+
!Good
          <masterwork>0.04</masterwork>
+
!Excellent
          <legendary>0.04</legendary>
+
!Masterwork
 +
!Legendary
 +
|-
 +
! Neural Heat Limit
 +
| 4
 +
| 6
 +
| 8
 +
| 11
 +
| 13
 +
| 15
 +
| 18
 +
Neural Heat Recover Rate
 +
| 0.04
 +
| 0.04
 +
| 0.04
 +
| 0.04
 +
| 0.04
 +
| 0.04
 +
| 0.04
 +
|}
  
 
== Analysis ==
 
== Analysis ==

Revision as of 11:17, 12 April 2024

Bioferrite

An exotic metal-like fibrous substance with both organic and metallic properties. Bioferrite is produced by microscopic mechanites as they process organic material. In cases of disordered mechanite behavior, this happens in a chaotic, cancer-like way.
The material is known to interact with some types of psychic flows. If pressurized under specific conditions, bioferrite becomes extremely flammable, making it a useful fuel.

Base Stats

Type
MaterialMetal
Stuff Categories
Metallic
Market Value
0.75 Silver
Mass
0.25 kg

Stat Modifiers

Beauty Factor
×0.25
Beauty Offset
+0
Work To Make Factor
×2.5
Work To Build Factor
×2.5
Max Hit Points
×2
Flammability
×0.75
Armor - Sharp
×1.1
Armor - Blunt
×0.5
Armor - Heat
×0.5
Insulation - Cold
+2.5 °C (4.5 °F)
Insulation - Heat
+0 °C (0 °F)
Melee Blunt Damage
×0.9
Melee Sharp Damage
×1.3
Melee Cooldown
×1
Door Opening Speed
×1
Rest Effectiveness
×0.86
Technical
defName
Bioferrite
Color
(100, 80, 80)


INTRO TEXT

Acquistion

ACQUISTION TEXT

Summary

Equipment made of bioferrite have additional effects beyond the normal statistical effects of the material. These effects scale with the quality of the item made.

Equipped items made from bioferrite apply a multiplier to the wearer's psychic sensitivity. These multipliers stack multiplicatively with one another and with other bonuses from eltexContent added by the Royalty DLC items [Prestige]

Quality Awful Poor Normal Good Excellent Masterwork Legendary
Psychic Sensitivity ×1.06 ×1.08 ×1.1 ×1.13 ×1.15 ×1.17 ×1.20

For example, a pawn with a base psychic sensitivity of 100%, a psychic sensitizerContent added by the Royalty DLC, a normal eltex shirtContent added by the Royalty DLC, and a bioferrite item of normal, good, and excellent quality, would result in a psychic sensitivity of:

Psychic sensitivity = ((100% + 25%) + 8.3%) * 1.1 * 1.13 * 1.15 = 191%

Equipped items made from bioferrite apply an offset to both neural heat limit and neural heat recovery rateContent added by the Royalty DLC, which stacks additively. Note that the heat limit bonus stacks with the bonus to the limit from the increased psychic sensitivity, however due to the sensitivity bonus' multiplicative nature the total bonus cannot be easily quantified without assuming what other bonuses to snesitivty a pawn may have.

Quality Awful Poor Normal Good Excellent Masterwork Legendary
Neural Heat Limit 4 6 8 11 13 15 18

Neural Heat Recover Rate

0.04 0.04 0.04 0.04 0.04 0.04 0.04

Analysis

ANALYSIS TEXT

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