Difference between revisions of "User:Ickputzdirwech/Leathery"

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(Calculations to find the most profitable way of selling leathery items, taking the market value cap into account.)
 
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All calculations try to maximize the value per material. If ever two options are tied, the minimum work per silver is preferred. The cost and work of acquiring the material is ignored.
 
All calculations try to maximize the value per material. If ever two options are tied, the minimum work per silver is preferred. The cost and work of acquiring the material is ignored.
 
Since [[furniture]] can only be sold at 70% of it's [[market value]] as opposed to 100% for [[apparel]] it is generally not advisable to build any of it for trading and it is therefore not calculated separately.
 
  
 
== Terminology ==
 
== Terminology ==
Line 9: Line 7:
  
 
'''Market Value Cap''': The market value of an item with a quality above normal is capped. The cap becomes relevant for all items that have (at normal quality) a higher market value than:
 
'''Market Value Cap''': The market value of an item with a quality above normal is capped. The cap becomes relevant for all items that have (at normal quality) a higher market value than:
* 750 {{Icon Small | Silver}} for legendary
+
* 750 {{Icon Small|silver}} for legendary
* 1333 {{Icon Small | Silver}} for masterwork and
+
* 1333 {{Icon Small|silver}} for masterwork and
* 2000 {{Icon Small | Silver}} for good and excellent quality items.
+
* 2000 {{Icon Small|silver}} for good and excellent quality items.
 
See [[Quality]] for more information.
 
See [[Quality]] for more information.
  
== Base Game ==
+
Keep in mind that instead of maximizing profit, it might be more preferable to use the [[Mental inspiration#Inspired creativity|Inspired Creativity]] and/or the [[Ideoligion#Production specialist|Production Specialist Role]] {{IdeologyIcon}} on something more useful, like crafting a good weapon.
=== General ===
 
As you can see in [[User:Ickputzdirwech/Leathery#Table A: Thrumbofur|Table A]] the [[duster]] has the highest ''Silver per Thrumbofur'' ratio of all base game items. This holds true for all leathers.
 
  
=== Thrumbofur and inspired creativity ===
+
== General ==
If you use [[Thrumbofur]] in combination with [[Mental inspiration#Inspired creativity|inspired creativity]] however, this is dependent on the [[crafting]] skill level. This is due to the high value of thrumbofur which means that the value of the crafted items is capped for legendary items.
+
As you can see in the [[User:Ickputzdirwech/Leathery#Table A: Thrumbofur|Table A]] the three most profitable options to sell [[Leather]]s are:
 +
* [[Corset]] {{RoyaltyIcon}} or [[Formal vest]] {{RoyaltyIcon}} (requires [[Crafting]] skill and the [[Royalty DLC]])
 +
* [[Duster]] (requires [[Crafting]] skill)
 +
* [[Armchair]] (requires [[Construction]] skill)
  
As you can see in [[User:Ickputzdirwech/Leathery#Table B: Duster|Table B]] of all leathers only items crafted with thrumbofur reach this cap.
+
Whether all of these options are profitable is dependant on the skill level and whether the pawn has [[Mental inspiration#Inspired creativity|Inspired Creativity]] and/or the [[Ideoligion#Production specialist|Production Specialist Role]] {{IdeologyIcon}}.
  
The relative profitability therefore changes and it is worth checking the next best option which are: [[hood]], [[parka]], [[jacket]] and [[bowler hat]] (in this order). Note that [[hoods]] were only introduced in 1.3. We are going to ignore parkas, since their value is capped the same way as for dusters. Thrumbofur jackets are also affected by the cap, but since they require less leather, the cap is not that severe.
+
As these are the same items as for [[Fabrics]], see the section [[User:Ickputzdirwech/Fabric#General|General]] on [[User:Ickputzdirwech/Fabric]]. The graphs there use [[Cloth]] as an example. For [[Leather]]s the scale of the y-axis changes but apart from rounding errors the ratios stay the same.
 +
 
 +
== Thrumbofur ==
 +
Since [[Thrumbofur]] is a very expensive material, thrumbofur [[Duster]]s of legendary [[Quality]] and [[Armchair]]s of masterwork and legendary [[Quality]] are affected by the market value cap (see [[User:Ickputzdirwech/Leathery#Table B: Duster|Table B]] and [[User:Ickputzdirwech/Leathery#Table C: Armchair|Table C]]). The relative profitability therefore changes.
 +
 
 +
For some crafting skill levels the [[Hood]] is more profitable than the [[Duster]] and the [[Bedroll]] more profitable that the [[Armchair]] ([[Double bedroll]]s are also affected by the market value cap and can therefore be ignored). The differences become only noteworthy if the pawn has [[Mental inspiration#Inspired creativity|Inspired Creativity]] and/or the [[Ideoligion#Production specialist|Production Specialist Role]] {{IdeologyIcon}}.
 +
 
 +
With the [[Royalty DLC]] the [[Corset]] {{RoyaltyIcon}} and [[Formal vest]] {{RoyaltyIcon}} remain the best options that requires crafting skill.
  
 
{| class="wikitable"
 
{| class="wikitable"
 +
! Inspired Creativity
 
|-
 
|-
! Average ''Silver per Thrumbofur'' with Inspiration Creativity
+
| {{Graph:Chart | width=400 | height=200 | type=line | linewidth=1 | colors=blue, green, orange, purple
|-
 
| {{GraphChart | width=400 | height=200 | type=line | linewidth=1 | colors=blue, green, orange, purple
 
 
 
 
| xAxisTitle=Crafting Skill Level | yAxisTitle=Average Silver per Thrumbofur | legend=
 
| xAxisTitle=Crafting Skill Level | yAxisTitle=Average Silver per Thrumbofur | legend=
 
| x = 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20
 
| x = 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20
| y1Title = Duster | y1 = 15.931, 17.080, 18.723, 20.175, 21.312, 22.723, 24.333, 26.135, 28.154, 29.745, 31.698, 33.789, 35.812, 37.134, 38.408, 39.604, 40.781, 41.843, 42.857, 44.091, 45.264
+
| y1Title = Hood (Crafting) | y1 = 15.880, 17.040, 18.700, 20.180, 21.400, 22.920, 24.740, 26.900, 29.460, 31.580, 34.240, 37.200, 40.220, 42.300, 44.380, 46.420, 48.520, 50.500, 52.440, 54.980, 57.460
| y2Title = Hood | y2 = 15.890, 17.040, 18.693, 20.182, 21.382, 22.908, 24.722, 26.863, 29.409, 31.526, 34.172, 37.115, 40.114, 42.188, 44.266, 46.294, 48.390, 50.359, 52.297, 54.824, 57.294
+
| y2Title = Duster (Crafting) | y2 = 15.938, 17.088, 18.738, 20.200, 21.338, 22.750, 24.363, 26.163, 28.188, 29.775, 31.725, 33.813, 35.838, 37.163, 38.425, 39.625, 40.800, 41.863, 42.875, 44.100, 45.275
| y3Title = Jacket | y3 = 15.842, 16.986, 18.624, 20.079, 21.228, 22.663, 24.322, 26.209, 28.363, 30.091, 32.226, 34.542, 36.824, 38.347, 39.836, 41.256, 42.680, 43.987, 45.251, 46.835, 48.360
+
| y3Title = Bedroll (Construction) | y3 = 10.850, 11.650, 12.800, 13.825, 14.625, 15.675, 16.925, 18.375, 20.100, 21.550, 23.350, 25.350, 27.400, 28.825, 30.250, 31.625, 33.050, 34.400, 35.725, 37.450, 39.125
| y4Title = Bowler hat | y4 = 15.724, 16.862, 18.498, 19.971, 21.159, 22.669, 24.464, 26.583, 29.103, 31.197, 33.816, 36.728, 39.696, 41.749, 43.805, 45.812, 47.886, 49.834, 51.752, 54.253, 56.697
+
| y4Title = Armchair (Construction) | y4 = 11.164, 11.955, 13.055, 13.973, 14.655, 15.482, 16.400, 17.382, 18.436, 19.255, 20.227, 21.264, 22.245, 22.873, 23.464, 24.018, 24.555, 25.018, 25.464, 25.991, 26.482
 
}}
 
}}
 +
|-
 +
| With Inspired Creativity a [[Hood]] is more profitable than a [[Duster]] with a [[crafting]] skill of 4 or more.<br>A [[Bedroll]] is more profitable than an [[Armchair]] with a [[construction]] skill of 5 or more.
 
|}
 
|}
  
It's not really visible in the graph but up to level 2 the duster remains the best option. After that the hood is most profitable. The duster remains the second best choice up to level 5. From level 6 the bowler hat is the second best option.
 
 
It is however questionable if you shouldn't rather use the inspiration creativity on something more useful, like crafting a good weapon.
 
 
== Royalty DLC ==
 
As you can see in [[User:Ickputzdirwech/Leathery#Table A: Thrumbofur|Table A]] [[corset]] and [[formal vest]] are tied with the highest ''Silver per Thrumbofur'' ratio of all items including the [[Royalty DLC]]. This holds true for all leathers.
 
 
As you can see in [[User:Ickputzdirwech/Leathery#Table C: Corset|Table C]] corsets and formal vests made of all leathers are not affected by the market value cap. They therefore remain the most profitable item regardless of crafting skill level or inspiration.
 
 
== Ideology DLC ==
 
=== General ===
 
The [[Ideology DLC]] doesn't provide any more profitable options. Therefore in combination with only the base game the duster remains the most profitable option. If used together with the Royalty DLC corset and formal vest remain the most profitable options.
 
 
It adds specialist roles however, which change the affects of the market value cap if thrumbofur is used. This becomes only relevant without the Royalty DLC.
 
 
=== Thrumbofur and Production Specialist Role ===
 
Hardly visible in the graph the duster remains the most profitable option until crafting level 9. The hood becomes the most profitable option from level 9 on. The duster remains the second best choice up to level 12. From level 13 the bowler hat is the second best option.
 
 
{| class="wikitable"
 
{| class="wikitable"
 +
! Production Specialist Role {{IdeologyIcon}}
 
|-
 
|-
! Average ''Silver per Thrumbofur'' with Production Specialist Role
+
| {{Graph:Chart | width=400 | height=200 | type=line | linewidth=1 | colors=blue, green, orange, purple
|-
 
| {{GraphChart | width=400 | height=200 | type=line | linewidth=1 | colors=blue, green, orange, purple
 
 
 
 
| xAxisTitle=Crafting Skill Level | yAxisTitle=Average Silver per Thrumbofur | legend=
 
| xAxisTitle=Crafting Skill Level | yAxisTitle=Average Silver per Thrumbofur | legend=
 
| x = 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20
 
| x = 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20
| y1Title = Duster | y1 = 12.299, 13.374, 14.785, 15.837, 16.545, 17.379, 18.246, 19.149, 20.133, 20.918, 21.864, 22.920, 24.027, 24.827, 25.654, 26.502, 27.408, 28.319, 29.261, 30.498, 31.766
+
| y1Title = Hood (Crafting) | y1 = 12.260, 13.340, 14.740, 15.800, 16.500, 17.340, 18.200, 19.120, 20.120, 20.920, 21.920, 23.040, 24.220, 25.120, 26.060, 27.040, 28.120, 29.260, 30.460, 32.020, 33.680
| y2Title = Hood | y2 = 12.267, 13.339, 14.747, 15.796, 16.504, 17.336, 18.205, 19.113, 20.111, 20.916, 21.898, 23.014, 24.205, 25.090, 26.022, 27.009, 28.078, 29.209, 30.408, 31.968, 33.618
+
| y2Title = Duster (Crafting) | y2 = 12.288, 13.375, 14.788, 15.838, 16.550, 17.388, 18.263, 19.163, 20.150, 20.938, 21.888, 22.950, 24.050, 24.850, 25.688, 26.525, 27.438, 28.350, 29.288, 30.525, 31.788
| y3Title = Jacket | y3 = 12.230, 13.299, 14.703, 15.749, 16.454, 17.283, 18.146, 19.046, 20.030, 20.816, 21.767, 22.835, 23.960, 24.779, 25.631, 26.513, 27.460, 28.427, 29.435, 30.755, 32.122
+
| y3Title = Bedroll (Construction) | y3 = 8.350, 9.100, 10.050, 10.775, 11.275, 11.850, 12.450, 13.075, 13.775, 14.325, 15.000, 15.750, 16.550, 17.175, 17.800, 18.475, 19.200, 19.975, 20.775, 21.850, 22.975
| y4Title = Bowler hat | y4 = 12.139, 13.200, 14.593, 15.631, 16.332, 17.156, 18.015, 18.914, 19.902, 20.698, 21.670, 22.774, 23.953, 24.829, 25.750, 26.728, 27.785, 28.905, 30.092, 31.635, 33.268
+
| y4Title = Armchair (Construction) | y4 = 8.627, 9.382, 10.364, 11.100, 11.591, 12.155, 12.736, 13.327, 13.945, 14.427, 15.000, 15.618, 16.255, 16.700, 17.155, 17.618, 18.100, 18.573, 19.064, 19.691, 20.336
 
}}
 
}}
 +
|-
 +
| With the Production Specialist Role a [[Hood]] is more profitable than a [[Duster]] with a [[crafting]] skill of 10 or more.<br>A [[Bedroll]] is more profitable than an [[Armchair]] with a [[construction]] skill of 11 or more.
 
|}
 
|}
  
=== Thrumbofur, Production Specialist Role and Inspired Creativity ===
 
Again not visible in the graph the duster is the most profitable option only for crafting level 0. The hood becomes the most profitable option from level 1 on. The duster remains the second best choice up to level 1. From level 2 the bowler hat is the second best option.
 
 
{| class="wikitable"
 
{| class="wikitable"
 +
! Production Specialist Role {{IdeologyIcon}} and Inspired Creativity
 
|-
 
|-
! Average ''Silver per Thrumbofur'' with inspiration creativity
+
| {{Graph:Chart | width=400 | height=200 | type=line | linewidth=1 | colors=blue, green, orange, purple
|-
 
| {{GraphChart | width=400 | height=200 | type=line | linewidth=1 | colors=blue, green, orange, purple
 
 
 
 
| xAxisTitle=Crafting Skill Level | yAxisTitle=Average Silver per Thrumbofur | legend=
 
| xAxisTitle=Crafting Skill Level | yAxisTitle=Average Silver per Thrumbofur | legend=
 
| x = 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20
 
| x = 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20
| y1Title = Duster | y1 = 20.105, 22.106, 25.234, 28.174, 30.389, 33.186, 36.003, 38.659, 41.123, 42.777, 44.561, 46.274, 47.740, 48.580, 49.305, 49.918, 50.425, 50.813, 51.133, 51.373, 51.543
+
| y1Title = Hood (Crafting) | y1 = 20.100, 22.240, 25.800, 29.500, 32.520, 36.380, 40.580, 44.900, 49.240, 52.380, 56.020, 59.640, 62.820, 64.660, 66.280, 67.640, 68.780, 69.660, 70.380, 70.920, 71.300
| y2Title = Hood | y2 = 20.096, 22.229, 25.779, 29.454, 32.455, 36.305, 40.480, 44.775, 49.115, 52.234, 55.857, 59.476, 62.647, 64.486, 66.096, 67.455, 68.589, 69.465, 70.180, 70.718, 71.109
+
| y2Title = Duster (Crafting) | y2 = 20.125, 22.125, 25.263, 28.200, 30.413, 33.213, 36.025, 38.675, 41.138, 42.800, 44.575, 46.288, 47.750, 48.588, 49.313, 49.925, 50.425, 50.813, 51.138, 51.375, 51.538
| y3Title = Jacket | y3 = 20.005, 22.033, 25.262, 28.390, 30.811, 33.885, 37.062, 40.157, 43.126, 45.176, 47.458, 49.688, 51.617, 52.727, 53.693, 54.508, 55.186, 55.707, 56.134, 56.455, 56.685
+
| y3Title = Bedroll (Construction) | y3 = 13.775, 15.225, 17.625, 20.150, 22.175, 24.800, 27.650, 30.575, 33.550, 35.675, 38.150, 40.625, 42.800, 44.050, 45.150, 46.075, 46.850, 47.450, 47.925, 48.300, 48.575
| y4Title = Bowler hat | y4 = 19.886, 21.997, 25.510, 29.147, 32.117, 35.927, 40.058, 44.309, 48.604, 51.690, 55.275, 58.856, 61.995, 63.814, 65.408, 66.752, 67.874, 68.741, 69.449, 69.981, 70.369
+
| y4Title = Armchair (Construction) | y4 = 13.964, 15.136, 16.891, 18.445, 19.573, 20.964, 22.327, 23.573, 24.691, 25.427, 26.182, 26.900, 27.509, 27.845, 28.145, 28.391, 28.600, 28.755, 28.882, 28.982, 29.045
 
}}
 
}}
 +
|-
 +
| With the Production Specialist Role and Inspired Creativity a [[Hood]] is more profitable than a [[Duster]] with<br>a [[crafting]] skill of 1 or more.<br>A [[Bedroll]] is more profitable than an [[Armchair]] with a [[construction]] skill of 1 or more.
 
|}
 
|}
 +
 +
== Chinchilla fur ==
 +
[[Chinchilla fur]] is not quite as expensive as [[Thrumbofur]] but chinchilla fur [[Armchair]]s of legendary [[Quality]] are still very slightly affected by the market value cap. However, [[Armchair]]s remain the most profitable option that requires construction skill, as the next best option [[Double bedroll]] lacks very far behind.
  
 
== Tables ==
 
== Tables ==
Line 98: Line 88:
 
Assuming Normal quality, for the effect of other qualities, see [[Quality]].
 
Assuming Normal quality, for the effect of other qualities, see [[Quality]].
 
{| {{STDT|sortable c_03 text-center}}
 
{| {{STDT|sortable c_03 text-center}}
|-
 
 
! Leather
 
! Leather
 
! data-sort-type="number" | Sharp
 
! data-sort-type="number" | Sharp
Line 110: Line 99:
 
{{#vardefine:name | Duster }}
 
{{#vardefine:name | Duster }}
 
{{#vardefine:armorsharp|{{formatnum:{{Q|{{#var:name}}|Armor Factor - Sharp}}|R}}}}{{#vardefine:armorblunt|{{formatnum:{{Q|{{#var:name}}|Armor Factor - Blunt}}|R}}}}{{#vardefine:armorheat|{{formatnum:{{Q|{{#var:name}}|Armor Factor - Sharp}}|R}}}}{{#vardefine:HP|{{formatnum:{{Q|{{#var:name}}|Max Hit Points Base}}|R}}}}{{#vardefine:insulationheat|{{formatnum:{{Q|{{#var:name}}|Insulation Factor - Heat}}|R}}}}{{#vardefine:insulationcold|{{formatnum:{{Q|{{#var:name}}|Insulation Factor - Cold}}|R}}}}
 
{{#vardefine:armorsharp|{{formatnum:{{Q|{{#var:name}}|Armor Factor - Sharp}}|R}}}}{{#vardefine:armorblunt|{{formatnum:{{Q|{{#var:name}}|Armor Factor - Blunt}}|R}}}}{{#vardefine:armorheat|{{formatnum:{{Q|{{#var:name}}|Armor Factor - Sharp}}|R}}}}{{#vardefine:HP|{{formatnum:{{Q|{{#var:name}}|Max Hit Points Base}}|R}}}}{{#vardefine:insulationheat|{{formatnum:{{Q|{{#var:name}}|Insulation Factor - Heat}}|R}}}}{{#vardefine:insulationcold|{{formatnum:{{Q|{{#var:name}}|Insulation Factor - Cold}}|R}}}}
{{Apparel Material Table Row |Bearskin}}
+
{{#ask: [[Type2::Leather]]
{{Apparel Material Table Row |Birdskin}}
+
  | format = template
{{Apparel Material Table Row |Bluefur}}
+
  | template = Apparel Material Table Row
{{Apparel Material Table Row |Camelhide}}
+
  | link = none
{{Apparel Material Table Row |Chinchilla fur}}
+
}}
{{Apparel Material Table Row |Dog leather}}
 
{{Apparel Material Table Row |Elephant leather}}
 
{{Apparel Material Table Row |Foxfur}}
 
{{Apparel Material Table Row |Guinea pig fur}}
 
{{Apparel Material Table Row |Heavy fur}}
 
{{Apparel Material Table Row |Human leather}}
 
{{Apparel Material Table Row |Lightleather}}
 
{{Apparel Material Table Row |Lizardskin}}
 
{{Apparel Material Table Row |Panthera fur}}
 
{{Apparel Material Table Row |Patchleather}}
 
{{Apparel Material Table Row |Pigskin}}
 
{{Apparel Material Table Row |Plainleather}}
 
{{Apparel Material Table Row |Rhinoceros leather}}
 
{{Apparel Material Table Row |Thrumbofur}}
 
{{Apparel Material Table Row |Wolfskin}}
 
 
|}
 
|}
  
=== Table C: Corset ===
+
=== Table C: Armchair ===
Assuming Normal quality, for the effect of other qualities, see [[Quality]].
+
The table below shows the stats of all [[Leathery]] [[Armchair]]s. The market value is calculated assuming no [[Deterioration]] and normal [[Quality]].
{| {{STDT|sortable c_03 text-center}}
+
{| {{STDT|sortable c_01 text-center}}
|-
+
! Fabric
! Leather
+
! data-sort-type="number" | [[Stuff]] cost
! data-sort-type="number" | Sharp
+
! data-sort-type="number" | Beauty
! data-sort-type="number" | Blunt
+
! data-sort-type="number" | Work
! data-sort-type="number" | Heat
+
! data-sort-type="number" | HP
! data-sort-type="number" | Item HP
+
! data-sort-type="number" | Flammability
! data-sort-type="number" | Insulation - Cold
 
! data-sort-type="number" | Insulation - Heat
 
 
! data-sort-type="number" | Market Value
 
! data-sort-type="number" | Market Value
 
|-
 
|-
{{#vardefine:name | Corset }}
+
{{#vardefine:name | Armchair }}
{{#vardefine:armorsharp|{{formatnum:{{Q|{{#var:name}}|Armor Factor - Sharp}}|R}}}}{{#vardefine:armorblunt|{{formatnum:{{Q|{{#var:name}}|Armor Factor - Blunt}}|R}}}}{{#vardefine:armorheat|{{formatnum:{{Q|{{#var:name}}|Armor Factor - Sharp}}|R}}}}{{#vardefine:HP|{{formatnum:{{Q|{{#var:name}}|Max Hit Points Base}}|R}}}}{{#vardefine:insulationheat|{{formatnum:{{Q|{{#var:name}}|Insulation Factor - Heat}}|R}}}}{{#vardefine:insulationcold|{{formatnum:{{Q|{{#var:name}}|Insulation Factor - Cold}}|R}}}}
+
{{#vardefine:beauty|{{formatnum:{{Q|{{#var:name}}|Beauty Base}}|R}}}} {{#vardefine:work|{{formatnum:{{Q|{{#var:name}}|Work To Make}}|R}}}} {{#vardefine:mass|{{formatnum:{{Q|{{#var:name}}|Mass Base}}|R}}}} {{#vardefine:HP|{{formatnum:{{Q|{{#var:name}}|Max Hit Points Base}}|R}}}} {{#vardefine:flammability|{{formatnum:{{Q|{{#var:name}}|Flammability Base}}|R}}}} {{#vardefine:value|{{formatnum:{{Q|{{#var:name}}|Market Value Base}}|R}}}} {{#vardefine:stufftags|{{lc:{{Q|{{#var:name}}|Stuff Tags}}}}}} {{#vardefine:stuffAmount|{{Q|{{#var:name}}|Resource 1 Amount}}}}
{{Apparel Material Table Row |Bearskin}}
+
{{#ask: [[Type2::Leather]]
{{Apparel Material Table Row |Birdskin}}
+
  | format = template
{{Apparel Material Table Row |Bluefur}}
+
  | template = Building Material Table Row
{{Apparel Material Table Row |Camelhide}}
+
  | link = none
{{Apparel Material Table Row |Chinchilla fur}}
+
}}
{{Apparel Material Table Row |Dog leather}}
 
{{Apparel Material Table Row |Elephant leather}}
 
{{Apparel Material Table Row |Foxfur}}
 
{{Apparel Material Table Row |Guinea pig fur}}
 
{{Apparel Material Table Row |Heavy fur}}
 
{{Apparel Material Table Row |Human leather}}
 
{{Apparel Material Table Row |Lightleather}}
 
{{Apparel Material Table Row |Lizardskin}}
 
{{Apparel Material Table Row |Panthera fur}}
 
{{Apparel Material Table Row |Patchleather}}
 
{{Apparel Material Table Row |Pigskin}}
 
{{Apparel Material Table Row |Plainleather}}
 
{{Apparel Material Table Row |Rhinoceros leather}}
 
{{Apparel Material Table Row |Thrumbofur}}
 
{{Apparel Material Table Row |Wolfskin}}
 
 
|}
 
|}

Latest revision as of 10:23, 6 January 2024

This page gives an overview what you should make out of your leathers in order to sell it most profitable.

All calculations try to maximize the value per material. If ever two options are tied, the minimum work per silver is preferred. The cost and work of acquiring the material is ignored.

Terminology[edit]

Silver per Leather is the Market Value multiplied with the Sell Price Multiplier divided by the amount of leather.

Market Value Cap: The market value of an item with a quality above normal is capped. The cap becomes relevant for all items that have (at normal quality) a higher market value than:

  • 750 Silver for legendary
  • 1333 Silver for masterwork and
  • 2000 Silver for good and excellent quality items.

See Quality for more information.

Keep in mind that instead of maximizing profit, it might be more preferable to use the Inspired Creativity and/or the Production Specialist Role Content added by the Ideology DLC on something more useful, like crafting a good weapon.

General[edit]

As you can see in the Table A the three most profitable options to sell Leathers are:

Whether all of these options are profitable is dependant on the skill level and whether the pawn has Inspired Creativity and/or the Production Specialist Role Content added by the Ideology DLC.

As these are the same items as for Fabrics, see the section General on User:Ickputzdirwech/Fabric. The graphs there use Cloth as an example. For Leathers the scale of the y-axis changes but apart from rounding errors the ratios stay the same.

Thrumbofur[edit]

Since Thrumbofur is a very expensive material, thrumbofur Dusters of legendary Quality and Armchairs of masterwork and legendary Quality are affected by the market value cap (see Table B and Table C). The relative profitability therefore changes.

For some crafting skill levels the Hood is more profitable than the Duster and the Bedroll more profitable that the Armchair (Double bedrolls are also affected by the market value cap and can therefore be ignored). The differences become only noteworthy if the pawn has Inspired Creativity and/or the Production Specialist Role Content added by the Ideology DLC.

With the Royalty DLC the Corset Content added by the Royalty DLC and Formal vest Content added by the Royalty DLC remain the best options that requires crafting skill.

Inspired Creativity
With Inspired Creativity a Hood is more profitable than a Duster with a crafting skill of 4 or more.
A Bedroll is more profitable than an Armchair with a construction skill of 5 or more.
Production Specialist Role Content added by the Ideology DLC
With the Production Specialist Role a Hood is more profitable than a Duster with a crafting skill of 10 or more.
A Bedroll is more profitable than an Armchair with a construction skill of 11 or more.
Production Specialist Role Content added by the Ideology DLC and Inspired Creativity
With the Production Specialist Role and Inspired Creativity a Hood is more profitable than a Duster with
a crafting skill of 1 or more.
A Bedroll is more profitable than an Armchair with a construction skill of 1 or more.

Chinchilla fur[edit]

Chinchilla fur is not quite as expensive as Thrumbofur but chinchilla fur Armchairs of legendary Quality are still very slightly affected by the market value cap. However, Armchairs remain the most profitable option that requires construction skill, as the next best option Double bedroll lacks very far behind.

Tables[edit]

Table A: Thrumbofur[edit]

The following table shows what items can be crafted out of leather. It uses thrumbofur as an example.

Item Amount of thrumbofur Other ingredients Work to make Relevant skill Market value Sell price
multiplier
Profitability
Thrumbofur 1 Thrumbofur 000,00ticks (0 secs) 00,014,00 Silver 1 1
Animal bed 40 Thrumbofur (40 Stuff) 000,400 ticks (6.67 secs) Construction 00,560,00 Silver
Animal flap 25 Thrumbofur (25 Stuff) 000,850 ticks (14.17 secs) Construction 00,355,00 Silver
Armchair 110 Thrumbofur (110 Stuff) 014,000 ticks (3.89 mins) Construction 5 01,590,00 Silver
Authority cap Content added by the Ideology DLC 25 Thrumbofur (25 Stuff) 001,500 ticks (25 secs) Crafting 00,355,00 Silver 1 1.01
Bedroll 40 Thrumbofur (40 Stuff) 000,600 ticks (10 secs) Construction 00,560,00 Silver
Beret Content added by the Royalty DLC 35 Thrumbofur (35 Stuff) 004,000 ticks (1.11 mins) Crafting 00,505,00 Silver 1 1.03
Bowler hat 20 Thrumbofur (20 Stuff) 001,800 ticks (30 secs) Crafting 00,285,00 Silver 1 1.02
Button-down shirt 45 Thrumbofur (45 Stuff) 002,700 ticks (45 secs) Crafting 00,640,00 Silver 1 1.02
Cape Content added by the Royalty DLC 80 Thrumbofur (80 Stuff) 016,000 ticks (4.44 mins) Crafting 01,180,00 Silver 1 1.05
Corset Content added by the Royalty DLC 45 Thrumbofur (45 Stuff) 012,000 ticks (3.33 mins) Crafting 00,675,00 Silver 1 1.07
Couch 200 Thrumbofur (200 Stuff) 020,000 ticks (5.56 mins) Construction 5 02,870,00 Silver
Cowboy hat 25 Thrumbofur (25 Stuff) 001,800 ticks (30 secs) Crafting 00,355,00 Silver 1 1.01
Double bedroll 85 Thrumbofur (85 Stuff) 001,100 ticks (18.33 secs) Construction 01,195,00 Silver
Drape Content added by the Royalty DLC 150 Thrumbofur (150 Stuff)  50 Wood 002,000 ticks (33.33 secs) Construction 02,165,00 Silver
Drum Content added by the Ideology DLC 30 Thrumbofur (30 Stuff)  50 Wood 000,800 ticks (13.33 secs) Construction 00,485,00 Silver
Duster 80 Thrumbofur (80 Stuff) 010,000 ticks (2.78 mins) Crafting 01,155,00 Silver 1 1.03
Formal shirt Content added by the Royalty DLC 65 Thrumbofur (65 Stuff) 006,000 ticks (1.67 mins) Crafting 00,930,00 Silver 1 1.02
Formal vest Content added by the Royalty DLC 45 Thrumbofur (45 Stuff) 012,000 ticks (3.33 mins) Crafting 00,675,00 Silver 1 1.07
Heavy bandolier Content added by the Biotech DLC 75 Thrumbofur (75 Stuff) 003,500 ticks (58.33 secs) Crafting 4 01,065,00 Silver 1 1.01
Hood 50 Thrumbofur (50 Stuff) 006,000 ticks (1.67 mins) Crafting 00,720,00 Silver 1 1.03
Jacket 70 Thrumbofur (70 Stuff) 007,000 ticks (1.94 mins) Crafting 01,005,00 Silver 1 1.03
Kid pants Content added by the Biotech DLC 20 Thrumbofur (20 Stuff) 001,280 ticks (21.33 secs) Crafting 00,285,00 Silver 1 1.02
Kid parka Content added by the Biotech DLC 40 Thrumbofur (40 Stuff) 006,400 ticks (1.78 mins) Crafting 00,585,00 Silver 1 1.04
Kid romper Content added by the Biotech DLC 30 Thrumbofur (30 Stuff) 002,000 ticks (33.33 secs) Crafting 00,425,00 Silver 1 1.01
Kid shirt Content added by the Biotech DLC 20 Thrumbofur (20 Stuff) 001,280 ticks (21.33 secs) Crafting 00,285,00 Silver 1 1.02
Kid tribalwear Content added by the Biotech DLC 30 Thrumbofur (30 Stuff) 001,400 ticks (23.33 secs) Crafting 00,425,00 Silver 1 1.01
Kneel pillow Content added by the Ideology DLC 25 Thrumbofur (25 Stuff) 002,400 ticks (40 secs) Construction 00,360,00 Silver
Kneel sheet Content added by the Ideology DLC 80 Thrumbofur (80 Stuff) 002,400 ticks (40 secs) Construction 01,130,00 Silver
Lab coat Content added by the Anomaly DLC 70 Thrumbofur (70 Stuff) 005,000 ticks (1.39 mins) Crafting 01,000,00 Silver 1 1.02
Ladies hat Content added by the Royalty DLC 50 Thrumbofur (50 Stuff) 006,000 ticks (1.67 mins) Crafting 00,720,00 Silver 1 1.03
Pants 40 Thrumbofur (40 Stuff) 001,600 ticks (26.67 secs) Crafting 00,565,00 Silver 1 1.01
Parka 80 Thrumbofur (80 Stuff) 008,000 ticks (2.22 mins) Crafting 01,150,00 Silver 1 1.03
Patchleather 1 Thrumbofur (1 Stuff) 000,018 ticks (0.3 secs) 00,001.50 Silver 1 0.11
Prestige robe Content added by the Royalty DLC 100 Thrumbofur (100 Stuff) 020,000 ticks (5.56 mins) Crafting 01,470,00 Silver 1 1.05
Robe 80 Thrumbofur (80 Stuff) 005,000 ticks (1.39 mins) Crafting 01,140,00 Silver 1 1.02
Sandbags 5 Thrumbofur (5 Stuff) 000,180 ticks (3 secs) Construction 00,071,00 Silver
Sash Content added by the Biotech DLC 25 Thrumbofur (25 Stuff) 001,000 ticks (16.67 secs) Crafting 3 00,355,00 Silver 1 1.01
Shadecone Content added by the Ideology DLC 25 Thrumbofur (25 Stuff) 001,800 ticks (30 secs) Crafting 00,355,00 Silver 1 1.01
Slave body strap Content added by the Ideology DLC 70 Thrumbofur (70 Stuff) 007,000 ticks (1.94 mins) Crafting 01,005,00 Silver 1 1.03
Slave collar Content added by the Ideology DLC 25 Thrumbofur (25 Stuff) 001,800 ticks (30 secs) Crafting 00,355,00 Silver 1 1.01
T-shirt 40 Thrumbofur (40 Stuff) 001,600 ticks (26.67 secs) Crafting 00,565,00 Silver 1 1.01
Tailcap Content added by the Ideology DLC 20 Thrumbofur (20 Stuff) 001,400 ticks (23.33 secs) Crafting 00,285,00 Silver 1 1.02
Top hat Content added by the Royalty DLC 50 Thrumbofur (50 Stuff) 006,000 ticks (1.67 mins) Crafting 00,720,00 Silver 1 1.03
Tribalwear 60 Thrumbofur (60 Stuff) 001,800 ticks (30 secs) Crafting 00,845,00 Silver 1 1.01

Table B: Duster[edit]

Assuming Normal quality, for the effect of other qualities, see Quality.

Leather Sharp Blunt Heat Item HP Insulation - Cold Insulation - Heat Market Value
Bearskin Duster 33.6% 7.2% 45% 260 -12 °C (-21.6 °F) +17 °C (30.6 °F) 310 Silver
Birdskin Duster 20.1% 4.2% 45% 200 -6 °C (-10.8 °F) +8.5 °C (15.3 °F) 180 Silver
Bluefur Duster 24.3% 7.2% 45% 260 -12 °C (-21.6 °F) +13.6 °C (24.5 °F) 220 Silver
Camelhide Duster 24.3% 7.2% 45% 260 -9.6 °C (-17.3 °F) +20.4 °C (36.7 °F) 220 Silver
Chinchilla fur Duster 20.1% 4.2% 45% 200 -18 °C (-32.4 °F) +13.6 °C (24.5 °F) 555 Silver
Dog leather Duster 24.3% 7.2% 45% 260 -8.4 °C (-15.1 °F) +13.6 °C (24.5 °F) 196 Silver
Dread leather Duster 38.1% 7.2% 45% 260 -12 °C (-21.6 °F) +10.2 °C (18.4 °F) 315 Silver
Elephant leather Duster 33.6% 7.2% 45% 300 -8.4 °C (-15.1 °F) +10.2 °C (18.4 °F) 230 Silver
Foxfur Duster 24.3% 6.3% 45% 200 -12 °C (-21.6 °F) +13.6 °C (24.5 °F) 315 Silver
Guinea pig fur Duster 20.1% 4.2% 45% 120 -22.8 °C (-41 °F) +15.3 °C (27.5 °F) 435 Silver
Heavy fur Duster 37.2% 7.2% 45% 300 -18 °C (-32.4 °F) +11.9 °C (21.4 °F) 300 Silver
Human leather Duster 19.2% 7.2% 45% 260 -7.2 °C (-13 °F) +10.2 °C (18.4 °F) 370 Silver
Lightleather Duster 16.2% 4.2% 45% 200 -7.2 °C (-13 °F) +10.2 °C (18.4 °F) 188 Silver
Lizardskin Duster 24.3% 8.1% 45% 200 -7.2 °C (-13 °F) +10.2 °C (18.4 °F) 205 Silver
Panthera fur Duster 27.9% 7.2% 45% 260 -9.6 °C (-17.3 °F) +20.4 °C (36.7 °F) 275 Silver
Patchleather Duster 13.5% 5.7% 27% 200 -5.4 °C (-9.7 °F) +7.65 °C (13.8 °F) 156 Silver
Pigskin Duster 19.2% 7.2% 45% 260 -7.2 °C (-13 °F) +10.2 °C (18.4 °F) 188 Silver
Plainleather Duster 24.3% 7.2% 45% 260 -9.6 °C (-17.3 °F) +13.6 °C (24.5 °F) 205 Silver
Rhinoceros leather Duster 38.7% 7.2% 45% 300 -8.4 °C (-15.1 °F) +11.9 °C (21.4 °F) 370 Silver
Thrumbofur Duster 62.4% 10.8% 45% 400 -20.4 °C (-36.7 °F) +18.7 °C (33.7 °F) 1155 Silver
Wolfskin Duster 30.6% 7.2% 45% 260 -14.4 °C (-25.9 °F) +13.6 °C (24.5 °F) 275 Silver

Table C: Armchair[edit]

The table below shows the stats of all Leathery Armchairs. The market value is calculated assuming no Deterioration and normal Quality.

Fabric Stuff cost Beauty Work HP Flammability Market Value
Bearskin Bearskin Expression error: Unexpected < operator. 014,000 ticks (3.89 mins) 156 100% 425 Silver
Birdskin Birdskin Expression error: Unexpected < operator. 014,000 ticks (3.89 mins) 120 100% 250 Silver
Bluefur Bluefur Expression error: Unexpected < operator. 014,000 ticks (3.89 mins) 156 100% 305 Silver
Camelhide Camelhide Expression error: Unexpected < operator. 014,000 ticks (3.89 mins) 156 100% 305 Silver
Chinchilla fur Chinchilla fur Expression error: Unexpected < operator. 014,000 ticks (3.89 mins) 120 100% 765 Silver
Dog leather Dog leather Expression error: Unexpected < operator. 014,000 ticks (3.89 mins) 156 100% 270 Silver
Dread leather Dread leather Content added by the Anomaly DLC Expression error: Unexpected < operator. 014,000 ticks (3.89 mins) 156 100% 435 Silver
Elephant leather Elephant leather Expression error: Unexpected < operator. 014,000 ticks (3.89 mins) 180 100% 315 Silver
Foxfur Foxfur Expression error: Unexpected < operator. 014,000 ticks (3.89 mins) 120 100% 435 Silver
Guinea pig fur Guinea pig fur Expression error: Unexpected < operator. 014,000 ticks (3.89 mins) 72 100% 600 Silver
Heavy fur Heavy fur Expression error: Unexpected < operator. 014,000 ticks (3.89 mins) 180 100% 415 Silver
Human leather Human leather Expression error: Unexpected < operator. 014,000 ticks (3.89 mins) 156 100% 510 Silver
Lightleather Lightleather Expression error: Unexpected < operator. 014,000 ticks (3.89 mins) 120 100% 260 Silver
Lizardskin Lizardskin Expression error: Unexpected < operator. 014,000 ticks (3.89 mins) 120 100% 280 Silver
Panthera fur Panthera fur Expression error: Unexpected < operator. 014,000 ticks (3.89 mins) 156 100% 380 Silver
Patchleather Patchleather Expression error: Unexpected < operator. 014,000 ticks (3.89 mins) 120 100% 215 Silver
Pigskin Pigskin Expression error: Unexpected < operator. 014,000 ticks (3.89 mins) 156 100% 260 Silver
Plainleather Plainleather Expression error: Unexpected < operator. 014,000 ticks (3.89 mins) 156 100% 280 Silver
Rhinoceros leather Rhinoceros leather Expression error: Unexpected < operator. 014,000 ticks (3.89 mins) 180 100% 510 Silver
Thrumbofur Thrumbofur Expression error: Unexpected < operator. 014,000 ticks (3.89 mins) 240 100% 1,590 Silver
Wolfskin Wolfskin Expression error: Unexpected < operator. 014,000 ticks (3.89 mins) 156 100% 380 Silver