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A list of all pages that have property "Description" with value "Symbiotic moss that grows near Gauranlen trees.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 51 results starting with #1.

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List of results

  • Smokeleaf leaves  + (Raw cut leaves of a smokeleaf plant. Can be rolled into smokeable joint at a crafting spot.)
  • Raw fungus  + (Raw fungus obtained by harvesting fungi growing in caves. It cannot be farmed.)
  • Hops  + (Raw hops. A flavoring and preserving agent that is necessary for making beer.)
  • Potatoes  + (Raw potatoes.)
  • Toxipotatoes  + (Raw toxipotatoes. Once harvested, toxipotatoes are very dietarily similar to potatoes. However, when eaten raw, they have a higher chance of causing food poisoning.)
  • Recreation  + (Recreation is the need to have fun. Repeating the same kind of activity makes it less fun, so variety is necessary.)
  • Biofuel refinery  + (Refines biological matter like wood or plant matter into chemfuel.)
  • Coagulator  + (Releases coagulating factors in response to blood loss, reducing bleeding rates significantly)
  • Healing enhancer  + (Releases nanomachines and healing factors that speed up wound healing. This implant only helps with physical wounds, and does nothing to combat disease or other health problems.)
  • Orbital trade beacon  + (Required for orbital trading. You can only sell goods to orbital traders if they're near an orbital trade beacon. Can be placed indoors.)
  • Ancient lamppost  + (Road lighting from long ago. No longer functional.)
  • Concrete  + (Rough concrete. It is cheap and quick to build, but is also quite ugly.)
  • Straw matting  + (Rough straw matting for use in animal barns. It is cheap and accepts very little filth.)
  • Flagstone  + (Roughly-cut stone tiles. These are not beautiful, but they make good surfaces for roads and outdoor walkways. Deconstructing flagstone yields no resources.)
  • Sheep  + (Sheep husbandry is practised throughout the majority of the inhabited worlds, however only recently it has been introduced to the rimworlds. Domestic sheep are relatively small herbivores, usually with yellowish wool and medium sized horns.)
  • Sheep wool  + (Sheep's wool. It provides good insulation.)
  • Guinea pig fur  + (Sheets of guinea pig fur. It is delicate, but luxurious.)
  • Prosthetic leg  + (Simple prosthesis made to replace missing leg. Not very comfortable but quite efficient.)
  • Smokepop  + (Skip dust particles up from under the ground surface to form a thick cloud. This reduces the accuracy of any shot fired through it, and prevents turrets from locking on entirely.)
  • Mass chaos skip  + (Skip everyone in an area to random positions nearby. Objects which are too large cannot be teleported.)
  • Farskip  + (Skip the caster, along with anyone standinSkip the caster, along with anyone standing near them, to an ally at a distant location. This can send people far across the planet, but only works if there is a willing ally on the other side to use as a navigation beacon. The skipped people will always appear near a random ally on the target map.pear near a random ally on the target map.)
  • Chunk skip  + (Skip the closest 5 chunks of rock or slag to scatter them near the target point. This is useful for producing cover during offensive operations.)
  • Burden  + (Slow the target for a short time by suppressing motor activity in the brain.)
  • Infinite chemreactor  + (Slowly generates chemfuel by a complex series of chemical reactions, using atoms extracted from the air.)
  • Smokeleaf joint  + (Smokeleaf leaves prepared in small rolls fSmokeleaf leaves prepared in small rolls for smoking. The drug improves mood, but also increases appetite, reduces focus and slows movement. Smokeleaf use can produce a dependency.<br>Joints can be produced at a crafting spot without equipment, and are a fixture in many traditional low-industriousness cultures.n many traditional low-industriousness cultures.)
  • Carpet  + (Soft carpet made from fibers dyed a single color. It's welcoming, cozy, and boosts the beauty of the room it's in. It's also quite flammable, and cleaning it is a laborious process.)
  • Muffalo wool  + (Soft, light and provides very good insulation. Muffalo wool clothes can keep the body warm even in very cold conditions.)
  • Synthread  + (Spacer-tech synthetic fabric designed for making ordinary clothes. It is soft, light, strong, and insulates well.)
  • Word of love  + (Speak about someone's romantic virtues whiSpeak about someone's romantic virtues while using psychic suggestion to implant romantic desire in the listener. For days afterward, the listener will feel psychically-induced romantic attraction towards the other person. This greatly increases opinion and makes them much more likely to attempt romantic advances and marriage proposals if they get the chance. This power can be used to connect two other people, induce love for the caster, or force oneself to love another. caster, or force oneself to love another.)
  • Word of joy  + (Speak happy, calming words to someone whilSpeak happy, calming words to someone while using psychic suggestion to implant a joyfuzz loop in their mind. The joyfuzz will suppress uncomfortable thoughts and sensations in the target to improve mood. This has the side-effect of dulling sensation and decision-making, which reduces consciousness.ision-making, which reduces consciousness.)
  • Word of trust  + (Speak to the prisoner while using psychic suggestion to reduce their resistance to recruitment. This can only reduce a prisoner's resistance, but cannot recruit them.)
  • Word of inspiration  + (Speak words encouraging creativity while psychically hypercharging the target's mind with new ideas. The target will experience a random inspiration appropriate to them.)
  • Healing Speed  + (Speed at which the character heals wounds as a doctor.)
  • Medical Tend Speed  + (Speed at which the character tends to wounds and illnesses.)
  • Brewing Speed  + (Speed at which this person brews beer.)
  • Butchery Speed  + (Speed at which this person butchers flesh creatures.)
  • Construction Speed  + (Speed at which this person constructs and repairs buildings.)
  • Stonecutting Speed  + (Speed at which this person cuts rough stone into blocks. The type of stone being cut does not affect this speed.)
  • Tailoring Speed  + (Speed at which this person makes clothes.)
  • Sculpting Speed  + (Speed at which this person sculpts.)
  • Smithing Speed  + (Speed at which this person smiths or crafts weapons, machines, ammunition, and tools.)
  • Plant Work Speed  + (Speed at which this person sows and harvests [[plants]].)
  • Template:Stat/doc  + (Speed at which this person sows and harvests [[plants]].)
  • Template:Stat  + (Speed at which this person sows and harvests [[plants]].)
  • Move Speed  + (Speed of movement in cells per second (c/s).)
  • Steel tile  + (Steel tiles, for that spaceship look. They are quick to clean and get a bonus to cleanliness for use in medical settings.)
  • Sterile tile  + (Sterile tiles with special cleanliness-enhancing properties. Extra-clean rooms improve outcomes in hospitals and research labs. This tile is very slow to build, but quick to clean.)
  • Battery  + (Stores electricity for later use. Charged batteries explode when exposed to rain or fire.)
  • Cowboy hat  + (Stylish yet rugged, this hat keeps the sun and rain off - and it gives anyone who wears it a bit of extra charm. It is the most important part of traditional western attire.)
  • Power switch  + (Switches power on/off.)
  • Chokevine  + (Tangled masses of cord-like, spiky vines wTangled masses of cord-like, spiky vines which coil in great masses along the ground. Chokevine greatly slows down anyone who moves over it. Multiple tribes have independently generated stories of chokevine strangling children to death in the night, as a way to scare kids into coming home before dark.o scare kids into coming home before dark.)
  • Brambles  + (Tangled, thorny, woody shoots covered with leaves. Brambles grow in clusters, and slow down anyone moving over them.)
  • Birdskin  + (Tanned, dried, scraped bird skin. It is quite delicate. Without its feathers, it provides little protection from heat or cold.)
  • Camelhide  + (Tanned, dried, scraped camel skin. Good at temperature regulation in hot climates.)
  • Chinchilla fur  + (Tanned, dried, scraped chinchilla skin. Known as an extremely luxurious and insulating fur, it is exceptionally valuable.)
  • Elephant leather  + (Tanned, dried, scraped elephant skin. While quite tough, it is a poor insulator.)
  • Human leather  + (Tanned, dried, scraped human skin. Most people find this material horrifying. Some find it fascinating. While a decent leather, it neither protects nor insulates particularly well.)
  • Pigskin  + (Tanned, dried, scraped pig skin. While a decent leather, it neither protects nor insulates particularly well.)
  • Rhinoceros leather  + (Tanned, dried, scraped rhinocerous skin. It is exceptionally durable in combat, but provides little protection from weather.)
  • Plainleather  + (Tanned, dried, scraped skin. A good traditional material for making clothes and bags.)
  • Dog leather  + (Tanned, dried, scraped skin. A good traditional material for making clothes and bags.)
  • Skip  + (Teleport the target to a desired position not too far from its starting point. Objects which are too large cannot be teleported.)
  • Chaos skip  + (Teleport the target to a random position near where it started. Objects above a certain size cannot be teleported.)
  • Breathing  + (The ability of a [[characters|character]] to breathe. Affects consciousness and movement.)
  • Leather Amount  + (The amount of leather yielded when butchering this creature. This value is reduced if the creature is not slaughtered cleanly, or if it is wounded when killed.)
  • Mechanoid Shredding Efficiency  + (The amount of materials yielded when this person shreds a dead mechanoid for resources.<br/>The actual amount is also related to the mechanoid's size.)
  • Butchery Efficiency  + (The amount of meat produced when butchering flesh creatures. The actual amount is also related to the creature's size.)
  • Meat Amount  + (The amount of meat yielded when butchering this creature. This value is reduced if the creature is not slaughtered cleanly, or if it is wounded when killed.)
  • Foraged Food Amount  + (The amount of nutrition this person will automatically [[foraging|forage]] per day while traveling by [[caravan]].)
  • Carrying Capacity  + (The amount of stuff this creature can carry in its hands, mouth, or other manipulators.<br/>This is separate from the ability to carry cargo on long cross-world trips.)
  • Chess table  + (The ancient game of kings. Fun for a few hours here and there, even playing alone. It trains intellectual skills.)
  • Longsword  + (The ancient weapon of kings, the longsword can be used for slashing or stabbing.)
  • Fleshmass nucleus  + (The archotech core of a fleshmass heart. IThe archotech core of a fleshmass heart. It is a chaotic lattice of fluid-smeared metal. Solid chunks of jagged metal appear here and there, packed with archotechnology. The whole structure slowly twists and bends under its own power.<br/>It constantly grows meat on its surface, which occasionally erupts violently. If too much meat builds up, it will regrow into a fleshmass heart.uilds up, it will regrow into a fleshmass heart.)
  • Ancient warwalker claw  + (The assault claw of an ancient mid-scale warwalker. This weapon specialized in tearing through heavy plasteel armor at close range. Its valuable components were looted long ago.)
  • Work To Make  + (The base amount of work it takes to make an item, once all materials are gathered.)
  • Train Animal Chance  + (The base chance this person will make progress training an animal on a given attempt. The actual chance for a given attempt will also depend on the animal's wildness, whether it is bonded with the trainer, and so on.)
  • Tame Animal Chance  + (The base chance this person will successfully tame an animal on any given attempt. The actual chance is also affected by the animal's wildness. Failed tame attempt can induce animal attacks, especially for more vicious animals.)
  • Medical Tend Quality  + (The base quality of tending given when tenThe base quality of tending given when tending wounds and illnesses.</br></br>Final Tend Quality:</br></br>( ( ( ( (Medical Tend Quality Stat from Doctor) * (Medical Potency) ) + ( Medical Tend Quality Offset from Bed ) ) * ( 0.7 if Self-Tend) ). Multiplied by a random + or - 25% and clamped to between 0% and the Maximum Tend Quality from the medicine used. </br></br>Standard bed is not a factor. Only hospital beds have a Medical Tend Quality offset. </br></br>Light is not a factor of Medical Tend Quality. Light is likely a factor of Medical Tend Speed and Surgery Success chance. </br></br>Cleanliness is not a factor of Medical Tend Quality. Cleanliness is a factor of Infection Chance.</br></br>Indoors is not a factor of Medical Tend Quality. Indoors is a factor of cleanliness and thus Infection Chance.</br></br></br></br>Higher tend quality will speed the recovery from [[injury]].[[injury]].)
  • Ancient mech drop beacon  + (The broken shell of a mech drop beacon. Its useful components are missing and the shell has deteriorated after many years.)
  • Archonexus core  + (The central core of an archonexus. Its broThe central core of an archonexus. Its broad surfaces are perfectly clean, and they somehow appear both flat and curved at the same time.<br>To most, its purpose seems unknowable. However, some say this is part of an archotech itself, and that the one who finds it can invoke the power of the machine god.<br>The psychic power it emanates is terrifyingly loud and complex, yet dead silent. It is heard without ears, felt without skin, seen without eyes, known without memory. It is the thoughts of a being from another plane of existence. The perceptions are reflected directly into any human mind who ventures too close, and few can hold onto their humanity for long under such mental pressure. Only the psychically-deaf are immune.mental pressure. Only the psychically-deaf are immune.)
  • Addictiveness  + (The chance of addiction per dose of a [[Drugs|drug]].)
  • Construct Success Chance  + (The chance that this person will succeed in constructing something. Failing means wasting time and resources.)
  • Repair Success Chance  + (The chance that this person will successfully repair a [[Breakdown|broken down building]] using a component. Failing means wasting time and resources. Note that this only applies to repairing breakdowns, which is different from repairing damage.)
  • Beer  + (The first beverage besides water ever consumed by mankind. Beer can taste good, but its main effect is intoxication. Excessive consumption can lead to alcohol blackouts and, over time, addiction.)
  • Bluefur  + (The furry pelt of muffalo. Recognizable by its distinctive blue tint. Good at temperature regulation in cold climates.)
  • Capybara  + (The largest natural rodent, the capybara is well-adapted for steaming jungle environments.)
  • Ostrich  + (The largest unmodified bird species, ostriches are known for their fast run, huge eggs, and powerful kick. It is easily angered.)
  • Elephant  + (The largest unmodified land animal. ElephaThe largest unmodified land animal. Elephants has a long trunk they use to manipulate objects, and sharp tusks they use to gore attackers. A dead elephant's valuable tusks can be recovered by butchering it.<br>Intelligent creatures with complex social relationships, elephants can be used as pack animals or trained to carry out the most complex of tasks. They live a long time, and are known to remember events and relationships from many decades before.ents and relationships from many decades before.)
  • Medical Surgery Success Chance  + (The likelihood that a [[colonist]]The likelihood that a [[colonist]] will succeed when attempting to perform a [[surgery]]. The actual success chance is also affected by factors like facilities, room [[cleanliness]], [[medicine]] used, the difficulty of the surgery, and [[inspiration]]s. No matter how high this stat is, there is always a small chance of failure on any operation. small chance of failure on any operation.)
  • Trap Spring Chance  + (The likelihood that a trap will spring when an unaware creature passes over it.)
  • Market Value  + (The market value of an object. The actual trade price will be adjusted by [[Trade Price Improvement|negotiation skill]], relationship status, and other contextual factors.)
  • Shield Max Energy  + (The maximum energy a personal shield can have at one time. More energy can absorb more damage.)
  • Max Hit Points  + (The maximum hit points of an object. This represents how much [[damage]] it can take before being destroyed.)
  • Gold  + (The most seductive metal of them all. While it is too soft to be of much practical use, it is strikingly beautiful and never tarnishes. Millions have died in attempting to feed the endless human thirst for gold.)
  • Chicken  + (The most traditional farm bird, the chicken is raised for its eggs and meat. It grows very quickly and lays eggs very often.)
  • Aesthetic nose  + (The nose is shaped to the user's desired form, matching prevalent beauty standards and enhancing physical impressions.)
  • Days To Start Rot  + (The number of days before a food item starts to rot if not refigerated.)
  • Pain Shock Threshold  + (The pain level at which this creature is downed from [[pain]].)
  • Foxfur  + (The pelt of a fox. It protects well from the cold and is quite luxurious, fetching a high price.)
  • Mining Yield  + (The percentage of mined resources a miner will produce. This applies to both wall mining and deep drill mining. This doesn't affect the production rate of rock chunks from deep drills.)