Difference between revisions of "Ritual spot"

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{{Ideology}}
 
{{Ideology}}
 
{{stub}}
 
{{stub}}
{{infobox main|misc|
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{{About|the ideoligious ritual spot|the psychic ritual spot from the [[Anomaly DLC]]|Psychic ritual spot}}
|name = Ritual spot
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{{Infobox main|misc
|image = Ritual spot.png|Ritual spot
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| name = Ritual spot
|description = A spot for carrying out certain kinds of rituals.
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| image = Ritual spot.png
|type = Building
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| description = A spot for carrying out certain kinds of rituals.
|type2 = Misc
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| type = Building
|placeable = true
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| type2 = Ideology (Buildings)
|passability = standable
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| placeable = true
|minifiable = false
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| passability = standable
|size = 1 ˣ 1
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| minifiable = false
|flammability = 0
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| size = 1 ˣ 1
|terrain affordance = light
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| flammability = 0
|work to make = 0
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| terrain affordance = light
|page verified for version = 1.3.3069
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| work to make = 0
 +
| page verified for version = 1.3.3069
 
}}
 
}}
A '''Ritual spot''' is a ritual focus added by the [[Ideology DLC]]. It does something.
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A '''Ritual spot''' is a ritual focus added by the [[Ideology DLC]].  
  
 
== Acquisition ==
 
== Acquisition ==
 
Ritual spots do not require a colonist to construct or [[deconstruct]], nor is there a cost, build time, or [[skill]] requirements for placing them. Instead, they are simply selected from the menu and placed directly by the player.
 
Ritual spots do not require a colonist to construct or [[deconstruct]], nor is there a cost, build time, or [[skill]] requirements for placing them. Instead, they are simply selected from the menu and placed directly by the player.
  
==Summary==
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== Summary ==
 
?
 
?
  
==Analysis==
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== Analysis ==
 
?
 
?
 +
 
== Version history ==
 
== Version history ==
 
* [[Ideology DLC]] Release - Added.
 
* [[Ideology DLC]] Release - Added.
{{nav|misc|wide}}
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[[Category:Miscellaneous]]
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{{Nav|ideology|wide}}
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[[Category:Ideology (Buildings)]]

Latest revision as of 07:37, 14 April 2024

Ritual spot

Ritual spot

A spot for carrying out certain kinds of rituals.

Base Stats

Type
BuildingIdeology (Buildings)
Flammability
0%

Building

Size
1 × 1
Minifiable
False
Placeable
True
Passability
standable
Terrain Affordance
Light

Creation

Work To Make
ticks (0 secs)

A Ritual spot is a ritual focus added by the Ideology DLC.

Acquisition[edit]

Ritual spots do not require a colonist to construct or deconstruct, nor is there a cost, build time, or skill requirements for placing them. Instead, they are simply selected from the menu and placed directly by the player.

Summary[edit]

?

Analysis[edit]

?

Version history[edit]