Difference between revisions of "Ritual spot"

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{{Ideology}}
 
{{Ideology}}
 
{{stub}}
 
{{stub}}
{{infobox main|misc|
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{{Infobox main|misc
 
| name = Ritual spot
 
| name = Ritual spot
| image = Ritual spot.png|Ritual spot
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| image = Ritual spot.png
 
| description = A spot for carrying out certain kinds of rituals.
 
| description = A spot for carrying out certain kinds of rituals.
| type = Miscellaneous
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| type = Building
| type2 =  
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| type2 = Ideology (Buildings)
| placeable = Yes
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| placeable = true
| size = 1 * 1
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| passability = standable
| hp =  
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| minifiable = false
| flammability =  
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| size = 1 ˣ 1
| cover =  
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| flammability = 0
| power =
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| terrain affordance = light
| beauty =
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| work to make = 0
| stuff tags =  
 
| work to make =  
 
| resource 1 =
 
| resource 1 amount =
 
| resource 2 =
 
| resource 2 amount =
 
| resource 3 =
 
| resource 3 amount =
 
| resource 4 =
 
| resource 4 amount =
 
| deconstruct yield =
 
| skill 1 =
 
| skill 1 level =
 
| mass base =
 
| thingCategories =
 
 
| page verified for version = 1.3.3069
 
| page verified for version = 1.3.3069
 
}}
 
}}
A '''Ritual spot''' is a ? added by the [[Ideology DLC]]. It does something.
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A '''Ritual spot''' is a ritual focus added by the [[Ideology DLC]]. It does something.
  
==Acquisition==  
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== Acquisition ==
There is no cost, build time or skill requirements for placing ritual spots. Just select them from the misc tab in the architect menu and place them.  
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Ritual spots do not require a colonist to construct or [[deconstruct]], nor is there a cost, build time, or [[skill]] requirements for placing them. Instead, they are simply selected from the menu and placed directly by the player.
  
==Summary==
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== Summary ==
<If necessary>
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?
  
==Analysis==
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== Analysis ==
 
?
 
?
==Version History==
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 +
== Version history ==
 
* [[Ideology DLC]] Release - Added.
 
* [[Ideology DLC]] Release - Added.
{{nav|misc|wide}}
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[[Category:Miscellaneous]]
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{{Nav|ideology|wide}}
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[[Category:Ideology (Buildings)]]

Revision as of 04:18, 16 December 2023

Ritual spot

Ritual spot

A spot for carrying out certain kinds of rituals.

Base Stats

Type
BuildingIdeology (Buildings)
Flammability
0%

Building

Size
1 × 1
Minifiable
False
Placeable
True
Passability
standable
Terrain Affordance
Light

Creation

Work To Make
ticks (0 secs)

A Ritual spot is a ritual focus added by the Ideology DLC. It does something.

Acquisition

Ritual spots do not require a colonist to construct or deconstruct, nor is there a cost, build time, or skill requirements for placing them. Instead, they are simply selected from the menu and placed directly by the player.

Summary

?

Analysis

?

Version history